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.Forty-Five Game Cover

About

".Forty-Five" is a single-player action game with a great plot and stunning graphics. It combines elements of card games, rogue-lite, and wild west shootouts. Explore the frontier, collect unique cards with individual effects, build your deck with powerful synergies, and use limited chambers in your revolver to defeat enemies. The game is completely free, open-source, and has over 50 unique cards to collect.

.Forty-Five screenshot
.Forty-Five screenshot
.Forty-Five screenshot
.Forty-Five screenshot
.Forty-Five screenshot
.Forty-Five screenshot
.Forty-Five screenshot

95%
Audience ScoreBased on 1,260 reviews
gameplay78 positive mentions
grinding4 negative mentions

  • Innovative revolver mechanic adds depth to the deck-building genre, making gameplay engaging and strategic.
  • The game is free, providing a high-quality experience that many players feel is worth paying for.
  • Beautiful art style and humorous bullet descriptions enhance the overall charm and enjoyment of the game.
  • Balancing issues lead to frustrating encounters, especially with enemies having significantly higher health and damage.
  • The game can feel repetitive after a few runs due to limited enemy variety and lack of meaningful progression.
  • Some mechanics and card descriptions are poorly explained, leading to confusion and a steep learning curve for new players.
  • gameplay
    194 mentions Positive Neutral Negative

    The gameplay of this roguelike deck-builder is characterized by its innovative revolver mechanic and unique bullet synergies, which provide a fresh take on traditional card game mechanics. While many players find the gameplay loop addictive and enjoyable, some criticize it for becoming repetitive and lacking challenge over time. Overall, the game shows potential with its creative mechanics, though it requires further polish and expansion to enhance replayability and depth.

    • “A great little game with amazingly innovative gameplay!”
    • “The mechanics and the foundation here are pretty excellent -- the way small changes interact with the revolver mechanic (changing direction or freeze effect) are excellent and push the deck building into really fun directions.”
    • “The innovative revolver mechanic keeps you coming back for more - it's not only about defeating the enemy, but cashing in those sweet overkill dollars with your broken combos.”
    • “I wouldn't recommend playing this currently because it's a bit empty and the synergies, gameplay, and enemies are lackluster.”
    • “The concept is demanding, the game is not very polished, and gameplay is extremely lackluster.”
    • “With only a small pool of dynamic features, there just aren't enough to stop runs from feeling similar and gameplay becoming overly repetitive after a few hours of play.”
  • graphics
    64 mentions Positive Neutral Negative

    The game's graphics feature a minimalist yet engaging art style that resonates well with its western theme, drawing comparisons to classic flash games. While some players appreciate the charming visuals and overall aesthetic, others note that the graphics could benefit from additional polish and improved animations. Overall, the visuals are considered serviceable for an indie title, contributing to the game's fun and addictive gameplay experience.

    • “The story so far is interesting and the artwork and animation are lovely.”
    • “The game boasts a minimalist yet striking art style.”
    • “They've created a solid game engine around the classic wild west duel with a fantastic aesthetic.”
    • “Graphics could use some more polish here and there.”
    • “Audiovisuals are basic with visuals indicative of a flash game, yet representative of the game's western theme.”
    • “With better UI, feedback, and visuals, I'd pay money for this sort of experience.”
  • story
    32 mentions Positive Neutral Negative

    The story is generally considered interesting and engaging, with appealing artwork and animation that enhance the experience. However, many players feel that the narrative could be more developed, with calls for additional story elements like cutscenes and dialogue choices to deepen immersion. While the lore and flavor text on cards provide a nice backdrop, the overall storyline is somewhat sidelined in favor of gameplay mechanics, leaving some players wanting more depth and progression in the narrative.

    • “The story so far is interesting and the artwork and animation are lovely.”
    • “All overlaid on top of a nice story that's fun to uncover while you build your deck.”
    • “For being a free game, it has some pretty neat features, a cool storyline, and is a roguelite so you can replay it as much as you want, and each run will be different from the previous one.”
    • “They look just like yourself... maybe it's explained later in the story but I didn't get to that in my quick look at the game.”
    • “Seemed to be pushing a new type of bullet every battle early on and extending the battle encounters and time spent on a zone rather than progressing the story.”
    • “☐ no story”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and ability to evoke a western vibe, with many players enjoying the soundtrack and its integration with the gameplay. However, some users noted that the music can become repetitive over time, leading to a desire to turn it off. Additionally, there were reports of technical issues where the music was not audible despite having a volume slider, which detracted from the overall experience.

