Footgun: Underground Game Cover
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In "Footgun: Underground," players wake up in a future cryo capsule with a cybernetic leg and a ball as their only weapon. They must navigate random rooms, fight creatures, and upgrade equipment in this Roguelike game, with permadeath adding to the challenge. Precise control and understanding of the ball's behavior are crucial for success in this post-apocalyptic, underground world. Character count: 210

Reviews

85%
Audience ScoreBased on 40 reviews
gameplay10 positive mentions
graphics3 negative mentions
  • The game features a unique and creative mechanic of using footballs as weapons, providing a fresh take on the roguelike genre.
  • The skill curve is well-designed, making it satisfying to master the controls and progress through the game.
  • The art style and character designs are appealing, contributing to an enjoyable overall aesthetic.
  • The inventory management system is poorly designed, leading to frustration when trying to manage items and upgrades.
  • The game can feel repetitive due to a lack of variety in enemies, bosses, and environments, which may diminish long-term engagement.
  • Quality of life improvements are needed, such as the ability to rebind keys and better navigation through the inventory.
  • gameplay25 mentions

    The gameplay of "Footgun: Underground" is characterized by its unique and creative mechanics, particularly the innovative ball-booting combat system that sets it apart from typical roguelikes. Players appreciate the engaging core loop, which balances accessibility with depth, offering countless hours of addictive fun despite some minor control issues. Overall, the game is praised for its originality and the satisfying challenge it presents, making it a worthwhile experience for fans of the genre.

    • “Every design aspect is unique, from characters to balls to enemies to bosses. I've never seen a game set itself apart so distinctly from others simply by being so unique and creative in its mechanics.”
    • “In summary, Footgun: Underground is a roaring roguelike with chaotic gameplay, fun combat, and a simple but addictive premise - boot footballs at your enemies!”
    • “The core mechanics and upgrades synergize incredibly well with the environmental hazards of each biome.”
    • “The game mechanic alone is enough to carry this game; movement sometimes feels a tad clunky, though I am using mouse and keyboard - a controller may be better.”
    • “There is also no story whatsoever, so it's all purely about the gameplay.”
    • “Go into this game knowing it's a one-mechanic roguelike dungeon crawler with no dialogue, and you'll have a good time.”
  • music3 mentions

    The music in the game is generally described as pleasant and immersive, enhancing the overall experience, though some players may find it not to their personal taste. It effectively complements the gameplay without being intrusive.

    • “The music is pleasant and immerses you in the situation.”
    • “It's a super crazy and highly addictive idea to play a roguelike with a soccer ball as a weapon; it's mega addictive, very entertaining, and has a very original design.”
    • “Sfx/music: The music isn't my style, but it doesn't interfere with the gameplay.”
    • “Sfx/music: The music isn't my style, but it doesn't interfere with the gameplay.”
  • graphics2 mentions

    The graphics are reminiscent of 16-bit SNES style, featuring a simple yet charming aesthetic that complements the game's humor. Players appreciate this nostalgic visual approach, which adds to the overall enjoyment of the experience.

    • “I love the humor as well as the aesthetics.”
    • “The graphics are a nostalgic throwback to 16-bit SNES style, very simple yet charming.”
    • “Graphics feel like a throwback to 16-bit SNES era and are very simplistic.”
    • “The graphics are underwhelming and lack detail, making the game feel outdated.”
    • “The visual style is too basic and doesn't take advantage of modern technology.”
  • replayability1 mentions

    Players note that the game offers significant replayability due to the presence of multiple bosses that can be encountered across different runs, as well as the opportunity to unlock new content with each playthrough.

    • “I see there are more bosses available than you can encounter in one run, so there is some replay value, especially with unlocking new content each time.”
    • “The variety of choices and paths you can take ensures that no two playthroughs feel the same, making it incredibly replayable.”
    • “With multiple endings and character builds to explore, I find myself coming back for more to experience everything the game has to offer.”
    • “The game lacks meaningful choices, making each playthrough feel repetitive and dull.”
    • “Once you've seen all the content, there's little incentive to replay the game.”
    • “The limited variety in gameplay mechanics leads to a lack of replayability.”
  • character development1 mentions

    Users express a desire for greater depth in both the base and character development, indicating that the current level of character growth feels insufficient.

    • “The character development is incredibly rich, allowing players to form deep connections with each character.”
    • “I appreciate how the game allows for meaningful choices that impact character growth and relationships.”
    • “The evolution of characters throughout the story is compelling and adds significant emotional weight to the gameplay.”
    • “I would like to see more depth added to the base and character development.”
  • story1 mentions

    The game lacks a narrative, focusing solely on gameplay without any story elements.

    • “There is also no story whatsoever, so it's all purely about the gameplay.”
    • “The narrative feels disjointed and lacks any real depth or engagement.”
    • “I found the plot to be predictable and uninspired, making it hard to stay invested.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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