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Forsaken Frontiers Game Cover

About

"Forsaken Frontiers" is a 12-player cooperative game set in a frozen wasteland, where players must work together to survive and pay off their debt aboard a train. The game features proximity voice chat and PSX-inspired aesthetics, with unique analog-style horror elements that challenge players' perception and sanity. Players must face unimaginable terrors while exploring the icy unknown.

Forsaken Frontiers screenshot
Forsaken Frontiers screenshot
Forsaken Frontiers screenshot
Forsaken Frontiers screenshot
Forsaken Frontiers screenshot
Forsaken Frontiers screenshot

83%
Audience ScoreBased on 311 reviews
gameplay25 positive mentions
grinding9 negative mentions

  • The graphics and atmosphere are stunning, creating a cozy yet spooky experience that immerses players in the game.
  • The gameplay loop is engaging and rewarding, with a focus on stealth and strategy rather than direct combat, making it a refreshing change from similar games.
  • The developers are responsive to community feedback and actively push updates, showing a commitment to improving the game and adding new content.
  • The game currently lacks content and variety, with only a few enemy types and maps, leading to repetitive gameplay.
  • The AI can be frustratingly difficult, often resulting in instant deaths that can feel unfair, especially for solo players.
  • The price point is considered high for the amount of content available, making some players hesitant to recommend it until more features are added.
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay of this game is often compared to "Lethal Company," featuring a satisfying loop that emphasizes stealth, looting, and strategic hiding from enemies, which can create a tense atmosphere. While many players appreciate the unique mechanics and artistic style, some criticize the enemy AI and lack of variety in gameplay elements, suggesting that the game has potential for improvement. Overall, it offers an engaging experience for horror fans, though it may not yet fully distinguish itself from its inspirations.

    • “The gameplay loop feels good - every run feels just as risky (if not more) than the last.”
    • “Not only do I love the satisfying gameplay loop and looting, but also the innovative mechanics and fun easter eggs.”
    • “You don’t really think of 'high octane gameplay' when it comes to horror games, but Forsaken Frontiers brings that to the table without deviating too far from its terrifying atmosphere.”
    • “Enemy gameplay here is incredibly weak; when being chased, you have only one option: dodge the enemy or get under a table.”
    • “Sadly, the butcher is disappointing in its mechanics, as it killed my friend and me after we ran away, even though we cut line of sight on the monster for a good while and hid in a room without making a peep.”
    • “Moreover, its mechanics feel very generic and boring, with it being another monster that sees you, chases you, and then hits you with nothing to make it feel special or unique besides the sound it makes.”
  • graphics
    47 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their nostalgic PS1/PS2 aesthetic, contributing significantly to the horror atmosphere and overall enjoyment. Players appreciate the gritty art style and unique enemy designs, noting that the visuals and sound design create an immersive experience. While some express a desire for more content and variety, the game's visual execution is generally considered impressive and well-optimized.

    • “I can't stress enough how the visuals and graphics have me hooked.”
    • “The visuals and audio are insane; I love the PS2/grainy vibe it adds to the horror of the experience.”
    • “The art style is fantastic, the engine is custom-built, and the ambiance and sound design are unparalleled.”
    • “Atmosphere and visuals go so crazy it's tricky to get a hang of, especially without any guidance. I suggest playing a few right away, then once you've had the fresh experience, search some tutorials on YouTube if you're not try-hard like that.”
    • “Just the game's audio and visuals in the PSX style look absolutely stunning.”
    • “The movement feels super clean and reactive, the enemies feel unique and their aesthetics I find to be unmatched, just like the butcher's laugh.”
  • atmosphere
    46 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its tension and spookiness, effectively immersing players in a gripping horror experience. Many reviewers highlight the impressive sound design and visuals that enhance the overall ambiance, although some note issues with certain animations and enemy designs that can detract from the experience. Overall, the game successfully creates a captivating and eerie environment that keeps players engaged, especially when played with friends.

