Try, die, cry, repeat. Flem is an old school hard-as-nails platformer about a sentient snot ball, with a nose-stalgia inducing soundtrack.
Reviews
- Challenging yet enjoyable gameplay with a nostalgic retro style and great soundtrack.
- Responsive controls and fast resets make it ideal for speedrunning enthusiasts.
- Variety of levels with a fair difficulty curve that encourages replayability and competition through leaderboards.
- Final level can be frustratingly difficult, with sudden spikes in challenge and unclear level design.
- Issues with off-screen projectiles and leaps of faith can lead to unfair deaths.
- Limited control options and a lack of variety in gameplay can detract from the overall experience.
- music5 mentions
- 80 % positive mentions
- 20 % neutral mentions
- 0 % negative mentions
The music in the game is widely praised for its great soundtrack that complements the gameplay without becoming distracting. Reviewers appreciate how the music enhances the overall experience, contributing to the game's challenge and aesthetic without becoming annoying.
“The game itself poses a nice challenge with good music to go along.”
“The art style was wonderful to look at, and the music didn't get annoying at any point in the game.”
“The music fits the gameplay nicely and doesn't draw too much attention.”
- graphics5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The graphics are praised for their charming old-school pixel art style, which complements the classic platformer experience. While some users note that the visuals can be repetitive, this aspect is seen as enhancing the retro aesthetic, making it visually appealing overall.
“Love the old-school pixel graphics.”
“Classic platformer with retro-style graphics and an interesting protagonist.”
“The art style was wonderful to look at, and the music didn't get annoying at any point in the game.”
“The visuals can be repetitive, but it adds to the retro style.”
“The visuals pass in terms of at least being doable to a certain extent.”
- gameplay4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The gameplay is characterized by nostalgic platforming elements and engaging power-ups that create enjoyable levels, complemented by fitting music. However, players may experience frustration due to leap of faith mechanics and off-screen projectiles, as well as challenges with precision jumping when using a D-pad.
“Nostalgic platforming gameplay with interesting power-ups providing some neat and fun areas.”
“The music fits the gameplay nicely and doesn't draw too much attention.”
“Leap of faith gameplay combined with off-screen projectiles can frustrate the player, while precision jumping using the D-pad with a controller can hinder the experience.”
“Leap of faith gameplay combined with off-screen projectiles can frustrate the player, while precision with jumping due to using the D-pad with a controller hinders the experience.”
- story2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The story is conveyed through visually appealing environments in the first level, but a lack of variety in missions can lead to a sense of monotony.
“The first level presents us with environments that tell a story through beautiful visuals.”
“The narrative is engaging and keeps you invested in the characters' journeys.”
“The plot twists are unexpected and add depth to the overall experience.”
“Not enough variety leads to boring missions.”
“The story feels disjointed and lacks a coherent flow.”
“Character development is shallow, making it hard to connect with anyone.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is derived from the absurdity of its technical issues, particularly the exaggerated contrast between the high frame rate and the delayed character response, which players found amusing despite the frustration it caused.
“Too hardcore... no extra health, no checkpoints... and it was unplayable with VSync on. It showed 900 FPS but the character moved 1 second later after I pressed a key. VSync off, had 60 FPS and reacted to my key pressing much faster... funny.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game offers high replayability, particularly for speed runners who are motivated to improve their times and achieve gold medals or leaderboard placements, significantly extending the overall gameplay experience.
“The game is highly replayable, and as a speedrunner, you'll find yourself returning to improve your previous times, aiming for the gold medal or a spot on the leaderboards, which significantly extends the game's longevity.”
“With multiple paths and choices, each playthrough feels fresh, encouraging players to explore different strategies and outcomes.”
“The variety of challenges and unlockable content keeps the experience engaging, making you want to dive back in for another round.”
“The game lacks meaningful choices, making replayability feel shallow and uninteresting.”
“Once you've completed the main story, there's little incentive to go back and play again.”
“The repetitive gameplay mechanics make it hard to find motivation for a second playthrough.”