Footgun: Underground Game Cover
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In "Footgun: Underground," players wake up in a future cryo capsule with a cybernetic leg and a ball as their only weapon. They must navigate random rooms, fight creatures, and upgrade equipment in this Roguelike game, with permadeath adding to the challenge. Precise control and understanding of the ball's behavior are crucial for success in this post-apocalyptic, underground world. Character count: 210

  • PC
  • Windows

Reviews

85%
Audience ScoreBased on 40 reviews
gameplay10 positive mentions
graphics3 negative mentions
  • The game features a unique and creative mechanic of using footballs as weapons, providing a fresh take on the roguelike genre.
  • The skill curve is well-designed, making it satisfying to master the controls and progress through the game.
  • The art style and character designs are appealing, contributing to an enjoyable overall aesthetic.
  • The inventory management system is poorly designed, leading to frustration when trying to manage items and upgrades.
  • The game suffers from a lack of content and variety, making runs feel repetitive and less engaging over time.
  • Quality of life issues, such as the inability to rebind keys and clunky UI navigation, detract from the overall experience.
  • gameplay25 mentions

    The gameplay of "Footgun: Underground" is characterized by its unique and creative mechanics, particularly the innovative soccer-inspired combat system that offers depth and variety. Players appreciate the chaotic yet engaging roguelike experience, which is easy to learn but challenging to master, providing countless hours of addictive fun. While some mention minor control issues, the overall consensus highlights the game's distinctiveness and replayability, making it a worthwhile experience for fans of the genre.

    • “Every design aspect is unique, from characters to balls to enemies to bosses. I've never seen a game set itself apart so distinctly from others simply by being so unique and creative in its mechanics.”
    • “In summary, Footgun: Underground is a roaring roguelike with chaotic gameplay, fun combat, and a simple but addictive premise - boot footballs at your enemies!”
    • “The core mechanics and upgrades synergize incredibly well with the environmental hazards of each biome.”
    • “The bad (gameplay)”
    • “The game mechanic alone is enough to carry this game, movement sometimes feels a tad clunky, though I am using mouse and keyboard - controller may be better.”
    • “There is also no story whatsoever, so it's all purely about the gameplay.”
  • music3 mentions

    The music in the game is generally described as pleasant and immersive, enhancing the overall experience, though some players may find it not to their personal taste. It effectively complements the gameplay without being intrusive.

    • “The music is pleasant and immerses you in the situation.”
    • “It's a super crazy and highly addictive idea to play a roguelike with a soccer ball as a weapon; it's mega addictive, very entertaining, and has a very original design.”
    • “Sfx/music: The music isn't my style, but it doesn't interfere with the gameplay.”
    • “Sfx/music: The music isn't my style, but it doesn't interfere with the gameplay.”
  • graphics2 mentions

    The graphics are reminiscent of 16-bit SNES style, featuring a simple yet charming aesthetic that complements the game's humor. Players appreciate this nostalgic visual approach, which adds to the overall enjoyment of the experience.

    • “I love the humor as well as the aesthetics.”
    • “The graphics are a nostalgic throwback to 16-bit SNES style, very simple yet charming.”
    • “Graphics: throwback to 16-bit SNES and very simple because...”
    • “The graphics feel outdated and lack the detail expected from modern games.”
    • “The art style is unappealing and doesn't match the game's theme.”
  • replayability1 mentions

    Players note that the game offers significant replayability due to the presence of multiple bosses that can be encountered across different runs, along with the opportunity to unlock new content each time.

    • “I see there are more bosses available than you can encounter in one run, so there is some replay value, besides unlocking new content each time.”
    • “The game offers multiple paths and choices, making each playthrough feel unique and encouraging you to explore different strategies.”
    • “With various character builds and unlockable features, I find myself coming back to try new combinations and experiences.”
    • “The game lacks meaningful choices, making each playthrough feel repetitive and dull.”
    • “Once you've seen all the content, there's little incentive to replay the game.”
    • “The limited variety in gameplay mechanics leads to a lack of replayability.”
  • character development1 mentions

    Users express a desire for greater depth in both character and base development, indicating that the current level of complexity is insufficient for a more engaging experience.

    • “I would like to see more depth added to the character development.”
    • “I would like to see more depth added to the base and character development.”
  • story1 mentions

    The game lacks a narrative, focusing solely on gameplay without any story elements.

    • “There is also no story whatsoever, so it's all purely about the gameplay.”
    • “The narrative feels disjointed and lacks any real depth or engagement.”
    • “I found the plot to be predictable and uninspired, making it hard to stay invested.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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