    • “Perfect and simple art style with a great soundtrack and fun effects throughout (reminiscent of Call of Juarez: Gunslinger in a lot of ways, if that was a card game).”
    • “Love the art style and especially the music.”
    • “Still a work in progress but a fun little deck builder with a surprising number of deck styles to choose from, art style is cool & the music very much gives you that western vibe.”
    • “If I had any complaints, it would be that the music gets so repetitive that you'll want it off.”
    • “Despite there being a music volume slider, there is no music to be heard.”
    • “That may actually be my biggest gripe of all, since even a stock standard western soundtrack would elevate this game so much higher.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is characterized by its charming bullet descriptions and whimsical visuals, drawing a loose connection to the "West of Loathing" universe. Players appreciate the comedic elements, such as the amusing consequences of gameplay mechanics, though some find certain aspects, like the lack of a quit button in the menu, to be ironically frustrating. Overall, the humor adds a lighthearted touch to the challenging gameplay experience.

    • “I adore how it feels loosely connected to the West of Loathing universe with the funny bullet descriptions.”
    • “The humor in the card descriptions is well appreciated.”
    • “It is simple, it is fun, it has fun visuals; the bullet descriptions and the ideas behind them are truly charming and funny.”
  • replayability
    16 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while many players find it enjoyable and appreciate the variety of builds and mechanics that encourage multiple playthroughs, others feel it lacks long-term replay value and hope for future updates to enhance this aspect. Some users describe it as fun and addicting initially, but note that it may not sustain interest over time.

    • “Great replayability, wide variety of builds you can try and use.”
    • “I have not come across this mechanism in a card game before; it's refreshing and replayable.”
    • “Very fun and addicting for your first run and maybe for a bit after while you play with builds but loses out on replayability.”
    • “I hope this game keeps expanding and getting updates as well as more replayability in the future because the idea and gameplay are extremely fun.”
    • “I have not come across this mechanism in a card game before, it's refreshing and replayable.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is described as visually appealing with well-rendered drawings, but some players feel it lacks depth and polish, resembling an underdeveloped early access title. Despite this, others appreciate the overall atmosphere and gameplay loop, indicating a mixed reception regarding its immersive qualities.

    • “I love this game, good gameplay loop, good atmosphere.”
    • “Several times the bullet mechanics consistently did not work, and the game lacks atmosphere.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and time-consuming, expressing a desire for a leveling system to make the effort feel more rewarding. The dynamic nature of shop inventories encourages frequent backtracking, adding to the grind and making optimal play feel burdensome. Overall, the grinding experience is seen as excessive, with some players feeling it requires an unrealistic time commitment.

    • “Good game, I wish there was a leveling up system so that the farming and grinding actually felt worth the time.”
    • “The content of each individual shop seems to change mid-run, which means players have an incentive to go back and continually check on shops from across the multiple worlds. The more optimal you want your play to be, the more tedious it gets.”
    • “You'll need a second life for grinding.”
  • stability
    6 mentions Positive Neutral Negative

    The game is reported to be very buggy, which has affected its stability. However, players express optimism for future improvements, noting that it is still in early development and retains enjoyable elements.

    • “Very buggy.”
    • “Very buggy game.”
    • “Well, it is pretty buggy, yes, but it is fun and a good idea for the game. However, it's still early in the development of the game, so I have high hopes.”
  • monetization
    4 mentions Positive Neutral Negative

    Players are impressed by the game's free-to-play model, expressing surprise that it doesn't include ads, and some are even willing to watch ads to continue playing.

    • “The fact that this game is free is astonishing; you'd expect at least ads.”
    • “I'd watch ads to play this game.”

Buy .Forty-Five

3h Median play time
4h Average play time
1-9h Spent by most gamers
*Based on 10 analyzed playthroughs

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