- March 28, 2022
- Massive Galaxy Studios
- 5h median play time
For The Warp
Platforms
About
"For The Warp" is a roguelike deck-building game set in space, where you must survive a long trade route, fight enemies, and explore procedurally generated systems. With 6 ships, 120 play cards, and 34 equipment cards, each playthrough is unique. Discover new cards, unlock powerful technologies and ships, and survive to reach the warp gate, all while enjoying pixel art by Kirokaze and synth-pop music by Martyn Stonehouse.
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- The game features a satisfying blend of deck-building mechanics and strategic gameplay, reminiscent of both FTL and Slay the Spire.
- The pixel art and audio-visual presentation are praised for their quality, creating an engaging atmosphere.
- There are numerous cards and synergies available, allowing for diverse strategies and playstyles.
- The game suffers from balance issues, with certain cards and strategies being overpowered, leading to repetitive gameplay.
- The lack of a discard pile mechanic can result in frustrating RNG, making it difficult to build effective decks and leading to unbalanced encounters.
- Many players have reported bugs and crashes, particularly after boss fights, which detracts from the overall experience.
gameplay
67 mentions Positive Neutral NegativeThe gameplay is a blend of familiar mechanics from "Slay the Spire" and "FTL," featuring a unique card draw system that allows players to draw from their entire card pool each turn, which can lead to both interesting strategies and frustrating RNG moments. While many players appreciate the solid core mechanics and addictive nature of the game, there are significant concerns regarding balance, deck management, and the overall engagement level, with some finding the gameplay dull and unpolished. Overall, the game shows potential with its innovative mechanics and appealing art style, but it requires further refinement to enhance player experience.
“This game is very enjoyable, with solid mechanics and fair balance for the most part.”
“It has a couple of interesting mechanics that make it stand out from a crowded field.”
“Overall, the gameplay feels both familiar and fresh at the same time.”
“The gameplay and mechanics have not changed drastically from early access, so any future rebalancing seems unlikely.”
“I couldn't find the mechanic to scrap cards fast enough, so my deck became bloated quickly, and I kept running into unavoidable unwinnable fights.”
“You have too little control over the gameplay as the few possible combos depend on getting the required cards by luck.”