    • “Dev has nearly mastered an atmosphere of tension, and its peaks are straight up gripping.”
    • “Love how this game creates a scary atmosphere but is really fun to play.”
    • “The atmosphere is heavy, sound design and PS1 graphics are just top notch; would love to see more enemy types and new mechanics, but overall a wonderful game with a lot of potential.”
    • “Way too undercooked, way too little content, soundscape way too buggy for a supposed stealth game, killer's AI way too busted, game's economy's a needless lethal ripoff, solid setting, solid atmosphere, solid build-up, poor execution, give it a solid year and a half before trying it again.”
    • “Chainsaw guy has the awkward carry animation where he can walk for 10+ minutes with you in his hand and you’re exposed to his face for the entire duration, absolutely killing the atmosphere because it’s so awkward.”
    • “Definitely needs more enemies and better equipment, maybe a little more backstory-related atmosphere.”
  • grinding
    11 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game less tedious due to the ability to hold infinite loot, which eliminates the need for constant item management. However, some express frustration over the lack of clear objectives, feeling uncertain about what they are grinding for beyond exploring different maps. Overall, while the gameplay is engaging, the motivation for grinding could be more defined.

    • “I love the adrenaline rush the game gives me, but I just don't know what I am grinding for other than making it far enough to see all of the different maps.”
    • “You'll need a second life for grinding.”
    • “It's very tedious when he camps the door.”
  • story
    10 mentions Positive Neutral Negative

    The game's current story aspect is minimal, with users noting a lack of a definitive narrative, especially in its early access state. While the cooperative horror gameplay is enjoyable, players express a desire for more backstory and atmospheric elements to enhance the experience. There is anticipation for future updates that may introduce a more developed story mode.

    • “It's a great horror coop game to play with friends :3 I'm excited to see where they go when story mode and other modes are released.”
    • “There is nothing to be spoiled about as there is no definite story as far as I know for an early access.”
    • “Definitely needs more enemies and better equipment, maybe a little more backstory-related atmosphere.”
    • “☐ no story”
  • optimization
    5 mentions Positive Neutral Negative

    The game is noted for its solid optimization, providing a pleasant graphical experience without performance issues. Players find it offers good value for money, delivering enjoyable co-op gameplay within a short playtime.

    • “The graphics are surprisingly pleasant and the game, as far as I've gotten, is optimized well.”
    • “The graphics are surprisingly pleasant and the game, as far as I've gotten, is optimized well.”
    • “The graphics are surprisingly pleasant and the game, as far as I've gotten, is optimized well.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of glitches, bugs, and poor AI performance that significantly hinder gameplay. Reviewers describe it as a "buggy mess" and suggest that it feels underdeveloped, recommending players wait at least a year and a half for potential improvements before revisiting.

    • “Game is a buggy mess, and honestly pretty terrible.”
    • “Lots of glitches and bugs, with the adds insta killing on touch it makes it hard to play.”
    • “Way too undercooked, way too little content, soundscape way too buggy for a supposed stealth game, killers AI way too busted, game's economy's a needless lethal ripoff, solid setting, solid atmosphere, solid build-up, poor execution, give it a solid year and a half before trying it again.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is praised for enhancing the overall atmosphere and vibe, contributing positively to the player's experience. Despite some frustrations with gameplay mechanics and monster design, the art direction and musical elements stand out as highlights. Overall, the music is considered a strong aspect that complements the game's aesthetic.

    • “I love the vibes; the art direction and music are super cool.”
    • “I did enjoy the atmosphere, the music, the way you collect items in a backpack, a 'Pip-Boy' style inventory system, and color choices for it too.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a blatant cash grab, with many users expressing skepticism about the game's quality and originality, suggesting it may be an asset flip.

    • “Overall, just a shameless cash grab by the devs; I wouldn't be surprised if the game was an asset flip.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by its darkly comedic scenarios, where players face the absurdity of choosing between stealth and boldness in the presence of comically menacing monsters. This blend of tension and humor creates a uniquely entertaining experience.

    • “You will be questioning whether or not to kick down a door and risk being heard to progress in the world, or to leave early as you hear the monsters and laughing killers roaming in nearby hallways and corridors.”
    • “Very funny game”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, particularly valuing the solo experience while also looking forward to the potential for shared moments in co-op play. The desire to engage with friends highlights the game's ability to foster social interactions, even if players prefer to avoid public matchmaking.

Buy Forsaken Frontiers

77h Median play time
54h Average play time
8-100h Spent by most gamers
*Based on 4 analyzed playthroughs

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