Final Stardust: Cosmic Nexus Game Cover
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Final Stardust: Cosmic Nexus is a fast-paced collectible card game that focuses on streamlined, easy-to-understand gameplay with instant effects and strategic positioning of monsters. Its balanced mechanics ensure exciting matches that can be turned around with the right play, and a turn limit guarantees quick games. The game is all about making choices and playing the cards in your hand to outsmart your opponent.

  • PC
  • Windows

Reviews

80%
Audience ScoreBased on 82 reviews
gameplay17 positive mentions
music3 negative mentions
  • The game features a fun and fast-paced card battling system that is easy to learn, making it accessible for casual players.
  • The character and monster designs are visually appealing, with a nostalgic anime style that resonates with fans of classic card games.
  • There is potential for deep deck-building strategies, especially with the evolving mechanics of the cards and the unique battlefield placement.
  • The game lacks a compelling story and character development, leading to a repetitive experience as players simply battle opponents without meaningful context.
  • The card battling mechanics are overly simplistic, with limited card types and effects, which can make gameplay feel shallow and unengaging.
  • The tutorial is inadequate, leaving players confused about game mechanics, and the overall user interface lacks polish, making navigation frustrating.
  • gameplay63 mentions

    Gameplay is a mixed bag, featuring a fast-paced card battle system that combines elements from various card games like Pokémon and Marvel Snap, but suffers from a lack of depth and clarity due to an inadequate tutorial and ongoing mechanical changes. While the evolving creature mechanic and strategic card interactions offer potential for engaging play, many players find the initial experience lacking and frustrating, particularly with game-breaking bugs and unclear mechanics. Overall, the game shows promise but requires further refinement to fully realize its potential.

    • “The gameplay itself is very fast-paced once you learn what you are doing.”
    • “There's definitely a learning curve in this game, but once you really start to grasp the mechanics, the game's tempo kicks up a notch and starts to get really fun and fast-paced.”
    • “The gameplay is a refreshing mixture of Shadowverse and Vanguard with a delightful hint of some old school Yu-Gi-Oh and Duel Masters.”
    • “Combine this with the fact that core systems of the gameplay were still being changed right before release (and even one afterwards) and it becomes clear why the battle system is so lacking.”
    • “The tutorial is pretty bad and many mechanics are left unexplained without a real 'rulebook' to explore.”
    • “Mechanically, things feel a tad dry but that could be because I haven't unlocked many of the cards available.”
  • story38 mentions

    The game's story is largely criticized for its lack of depth and engagement, with many players noting that there is essentially no narrative progression, and the player character remains silent throughout. While some interactions reveal character backgrounds, they feel superficial and unimportant due to the absence of a compelling storyline. Players express a desire for a more traditional story campaign and hope for future updates to enhance the narrative experience.

    • “It really is wonderful, especially with games that promise a story campaign, adding to the immersion.”
    • “I'm very excited for these characters to be woven into a dedicated story mode, and to see how they grow stronger as the updates add in their individual progression systems.”
    • “Campaign story, a promise of having an actual story in a TCG game is a deep pulling point, as the last one that I got the pleasure of playing was Vanguard Dream Days, which I still play, as just playing a TCG is fun and all but I am not one for PvP and prefer to enjoy myself at my own leisure.”
    • “In terms of story, there basically isn't one.”
    • “Even after you complete the last battle, the credits simply roll immediately afterwards without so much as a text box to give any story.”
    • “There isn't much of a story in the game itself (I imagine you'd get more story with the tie-in manga?), and while there is a talk function with the other characters, it's fairly simplistic.”
  • graphics10 mentions

    The graphics of the game are praised for their high quality and impressive aesthetic design, drawing inspiration from titles like Digimon and Golden Sun. While some players note a shift in focus from graphics to gameplay, the visuals remain engaging and resource-efficient, enhancing the overall experience without overwhelming system capabilities.

    • “I love the aesthetics.”
    • “Aesthetically pretty fun with some clear inspirations (sort of reminds me of Digimon if they borrowed the motif from Golden Sun's Djinn), with the gameplay taking similar Digimon/Pokemon cues and mixing in the Marvel Snap three-lane concept.”
    • “The developer actually has a character representing him in the game and he outright states that he was used to graphics being the main selling point of a game and is somewhat off-put by the shift to focus on gameplay.”
    • “The sound and graphics are very high quality but don't push the limits of my PC and don't take up unnecessary resources.”
  • music6 mentions

    The music in the game is generally considered decent, but players express a desire for more variety, particularly in battle tracks. Additionally, adjusting the music volume requires restarting the game, which has been a point of frustration for some users.

    • “The music is pretty decent.”
    • “I wish there was more than one music track for battle.”
    • “I tried to adjust the music volume and had to restart the whole game to access that setting.”
    • “But I also wish there was more than one music track for battle.”
    • “Music is pretty decent.”
  • stability2 mentions

    The game's stability has been widely criticized, with users reporting it as buggy and choppy, rendering it essentially unplayable.

    • “Buggy, choppy, basically unplayable.”
  • grinding2 mentions

    Players appreciate the sound design during grinding sessions, noting it enhances the experience, making it more enjoyable as they engage in repetitive tasks.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 2 analyzed playthroughs

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