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FlyKnight is a single player and multiplayer role playing game with a fantasy theme. It was developed by Wabbaboy and was released on January 31, 2025. It received overwhelmingly positive reviews from players.

"FlyKnight" is a first-person dungeon crawler game where players control Sir Buzzalot the Flyknight on a quest to defeat an evil witch and her minions in Lunamoth's Lair. The game was inspired by Kings Field and Shadow Tower Abyss, offering a slow, heavy, and challenging experience in a feature-complete, short adventure. The game features music by Michi and 3D models by Squareanon, with main development by Miguel Arroyo .

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97%
Audience ScoreBased on 9,330 reviews
gameplay357 positive mentions
stability122 negative mentions

  • Unique and charming art style reminiscent of old-school games like Runescape.
  • Engaging combat mechanics with a satisfying limb dismemberment system.
  • Fun to play with friends, offering a cooperative experience that enhances gameplay.
  • Very short game, typically completed in 3-5 hours, leaving players wanting more.
  • Combat can feel clunky and slow, with stamina management being a significant issue.
  • Limited enemy variety and simplistic boss fights that may not provide enough challenge.
  • gameplay
    823 mentions Positive Neutral Negative

    The gameplay of Flyknight has been widely praised for its fun mechanics, engaging combat, and charming art style reminiscent of classic games like Runescape and King's Field. Players appreciate the unique limb dismemberment mechanic, rewarding exploration, and the satisfying parry system, although some have noted that the game can feel slow-paced and lacks depth in certain areas, such as character progression and enemy variety. Overall, while the game is relatively short (around 3-5 hours), it offers a delightful experience, especially in co-op mode, and many players express a desire for more content and mechanics in potential future updates or sequels.

    • “The gameplay is plenty of fun, exploration is rewarding and satisfying, combat is challenging but not overly so, and the story is very souls-inspired but with its own distinct flavor which can also be said about the level design and the game's world.”
    • “The core gameplay is well done, the levels never felt dull, and the music rocks.”
    • “The dismembering to disable opponents, the simple and effective use of damage types, and the mechanics for parrying and knocking opponents down were all thrilling.”
    • “Gameplay-wise, there's decent enough enemy variety to keep the game interesting throughout its roughly 4-5 hour runtime, the environments are cool but pretty limited so there isn't a ton of exploration to be had; it's mostly rather linear.”
    • “The slow walk/sprint speed makes it very tedious to explore, and after a few hours, I realized that the weapon choice mattered very little; the spells were pretty underwhelming, and so exploring was likely not worth the effort of taking 4 minutes just to walk to the location I can see in the distance just to get a weapon that looks different but offers no tangible gameplay difference.”
    • “The gameplay itself feels rather slow and very limited due to stamina.”
  • graphics
    797 mentions Positive Neutral Negative

    The graphics of "Flyknight" have been widely praised for their nostalgic, low-poly art style reminiscent of early MMORPGs like RuneScape, effectively complementing the game's gameplay mechanics. Reviewers appreciate the charming visuals and unique aesthetic, which evoke a sense of nostalgia while maintaining a cohesive design that enhances the overall experience. While some critiques mention technical limitations and simplicity, the overall consensus is that the graphics contribute significantly to the game's charm and appeal, making it a delightful experience for fans of retro aesthetics.

    • “The art style really adds to the vibes and truly feels like it could be a retro game in the best way.”
    • “The graphics are wonderfully clunky in a way that feels nostalgic and artsy at the same time!”
    • “The runescape-esque art style is an absolute treat to look at and fits the vibe of the game perfectly, the minimal pointers and NPCs creating a tense atmosphere that really makes you feel like the first fly to be here.”
    • “The graphics are bad, yes, but I don’t care about graphics too much.”
    • “A fun little trip down nostalgia lane if you played runescape as a teenager, but the game does not offer much beyond its familiar visuals; meager build variety and no replayability leaves much to be desired.”
    • “Despite its low-resolution, minimalist aesthetic, Flyknight uses lighting, color, and sound to build tension and mood.”
  • story
    539 mentions Positive Neutral Negative

    The story of the game is generally described as simple yet engaging, with a straightforward quest involving a fly knight seeking to reclaim stolen wings from a villainous moth. While many players appreciate the intriguing world-building and character interactions, they also express a desire for more depth and expansion in future updates or sequels. Overall, the narrative is seen as a charming complement to the gameplay, though its brevity leaves players wanting more.

