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Forsaken Frontiers Game Cover

About

Forsaken Frontiers is a single player and multiplayer role playing game. It was developed by made in fairyland and was released on May 25, 2025. It received mostly positive reviews from players.

When an otherworldly storm descended in 1988, it brought something worse than cold. As civilization crumbled, the Entity Containment Division became humanity's final hope. Now you serve in their "workforce," venturing into abandoned facilities across America to repay the price of your survival. But beneath the howling blizzards and crackling radio transmissions lies a truth colder than t…

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79%
Audience ScoreBased on 333 reviews
gameplay23 positive mentions
stability5 negative mentions

  • The game has a unique and immersive atmosphere, with great visuals and sound design that enhance the horror experience.
  • Gameplay is fast-paced and engaging, allowing for both solo and multiplayer experiences that can be thrilling and fun.
  • The developers are responsive to community feedback and actively work on updates, showing a commitment to improving the game.
  • The game feels unfinished and lacks content, with some players expressing disappointment over the limited variety of enemies and maps.
  • AI behavior can be frustrating, with enemies often feeling unfair and overly aggressive, leading to a sense of frustration during gameplay.
  • The price point is considered high for the current amount of content, leading some players to feel that it is not worth the investment at this time.
  • gameplay
    64 mentions Positive Neutral Negative

    The gameplay of this game has received mixed feedback, with many players enjoying the fun and engaging gameplay loop that involves risk and reward mechanics, as well as the tension of navigating hostile environments. However, some critiques highlight issues such as limited enemy mechanics, a lack of clear explanations for gameplay elements, and occasional bugs that detract from the experience. Overall, while the game shows potential and offers a unique take on the genre, it may benefit from further refinement and content expansion to enhance its gameplay depth.

    • “The gameplay loop is fun.”
    • “The juggling risk/reward of going deeper and deeper to get as much loot as possible vs. playing it safe and returning to the train early and the items you can buy to cut wires/smash doors... very unique gameplay features, feels pretty polished as well.”
    • “You don’t really think of 'high octane gameplay' when it comes to horror games, but Forsaken Frontiers brings that to the table without deviating too far from its terrifying atmosphere.”
    • “Customization is limited to cosmetic choices like color, sex, and age, which have no gameplay impact.”
    • “Stylish visuals but extremely poor and buggy gameplay.”
    • “Moreover, its mechanics feel very generic and boring, with it being another monster that sees you, chases you, and then hits you with nothing to make it feel special or unique besides the sound it makes.”
  • atmosphere
    34 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its intense, creepy, and immersive qualities, enhanced by top-notch PS1-style graphics and exceptional sound design that evoke a strong sense of fear and tension. Players appreciate the game's ability to create a gripping environment filled with nervousness and caution, making it one of the standout features of the experience. Despite some critiques regarding gameplay mechanics and enemy design, the overall consensus is that the atmosphere is phenomenal and significantly contributes to the game's horror appeal.

    • “The atmosphere is creepy and the sound design is great, with eerie undertones and atmospheric sounds that give you a sense of fear and unease.”
    • “Puppet Combo games have genuinely one of the most oppressive, unforgiving atmospheres, and this game really captures that.”
    • “Of all the horror looters I've played, this one has the best atmosphere and feelings of nervousness and caution yet.”
    • “There's nothing to be said about the lore or atmosphere past some lines voiced by the director or where you are exploring, as the layout being random but not interconnected gives no feeling of being lived in.”
    • “Chainsaw guy has the awkward carry animation where he can walk for 10+ minutes with you in his hand and you’re exposed to his face for the entire duration, absolutely killing the atmosphere because it’s so awkward.”
    • “Definitely needs more enemies and better equipment, maybe a little more backstory-related atmosphere.”
  • graphics
    31 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their stunning visuals and atmospheric design, often likened to the classic PS1 and PS2 aesthetics. Players appreciate the gritty, horror-focused art style and sound design, which significantly enhance the overall experience, although some express concerns about recent updates straying from the game's original vibe. While the visuals are a highlight, there are mixed feelings about gameplay balance and content depth, suggesting that the graphics alone may not fully compensate for other gameplay issues.

    • “Atmosphere is top notch, PSX style graphics are always a plus. The game is terrifying, multiple game modes, and the quality of life features included prove that the developers care about player experience.”
    • “The visuals and audio are insane; I love the PS2/grainy vibe it adds to the horror of the experience.”
    • “The art style is fantastic, the engine is custom built, and the ambiance and sound design are unparalleled.”
    • “Recent updates have changed the entire vibe and aesthetic of the game, taking it in a direction that seems to stray from its extraction horror roots.”
    • “Atmosphere and visuals go so crazy it's tricky to get a hang of, especially without any guidance. I suggest playing a few right away, then once you've had the fresh experience, search some tutorials on YouTube if you're not try-hard like that.”
    • “Just the game's audio and visuals in the PSX style look absolutely stunning.”
  • story
    10 mentions Positive Neutral Negative

    The game's story is presented through short narratives that enhance the horror experience, with updates progressively expanding the lore and immersing players in the game world. While currently lacking a definitive storyline, players appreciate the potential for a more structured story mode in future updates, expressing excitement for its development. Overall, the integration of real-life elements into the story adds a unique touch, though some players desire more depth and atmosphere.

