Footgun: Underground Game Cover
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In "Footgun: Underground," players wake up in a future cryo capsule with a cybernetic leg and a ball as their only weapon. They must navigate random rooms, fight creatures, and upgrade equipment in this Roguelike game, with permadeath adding to the challenge. Precise control and understanding of the ball's behavior are crucial for success in this post-apocalyptic, underground world. Character count: 210

  • PC
  • Windows

Reviews

95%
Audience ScoreBased on 81 reviews
gameplay20 positive mentions
story2 negative mentions
  • The game features a unique and addictive ball mechanic that adds depth to the roguelike experience.
  • Players appreciate the fast-paced gameplay and responsive controls, making it easy to pick up and enjoy in short bursts.
  • The art style and humor contribute to a fun and engaging atmosphere, with a variety of characters and upgrades to unlock.
  • The inventory management system is clunky and can be frustrating, especially when trying to manage upgrades and items.
  • Some players feel the game lacks long-term motivation and can become repetitive due to limited enemy and biome variety.
  • There are quality of life issues, such as the inability to rebind controls and a lack of clear indicators for character unlocks.
  • gameplay52 mentions

    The gameplay of this roguelike dungeon crawler is centered around a unique ball mechanic that offers a fresh and engaging experience, combining fun combat with a variety of character builds and item interactions. Players appreciate the "easy to learn, hard to master" design, although some note that movement can feel clunky with mouse and keyboard. Overall, the game promises countless hours of addictive gameplay, making it a worthwhile experience for fans of the genre.

    • “The unique ball mechanic adds a fresh feel to your usual roguelike experience.”
    • “It has lots of interesting builds, and the core gameplay loop is engaging and perfectly captures the 'easy to learn, hard to master' feeling.”
    • “In summary, Footgun: Underground is a roaring roguelike with chaotic gameplay, fun combat, and a simple but addictive premise - boot footballs at your enemies!”
    • “The game mechanic alone is enough to carry this game; movement sometimes feels a tad clunky, though I am using mouse and keyboard - a controller may be better.”
    • “There is also no story whatsoever, so it's all purely about the gameplay.”
    • “I didn't even talk about the gameplay itself, which is fine I guess.”
  • music6 mentions

    The music in the game is generally described as pleasant and immersive, enhancing the overall experience. However, some players feel it doesn't align with their personal taste but agree that it doesn't detract from gameplay. Overall, the soundtrack contributes positively to the game's engaging atmosphere.

    • “Me parece una idea super loca y muuuy adictiva el hecho de jugar un roguelike con un balón de fútbol como arma, es mega adictivo, muy entretenido, diseño muy original, la música es agradable y te mete en situación y hay builds y balones para aburrir.”
    • “Sfx/music: music ain't my style but it doesn't get in the way.”
  • graphics4 mentions

    The graphics are characterized by a nostalgic 16-bit SNES style, which some players appreciate for its simplicity and charm. This retro aesthetic complements the game's humor, enhancing the overall experience.

    • “I love the humor as well as the aesthetics.”
    • “Graphics: throwback to 16-bit SNES and very simple because...”
  • story2 mentions

    The game lacks any narrative elements, focusing solely on gameplay without a story to engage players.

    • “There is also no story whatsoever, so it's all purely about the gameplay.”
  • replayability2 mentions

    Players note that the game offers significant replayability due to the presence of multiple bosses that can be encountered across different runs, in addition to the ability to unlock new content with each playthrough.

    • “There are more bosses available than you can encounter in one run, so there is significant replay value, especially with the added bonus of unlocking new content each time.”
    • “The variety of bosses ensures that each playthrough feels fresh, encouraging multiple runs to experience everything the game has to offer.”
    • “With new unlocks and different bosses to encounter, the game keeps you coming back for more, making each run a unique experience.”
    • “I see there are more bosses available than you can encounter in one run, so there is some replay value (besides unlocking new stuff each run).”
  • character development2 mentions

    Users express a desire for greater depth in both base and character development, indicating that the current level of complexity is insufficient for a more engaging experience.

    • “I would like to see more depth added to the base and character development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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