    • “The story is interesting and I wish there was more of it.”
    • “The story is surprisingly effective.”
    • “The story behind Flyknight is engaging, and I genuinely found myself invested in the character's journey.”
    • “The story is minimal, but that's not only expected, but perfectly fine.”
    • “The story needs more polish; I felt unattached to it, and overall it's okay to put it simply.”
    • “As soon as the story got me surprisingly hooked, the game ended abruptly.”
  • music
    274 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its nostalgic and atmospheric qualities, often drawing comparisons to classic titles like Runescape and King's Field. Players appreciate the charming soundtracks that enhance the gameplay experience, although some note that the limited variety can lead to repetitiveness during extended play sessions. Overall, the soundtrack is considered a standout feature, effectively complementing the game's unique aesthetic and engaging combat.

    • “The cute retro music, the slow pace, the bug aesthetic all combine to make a very fun little adventure about reclaiming what was rightfully yours.”
    • “The soundtrack combines eerie synths with chiptune motifs, reinforcing the dreamlike quality of the world.”
    • “The music really sets the tone.”
    • “The music seems fine, but each song continuously loops on a 2-minute interval during the zone you're in.”
    • “Going through the one area with the same song on loop until you get to a new place gets old pretty quick; however, the music is great but still, it can get old.”
    • “If there was one thing I'd wish for right now, it would be some varying music as the same soundtrack playing for an hour straight started to screw with my head.”
  • atmosphere
    133 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its nostalgic charm, reminiscent of classic PS1 titles, and is characterized by a rich, immersive environment that combines unique art styles, engaging soundtracks, and thoughtful design. Players appreciate the eerie yet captivating vibe, which enhances exploration and complements the gameplay, making it a memorable experience. Overall, the game's atmosphere is considered its standout feature, contributing significantly to its appeal and enjoyment.

    • “The eerie, moody environments combined with a fantastic synth soundtrack create an immersive atmosphere that keeps you invested from start to finish.”
    • “The atmosphere is rich, and I felt like I wanted to continue exploring every inch of this world.”
    • “Absolutely gorgeous atmosphere.”
    • “Somehow the atmosphere kind of disappears when you are in a group.”
    • “The music had some decent atmosphere for levels but did not really stand out anywhere.”
    • “It's a shame, because we were really drawn to the dark souls meets runescape atmosphere.”
  • stability
    126 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting numerous bugs and glitches that affect gameplay, particularly in combat and multiplayer modes. While some find the experience enjoyable despite these issues, others feel that the bugs significantly detract from the overall enjoyment, leading to a consensus that the game feels unfinished and in need of patches. Overall, the game's charm and potential are noted, but its stability remains a major concern for players.

    • “Runs great in co-op on Linux <3.”
    • “Not a bug-free experience, but still enjoyable.”
    • “The game itself isn't buggy, just a few minor issues to address.”
    • “This game is a buggy mess.”
    • “It's hard to recommend because of just how buggy, clunky, and slow this game is.”
    • “The fact that this game is about insects is a reference to the fact that the game is so buggy that it is completely unplayable.”
  • humor
    109 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting its quirky and whimsical elements, such as funny animations, clever puns, and amusing interactions, especially when playing with friends. Many reviews note that the game's comedic aspects enhance the overall experience, making it a delightful and entertaining adventure, despite some frustrations with gameplay mechanics. Overall, the humor is a standout feature that contributes significantly to the game's charm and replayability.

    • “The art style is so nostalgic and fun, the writing is both funny at times and dark at others.”
    • “I cannot stress how much I love this game; it's funny, unique, original, fun, replayable, and to wrap it up with a nice bow, the soundtrack is amazing.”
    • “Spent the past four hours raging and laughing with mates, figured out spider tech to send us at mach 3.”
  • replayability
    76 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players noting its short playtime of around 3 to 5 hours, which limits long-term engagement. While some appreciate the variety in equipment and co-op multiplayer options that enhance replay value, others criticize the lack of substantial content and build diversity, leading to a generally low replayability score. Overall, it offers some fun experiences, especially with friends, but many feel it lacks depth for repeated playthroughs without additional content or features.

    • “Its sadly short, but extremely replayable, definitely fun solo or with friends.”
    • “Although the game is relatively short—lasting around 3 to 5 hours for most players—it’s tightly designed and benefits from replayability through optional exploration, secrets, and co-op multiplayer.”
    • “Short but very replayable gem of a game just bursting with character.”
    • “Don't jump into this expecting anything more than a few hours with basically 0 replay value.”
    • “The replayability factor is pretty low - once you play through it, there isn't much else to see or do if you were thorough.”
    • “Quite a short experience, takes only a couple of hours to finish even if you do a little bit of exploring, and the game offers zero replay value as of now.”
  • grinding
    37 mentions Positive Neutral Negative

    The reviews highlight a mixed perspective on grinding in the game. While some players appreciate the lack of traditional grinding, finding it refreshing and conducive to exploration, others find certain aspects tedious, such as slow traversal speeds and low drop rates for gear. Overall, the game is seen as enjoyable but could benefit from improvements in enemy variety and stamina management to enhance the experience.