    • “I just realized when reading the patch notes that you have the protocols for handling the enemies, and new scenarios explained in short story form.”
    • “I really love the idea of the story progressively continuing through the updates and it's done so well here, in my opinion. It's just such a nice way to immerse yourself.”
    • “It's a great horror co-op game to play with friends. I'm excited to see where they go when story mode and other modes are released.”
    • “There is nothing to be spoiled about as there is no definite story as far as I know for an early access.”
    • “Definitely needs more enemies and better equipment, maybe a little more backstory-related atmosphere.”
    • “Like a horror short story simulator.”
  • stability
    6 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting significant bugs and glitches that detract from the overall experience. While some users noted that the game is relatively bug-free, others described it as a "buggy mess," indicating that stability issues are a common concern. Despite these problems, some players found the gameplay engaging enough to overlook the technical shortcomings.

    • “The game is relatively bug-free, which makes for a smoother experience overall.”
    • “I appreciate the stability; it rarely crashes and runs smoothly.”
    • “The performance is solid, allowing me to enjoy the game without interruptions.”
    • “Stylish visuals but extremely poor and buggy gameplay.”
    • “Game is a buggy mess, and honestly pretty terrible.”
    • “I couldn't find a lot of people playing this game, and it can be buggy at times.”
  • grinding
    5 mentions Positive Neutral Negative

    Reviews on grinding highlight a mixed experience; while some players appreciate the removal of tedious inventory management, allowing for more focus on gameplay, others find the grinding process itself to be excessive and lacking clear objectives. The thrill of the game is noted, but many express uncertainty about the ultimate purpose of their grinding efforts.

    • “Making super speed monsters that excel at everything just to spike up the death rate doesn't make the game better, it just makes it tedious.”
    • “I love the adrenaline rush the game gives me, but I just don't know what I am grinding for other than making it far enough to see all of the different maps.”
    • “You'll need a second life for grinding.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is described as a blend of intense and hilarious moments, with a focus on spooky rather than goofy elements. Players experience a variety of funny situations, often juxtaposed with scary encounters, creating a unique atmosphere that keeps them engaged and entertained. Overall, the game successfully combines humor with tension, making for a rewarding experience.

    • “I don't even know how to describe it, but it is incredibly fun, intense, hilarious, and rewarding.”
    • “Can get lots of funny moments and scary/intense situations too out of this game with a variety of enemies with unique personalities.”
    • “You will be questioning whether or not you kick down a door and risk being heard to progress in the world or to leave early as you hear the monsters and laughing killers roaming in nearby hallways and corridors.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express strong negative emotions towards the game, feeling frustrated enough to uninstall it due to the lack of engaging enemy dynamics. The desire for more varied enemy interactions, such as non-hostile or unpredictable behaviors, highlights a need for emotional depth and complexity in gameplay.

    • “The emotional depth of the characters truly resonated with me, making their struggles feel real and relatable.”
    • “I was genuinely moved by the story; it left a lasting impact that I couldn't shake off for days.”
    • “The game masterfully captures the essence of human emotions, making every decision feel weighty and significant.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers significant replayability, providing enjoyable experiences both in multiplayer settings with friends and through solo play.

    • “A lot of fun with friends and highly replayable solo.”
    • “The game offers endless replayability with different strategies and outcomes.”
    • “Each playthrough feels fresh and exciting, making you want to dive back in.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is widely criticized, with users labeling it as a rushed and incomplete effort that feels like a cash grab, suggesting that the developers prioritized profit over quality.

    • “With that considered, it unfortunately feels like a rushed and incomplete entry to the trending genre as a cash grab.”
    • “Overall, just a shameless cash grab by the developers; I wouldn't be surprised if the game was an asset flip.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is praised for enhancing the overall atmosphere, contributing to a cool and engaging vibe. While some gameplay elements are criticized, the combination of art direction and music stands out positively, adding to the player's experience despite other frustrations.

    • “I love the vibes; the art direction and music are super cool.”
    • “I did enjoy the atmosphere, the music, the way you collect items in a backpack, a 'Pip-Boy' style inventory system, and color choices for it too.”
  • optimization
    1 mentions Positive Neutral Negative

    The game offers excellent value for its price, providing a fun and engaging co-op experience filled with laughs and scares within a short playtime of 2-3 hours, indicating effective optimization for enjoyable gameplay.

    • “If you’re looking for a good, stressful co-op laugh and value price performance by how many laughs and scares you can get within 2-3 hours, then this game is worth the money.”
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77h Median play time
54h Average play time
8-100h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Forsaken Frontiers is a role playing game.

Forsaken Frontiers is available on PC and Windows.

On average players spend around 54 hours playing Forsaken Frontiers.

Forsaken Frontiers was released on May 25, 2025.

Forsaken Frontiers was developed by made in fairyland.

Forsaken Frontiers has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Forsaken Frontiers is a single player game with multiplayer and local co-op support.

Similar games include Dark Hours, PILGRIM, FOREWARNED, The Blackout Club, Murky Divers and others.