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Flame Keeper Game Cover

About

"Flame Keeper" is an upcoming tug-of-war RTS where you play as Ignis, a special coal tasked with liberating the world of Orbis from dark forces. Gain combat skills, upgrade abilities, and venture through hostile biomes filled with unique enemies and obstacles. Careful stamina management and consultation of the Bestiary are crucial to restore the Eternal Flame and save Orbis.

Flame Keeper screenshot
Flame Keeper screenshot
Flame Keeper screenshot
Flame Keeper screenshot
Flame Keeper screenshot
Flame Keeper screenshot
Flame Keeper screenshot
Flame Keeper screenshot
Flame Keeper screenshot
Flame Keeper screenshot
Flame Keeper screenshot
+10

77%
Audience ScoreBased on 53 reviews
gameplay8 positive mentions
grinding5 negative mentions

  • Visually appealing art style with cute character designs and vibrant environments.
  • Accessible gameplay that serves as a good introduction to the roguelike genre, making it suitable for younger players.
  • Smooth controls and responsive mechanics that enhance the overall gameplay experience.
  • Repetitive combat and level design, leading to a lack of variety and excitement over time.
  • Technical issues and bugs that disrupt gameplay, including problems with enemy respawning and item drops.
  • Feels incomplete and grindy, with some mechanics poorly communicated and a lack of engaging content.
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay is generally described as fun and accessible, particularly for newcomers to the roguelike genre, with smooth controls and appealing visuals. However, many reviewers note a repetitive gameplay loop and a lack of depth in mechanics, which can lead to a feeling of monotony over time. While the game offers entertaining moments and a variety of power-ups, some players feel that it ultimately lacks the polish and complexity needed to keep them engaged long-term.

    • “Excellent indie game to pass the time, very entertaining. It may be unknown to some, but when you play it, you want to recommend it to many more people. Highly recommended to kill boredom and enjoy good gameplay.”
    • “The gameplay is super fun; I had no issues!”
    • “The characters are cute, the controls are fluid, the combat mechanics play well, and the game already has a large variety of power-ups, weapons, effects, etc.”
    • “Some mechanics are still not communicated well, e.g. the runes, I still have no idea where they come from.”
    • “The gameplay is just too simple.”
    • “It really looks good, but the mechanics and gameplay loop are lacking - like this it feels like work and limits you in your actions.”
  • graphics
    13 mentions Positive Neutral Negative

    The game's graphics are widely praised for their vibrant and colorful art style, which is described as visually appealing and immersive, reminiscent of a blend between Tim Burton and Disney aesthetics. While some players feel the visuals may not meet the highest industry standards, the overall consensus highlights the cute characters and excellent artwork, contributing to an enjoyable gaming experience.

    • “The game features a vibrant and colorful art style that is both appealing and immersive.”
    • “Pretty fun game with awesome visuals and worlds to explore!”
    • “The graphics are cute and the music is really nice in it, like a mix of Tim Burton and Disney.”
    • “It's far below the state of the art visuals gamers expect as a result of their decisions.”
    • “I have played this game on Steam Fest next and now bought the EA version, and I think I can recommend this game for someone who likes games with a chilling art style and music.”
    • “Super cute creatures, especially foxes and spiders, and also, love the color aesthetics.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive, with some upgrades feeling nearly impossible to unlock and the gameplay loop becoming tedious after just a few runs. While there is potential for improvement with future content, the current grind for achievements and limited biomes has left some feeling frustrated and questioning the game's long-term appeal.

    • “I hope the devs will keep the achievements so that there are still no missable ones and that they aren't too grindy, but they started out great!”
    • “Later on, when more content is released, I expect that this won't be grindy anymore.”
    • “Some of the upgrades are way too grindy to the point that you'll never unlock them.”
    • “I do like the idea of a casual roguelite, but this feels too grindy. I will try it more as I'm only in the early stages, but to already feel this way so early is not a good sign. I've learned in the past that rather than forcing myself to find the good in the game, sometimes it's just that the game is not for you.”
    • “The loop can be figured out very fast and becomes tedious by the third run, while the only variety I’ve seen is in the level design and those annoying 'hide behind cover from the evil wind while carrying stuff and do it three times because the campfire is on the other side.'”
  • story
    5 mentions Positive Neutral Negative

    The story follows Ignis, a coal tasked with restoring the eternal flame and freeing the world of Orbis from darkness, but many players find it repetitive and lacking depth, as the narrative and level design rely heavily on procedural generation. This leads to a sense of boredom, especially after the initial stages, as the same biome and storyline elements are reused multiple times. While the game has a unique style and appeals to fans of combat and puzzles, its storytelling is considered bare bones and uninspired.

    • “A fine game, nice style, good for people that like fighting, quests, and puzzles.”
    • “In short, I was bored when I finished 50% of the game because I already had a feeling that the game would be repetitive, and the same biome storyline would repeat four times, which was the case.”
    • “The game features no proper level design or game/story flow/plot, as they opted to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, avoiding the important job of level/map design.”
    • “Neat, yet bare-bones combat-button-mash roguelite idea currently set up in a way that feels like an MMO or RPG adding fetch quests to make the game longer.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is significantly hindered by numerous bugs, including issues with character movement and interactions with the environment, such as getting stuck on invisible objects and enemies ignoring invincibility frames. These problems lead to frustrating gameplay experiences, often requiring players to restart the game and lose progress. Overall, the game's current state is not recommended due to these stability concerns.

    • “While the controls are responsive, the punching often feels like it doesn’t have enough reach, which takes some getting used to. However, the main reason I can’t recommend the game in its current state is because it is buggy. I have found myself stuck between mountains and trapped by invisible objects, which led to the jump button being disabled. I could only 'walk' in place and look around, forcing me to restart the game and lose the progress of that run.”
    • “Burrowing worms are still a buggy mess, sometimes ignoring your invincibility during certain animations.”
    • “The enemies in the swamp are incredibly buggy, and the design of the area itself features a massive number of jumps between platforms followed by enemies.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is described as a charming blend of Tim Burton and Disney influences, contributing to a relaxing atmosphere that complements its cute graphics. Overall, it is considered decent and enhances the overall experience for players who appreciate a soothing art style and soundtrack.

    • “The graphics are cute and the music is really nice, like a mix of Tim Burton and Disney.”
    • “I played this game during Steam Fest and then bought the early access version. I highly recommend it for anyone who enjoys a chill art style and great music.”
    • “Music: decent”
  • character development
    1 mentions Positive Neutral Negative

    While the character designs and vibrant environments contribute to a visually impressive experience, the reviews do not provide specific insights into the depth or progression of character development within the game.

    • “The character designs, along with the glowing environments and enemies, create a visually striking experience that enhances the overall gameplay.”

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