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"Flerp" is a single-player Action game with approximately 5 hours of playtime, classified as an arcade tower defense roguelite. Players defend their core from massive enemy hordes by recruiting units and building powerful synergies, while gaining gold and interest to spend in the shop. The game features 40+ units, 40+ items, and 14 classes, each with unique synergies to discover.

  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 578 reviews
gameplay16 positive mentions
optimization3 negative mentions
  • Fun and simple gameplay that is easy to pick up, making it a great time-waster.
  • The game features a variety of tower synergies and unique mechanics, providing satisfying gameplay.
  • Great value for the price, offering several hours of entertainment and replayability.
  • The game can become repetitive quickly, with runs feeling too similar and lacking depth.
  • Visual clutter and chaotic gameplay can make it difficult to follow the action and make strategic decisions.
  • There is a lack of meaningful player interaction, as gameplay often devolves into simply rerolling for upgrades.
  • gameplay82 mentions

    The gameplay is characterized by a unique blend of tower defense and auto-battler mechanics, offering a fast-paced experience that can be both charming and frustrating due to its nonpausable action and visual clutter. While some players appreciate the strategic depth and addictive nature, many criticize the simplicity and repetitiveness of the gameplay loop, noting that it lacks long-term engagement and can feel shallow after a short playtime. Overall, the game presents an interesting concept but suffers from balance issues and a lack of depth, making it a mixed experience for players.

    • “The game throws you into the deep end at first with non-pausable action while you don't understand what you're doing, but that adds to the charm as you struggle to keep up and figure out mechanics on the fly.”
    • “Unique tower defense game, auto battle mechanics primarily in the rerolling of the unit shop and the traits of the units, fun synergies and permanent level-ups after getting experience in rounds.”
    • “A fun and funky little roguelite -- scratches that itch for a tiny game with a tight gameplay loop that flash games used to fill.”
    • “Very boring, the gameplay loop is extremely simple and quite uninteractive.”
    • “Overall amateurish style and some annoying gameplay grips are the main thing holding back the general score.”
    • “But the actual game here that this mechanic is built up onto just doesn't feel like it comes together well.”
  • graphics24 mentions

    The graphics of the game are generally praised for their simple yet satisfying aesthetic, with many players enjoying the minimalist art style reminiscent of "snkrx." However, some users noted that the visuals can become overwhelming when too many elements are on screen, and there are calls for options to reduce visual clutter. While the art style is appreciated, a few critiques mention a desire for cleaner graphics and concerns about originality.

    • “Not a long game, but surprisingly addicting due to the abundance of synergies and the simple-but-satisfying graphics.”
    • “Fun game, love the art style.”
    • “Great game with simple but juicy art style.”
    • “It's certainly not 'the next snkrx' as some other reviews would note, as outside of the graphics and unit elements, it's not particularly similar.”
    • “It has the same graphical style, yet lacks the balancing and finishing touch snkrx has.”
    • “Not to mention the stolen art style.”
  • music14 mentions

    The music in the game is generally appreciated for its minimalistic style and pleasant quality, enhancing the overall experience without being overly intrusive. While some players find it enjoyable and fitting, others consider it standard and not particularly memorable. Overall, it serves well as a relaxing backdrop for gameplay.

    • “Great game, nice to set some music up and chill while playing.”
    • “The music is really nice; I often turn down the music in games, but it fits really well and most of the time I don't even realize it's playing.”
    • “Great, minimal art and sound, pleasant soundtrack.”
    • “Music is nothing to write home about but enjoyable for the session as well!”
  • replayability12 mentions

    Overall, the game's replayability is mixed; while it offers fun experimentation with different builds and enjoyable meta progression, many players feel that it lacks long-term engagement and can become repetitive after a few hours. Some users appreciate the potential for replayability if they are willing to explore new strategies, but others note that late-game limitations can hinder variety.

    • “Great price for how fun it is, has replayability as long as you are willing to experiment and try new builds.”
    • “Fun meta progression and great replayability!”
    • “Not a lot of replayability and content, but a bunch of fun to try out different builds.”
    • “TFT, tower defense, and Vampire Survivors offer a fraction of the replayability.”
  • optimization8 mentions

    The game's optimization is notably poor, leading to significant performance issues after approximately 20 minutes of play, including severe frame rate drops and freezing. Players report that the game becomes too easy to win without a strategic approach, but the declining performance can hinder the experience, especially in high-intensity moments. Overall, the lack of optimization detracts from the gameplay, particularly in longer sessions.

    • “The performance of the game also slows down after 20 minutes, and you will be playing in freezes but not too long because you will lose shortly.”
    • “My one critique is that once you get going, the game becomes very easy to win consistently without needing an optimized strategy, even on high difficulty levels.”
    • “The performance of the game also slows down after 20 minutes, and you will be playing in freezes, but not too long because you will lose shortly.”
    • “Additionally, the game is very poorly optimized and thus runs poorly after going for too long.”
    • “The game isn't amazingly optimized, and if you aren't clearing the screen instantly past the 20-minute mark, and even a little before then, the performance begins to suffer quickly, and you soon see halving or quartering of your framerate - which also seems to be tied to how fast the game runs.”
  • grinding6 mentions

    Players find the grinding aspect in high new game plus (ng+) to be somewhat tedious, but they express a desire for the game to maintain its challenge without simplifying the experience for casual players. The grinding is perceived as a self-imposed issue rather than a necessary component of gameplay.

    • “The difficulty seems to all be in high NG+ which can get a little tedious.”
    • “It's a tedious, self-invented problem.”
    • “But I don't want the developer to make another clone, dumbed down for simpletons, with intrusive visual clutter, unintuitive accessibility, difficult gameplay, and early grinding macro progressions.”
  • humor6 mentions

    The humor in the game is characterized by its playful elements, such as the amusingly named "Flerp" and the chaotic explosions it generates. Players find joy in crafting absurdly optimized builds, highlighting a lighthearted approach to gameplay that emphasizes fleeting fun.

    • “Flerp has a funny name and lets you fill your screen with explosions.”
    • “Perhaps this game is about the ephemeral pleasure of creating a couple hilariously min-maxed builds, and then moving on.”
  • stability4 mentions

    The game experiences significant stability issues, particularly after 20 minutes of play, leading to frequent freezes that disrupt gameplay. Notably, the perk selection screen can freeze the entire game, complicating the player's ability to manage their towers effectively during critical moments.

    • “The performance of the game slows down after 20 minutes, resulting in frequent freezes that can lead to losing shortly after.”
    • “The perk selection screen freezes the rest of the game, meaning that if you level up while viewing a tower's on-click info, you won't be able to see what towers you've placed until after you pick your perk.”
    • “The performance of the game slows down after 20 minutes, resulting in frequent freezes that can lead to losing shortly after.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

24hMedian play time
18hAverage play time
5-30hSpent by most gamers
*Based on 4 analyzed playthroughs

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