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About

Firefight is a single player tactical real-time strategy game with warfare and historical themes. It was developed by Sean O'Connor and was released on September 1, 1998. It received positive reviews from players.

A real-time simulation of World War II close combat battles

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85%
Audience ScoreBased on 513 reviews
gameplay12 positive mentions
stability5 negative mentions

  • Highly realistic and detailed WW2 tactical RTS experience with great historical accuracy and immersive mechanics.
  • Engaging infantry combat requiring tactics like fire support, aggressive maneuvers, and morale management.
  • Frequent developer updates, active community, and expandable content with multiple factions, maps, and custom scenarios.
  • Poor tank AI causing frustrating behavior like ignoring enemies, slow aiming, and poor pathfinding.
  • Clunky and unintuitive user interface with difficult controls, especially for unit movement and target selection on mobile.
  • Lack of key gameplay features such as pause option, troop resupplies, defensive fortifications, and insufficient customization in custom battles.
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay is praised for its gritty, realistic WWII RTS mechanics, deep tactical depth, and engaging content, making it highly addictive and enjoyable once learned. However, many users find the controls clunky, the UI unintuitive, and wish for improved movement mechanics and customization options. Despite some slow pacing and occasional bugs, the game offers a rewarding experience for players willing to invest time in mastering its systems.

    • “I absolutely adore this game, a top-down WW2 RTS mobile game that doesn't feel cartoony and unrealistic. It is extremely gritty, bloody, with a decent AI, fantastic maps, attention to historical detail, and extremely addictive gameplay.”
    • “Once you're acclimated to the controls and more nuanced mechanics, it's beyond fun.”
    • “This game is absolutely fantastic, definitely worth it. I love the gameplay. Sometimes the accuracy is a little unforgiving, but besides that it is an amazing game with so much content. I'm sure I could play the base game for weeks and not get bored. The campaign is very fun; every mission seems perfectly balanced, and the sandbox is even more fun. I'm really glad that you allowed us to play with all of the countries.”
    • “Only other suggestion I would like to see is some form of change to the move mechanic so that I can stop accidentally scrolling the screen when trying to move/select a unit!”
    • “The combat mechanics are a mess, though.”
    • “Let's make a game that doesn't fit the screen size properly with horrible controls and absolutely no tutorial to explain the game's mechanics.”
  • story
    31 mentions Positive Neutral Negative

    The story aspect of the game is praised for its realistic and engaging WWII strategy experience, reminiscent of classic titles like Close Combat and Combat Mission. However, players desire more varied and challenging mission types, including defense missions, unique faction story modes, and historically themed campaigns to enhance replayability and depth. Additional content such as more maps, custom missions, and expanded gameplay mechanics would further improve the narrative experience.

    • “A solid spiritual successor to Close Combat with enough options to make a large amount of distinct missions.”
    • “The game has a ton of nations and lots of missions and custom ones if you finish all of the existing ones.”
    • “This game is absolutely fantastic, definitely worth it. I love the gameplay. The campaign is very fun, every mission seems perfectly balanced, and the sandbox is even more fun. I'm really glad that you allowed us to play with all of the countries.”
    • “There needs to be Russian maps and missions.”
    • “Also add where there is more to a mission like save the hostage or blow up bridges but you have fewer men and they have more; that would be fun because you actually would have to be careful and think.”
    • “The game gets a 3 for not having defense missions; I can't stand it when WW2 games don't have defense.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their detail and realism, especially in tanks and soldiers, but some users find them simple or in need of improvement. While the visual effects and physics are appreciated, a few feel the graphics could be more creative or polished to enhance the overall experience.

    • “It's a good RTS game with a close combat feel, plenty of scenarios, great graphics and physics effects.”
    • “I really love the graphics, tanks, all the different types of soldiers and even though I'm not really a fan of artillery pieces, the Pak40 alone is excellently detailed!”
    • “Great game, solid graphics and easy interface.”
    • “Terrible graphics really.”
    • “Really great strategic game, it's well polished and the graphics are unique but a little bit on the worse side.”
    • “Graphics need updated; more creativity in battles would be nice.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is hampered by buggy AI and control issues, such as tanks making poor pathfinding decisions and infantry ignoring commands. Visual glitches and lag contribute to an inconsistent experience, though these problems are generally manageable and don't overshadow the overall gameplay.

    • “The AI can be buggy at times, with my tanks occasionally deciding to reverse into a firefight I send them to, and infantry outright ignoring commands (this was before any combat, so not morale-related).”
    • “Controls are a little buggy.”
    • “Really need to add tap-and-move because the dragging control is buggy.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers strong replayability, enhanced by frequent updates and a variety of mods, making it engaging as an RTS and a good time passer. However, some users feel that paid map packs are overpriced and limit the potential for battle customization, slightly restricting replay value. Overall, the game is considered enjoyable with plenty of replay potential.

    • “Other than that, this game is infinitely replayable and interesting enough as an RTS.”
    • “Frequent updates, amazing mods, and endless replayability.”
    • “I love it as a time passer and I think there's plenty of replay value here.”
    • “$9 per map pack is too expensive; they should be bigger and offer more, especially for battle customization. Replayability feels very limited.”
  • monetization
    2 mentions Positive Neutral Negative

    The game features no ads but relies heavily on costly in-game purchases, with map packs priced around $9 each, totaling nearly $40 for all packs despite being additional content after buying the base game. Users feel the value is lacking given the quality and placement of some maps, leading to a somewhat frustrating monetization experience.

    • “No ads.”
    • “They put the map option 'modern cities' at the bottom. It's an okay game but not worth it for the quality and continuous $9 in-game purchases just to unlock a few maps. For example, $39.96 for the entire in-game map packs after you've already paid for the base game. One map pack contains 4 maps, though it includes 9 maps in total, but they're not great maps. Having 'modern city' at the bottom feels a bit sketchy and seems designed to push for more money.”
  • optimization
    2 mentions Positive Neutral Negative

    The game experiences significant performance issues, causing severe slowdowns and choppiness even on relatively capable devices like the Motorola Edge+, indicating poor optimization. Users report drastic decreases in smoothness and responsiveness after updates.

    • “Game seemed interesting, but after installation and launch, my phone slowed significantly. It took about 10 minutes to finally exit after trying to load one of the scenarios. It feels very unoptimized, especially on a Motorola Edge+.”
  • humor
    1 mentions Positive Neutral Negative

    Users appreciate the game's humor for its clever and lighthearted moments, such as amusing in-game events that add charm and enhance the overall experience. This playful tone has contributed to strong recommendations and engagement among players.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is considered tedious and boring, exacerbated by unintuitive controls that hinder the overall experience.

    • “It's tedious and boring, especially not helped by obtuse controls which don't work well.”
  • music
    1 mentions Positive Neutral Negative

    The music offers depth and variety, but there are no in-game options to customize or adjust the music and sound settings.

    • “So much depth and options but no options for music or sound.”
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Frequently Asked Questions

Firefight is a tactical real-time strategy game with warfare and historical themes.

Firefight is available on PC, Phone, Tablet, Android and others.

Firefight was released on September 1, 1998.

Firefight was developed by Sean O'Connor.

Firefight has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Firefight is a single player game.

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