    • “You'll need a second life for grinding.”
    • “The grind for 100% (one of the main reasons to replay the game) becomes incredibly tedious because drop rates are so low.”
    • “The game gets very tedious after 2 hours in, mostly because of the lack of enemy variety and the variety in attacks that the enemies throw.”
    • “Running for 2 seconds then having to wait for stamina again and again is fairly tedious, especially once you get to the second area after the first boss.”
  • emotional
    31 mentions Positive Neutral Negative

    Players have expressed that the game evokes a profound emotional response, with many highlighting its heartfelt story and character connections that led to tears and a sense of investment. The experience of exploring vast worlds and facing challenges resonates deeply, making players feel both empowered and vulnerable. Overall, the game is praised for its ability to blend emotional depth with engaging gameplay, creating a memorable and touching experience.

    • “Genuinely a potential game of the year candidate, I didn't expect Flyknight to make me emotional with an impeccably crafted story.”
    • “Quite possibly the best souls-like you'll ever experience, the story is truly a phenomenal emotional roller coaster.”
    • “It was a soul-touching experience playing through this with my friend.”
  • optimization
    19 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while many players report smooth performance and a pleasant aesthetic, recent updates have introduced significant frame rate issues, particularly with added language support. Some users experienced performance drops on specific platforms like the Steam Deck, while others praised the game's stylistic choices that contribute to its unique feel. A general optimization pass is suggested to enhance the experience further.

    • “I really missed this type of game, wish there was more like it, especially since now the hardware limitations aren't a problem for well-optimized games and creators can expand more on the original idea.”
    • “Performance is perfect on Steam Deck.”
    • “Short, sweet, and well optimized.”
    • “But on their recent update (1.0.7), an update where they added lots of language support, all of the languages added tanked the performance drastically.”
    • “Horrible FPS stuttering every second, it's just unplayable.”
    • “I do not recommend the multiplayer because of all the bugs and the poor optimization.”
  • character development
    18 mentions Positive Neutral Negative

    Character development in the game is highly praised for its creativity and charm, particularly through its unique and engaging character designs that reflect a whimsical insect-themed world. Reviewers appreciate the nostalgic aesthetic and the variety of characters, noting that the visuals and animations contribute significantly to the overall experience. While some express a desire for deeper character exploration, the consensus is that the character design and worldbuilding are standout features that enhance the game's appeal.

    • “I also just love the worldbuilding of bugs in a fantasy setting, and the character design overall.”
    • “The character designs are goofy, the music is fun, the 'bwwooonng' when you jump , lots of weapons, armor and spells to find, limbs get dismembered, it's co-op, there's a poison swamp: 10/10”
    • “Absolutely lovely experience, incredibly pretty and charming visuals, all around great interesting mechanics, extremely funny to hit your friends with a giant hammer and very beautiful environmental and character design.”
    • “I feel obligated to talk about this; the final boss, a moth witch design, had some surprising features that felt out of place in this insectoid game, where the character designs all revolved around bug-like limbs and bodies.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters on a personal level.”
    • “While the character designs are visually appealing, the lack of meaningful progression and growth throughout the game leaves much to be desired.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism for being perceived as a cash grab, with players feeling that it lacks depth and completeness despite a fair initial price. The presence of microtransactions and the expectation of additional content, such as romance options and buffs, further contribute to the sentiment that the game prioritizes profit over player experience.

    • “The microtransactions are fair and don't feel intrusive, allowing players to enjoy the game without feeling pressured to spend.”
    • “I appreciate that the monetization system offers cosmetic items that enhance the experience without affecting gameplay balance.”
    • “The game provides plenty of opportunities to earn in-game currency, making it easy to enjoy premium features without spending real money.”
    • “This game was fun at first, but the more I got into it, the more I realized it's an incomplete cash grab.”
    • “I was expecting a low budget, cash grab, garbage.”
    • “Add microtransactions, romance options, buff magic.”
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4h Median play time
5h Average play time
3-5h Spent by most gamers
*Based on 65 analyzed playthroughs
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FlyKnight is a role playing game with fantasy theme.

FlyKnight is available on PC and Windows.

On average players spend around 5 hours playing FlyKnight.

FlyKnight was released on January 31, 2025.

FlyKnight was developed by Wabbaboy.

FlyKnight has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

FlyKnight is a single player game with multiplayer and local co-op support.

Similar games include Lunacid, Labyrinth Of The Demon King, Tyrant's Realm, Death's Door, Necropolis and others.