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Gloomhaven

If you love Gloomhaven, the Steam version is a no-brainer. It seamlessly translates the physical game to a digital platform.
Gloomhaven Game Cover
78%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:stability, grinding
82% User Score Based on 11,752 reviews
Critic Score 75%Based on 13 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Gloomhaven Game Cover

About

Gloomhaven is a single player and multiplayer tactical role playing game with fantasy, historical and dark fantasy themes. It was developed by Flaming Fowl Studios and was released on October 20, 2021. It received mostly positive reviews from critics and positive reviews from players.

"In Gloomhaven, you play as a team of mercenaries on their own personal quests to go conquer a world of gloomy and wicked decadence. Choose your group members wisely, because in the turmoil of battle you can only rely on your wits, skills and spells to fight your way through the putrid dungeons and forgotten ruins. In this rogue-like dungeon-crawling adaptation of the famous board game, you will j…

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82%Audience ScoreBased on 11,752 reviews
gameplay458 positive mentions
stability364 negative mentions

  • Faithful adaptation of the Gloomhaven board game with robust tactical turn-based gameplay and unique card-management mechanics that encourage strategic planning, creativity, and teamwork.
  • Immersive and atmospheric presentation featuring dark, gritty art style, evocative music and sound effects, detailed visuals, and worldbuilding that enhance the dungeon crawl experience.
  • Exceptional replayability driven by a large variety of distinct characters, branching story paths, multiple game modes, and evolving strategies, providing hundreds of hours of engaging content.
  • The story and character development are often considered shallow, generic, or minimal, lacking depth and meaningful narrative impact on missions, which limits appeal for players seeking a strong story-driven RPG.
  • Game suffers from pervasive technical problems including frequent bugs, crashes, desyncs, slow AI turns, and poor optimization especially in multiplayer and on lower-end hardware, making it frustrating or nearly unplayable at times.
  • Grinding and slow progression make some parts of the game tedious and unrewarding, with punishing card exhaustion mechanics and frustrating difficulty spikes that can detract from overall enjoyment.
  • gameplay

    1,562 mentions Positive Neutral Negative

    Gameplay in Gloomhaven is a complex, tactical turn-based system faithful to its board game origins, featuring unique card-management mechanics that require strategic planning and resource management. While praised for its depth, variety of characters, and rewarding challenges, many players find the mechanics punishing, cumbersome, and difficult to learn, with the card burn/exhaustion system being particularly controversial for adding artificial difficulty and limiting player agency. The digital adaptation automates many tedious board game tasks, speeding up gameplay, but some criticize slow pacing, clunky UI, RNG elements, and bugs that detract from the overall experience.

    • “With 21 characters in total each being completely different in terms of gameplay, branching storylines, and co-op, you get a whole lot of game for its price.”
    • “The gameplay itself is pure PvE, very accessible and easy to learn but offers a diverse and intricate set of options for every turn you take, making for a surprisingly complex and nuanced overall experience which encourages creativity, teamwork and adaptability on the fly.”
    • “More than just a board game port, Gloomhaven takes the core elements that made the physical version so beloved and transforms them into a robust video game experience, offering hundreds of hours of content, a sprawling world to explore, and a complex but rewarding gameplay loop that emphasizes smart planning and careful decision-making over raw power.”
    • “The card mechanics are clunky and again punishing in unfun ways.”
    • “The exhaustion mechanic is horrible; the scenarios, the looting system, and burning and discarding cards you need feels horrible. Do not buy this game.”
    • “The mechanics are so contrived and clunky, it's depressing because I want to like this game.”
  • story

    1,404 mentions Positive Neutral Negative

    The story in this adaptation of Gloomhaven is generally considered minimal and serviceable, serving mainly as a backdrop for tactical missions rather than a deeply engaging narrative. While the game offers branching paths and some character-driven moments, many players find the overarching plot generic, loosely connected, and overshadowed by the challenging and repetitive gameplay. The storytelling is supported by good narration and worldbuilding, but the lack of an immersive campaign and narrative depth limits its appeal for those seeking a strong story-driven RPG experience.

    • “The story is surprisingly engaging, with meaningful choices and mutually exclusive paths.”
    • “Each mission you undertake feeds into a larger world map that changes based on your actions, unlocking new paths, story beats, and locations.”
    • “Campaign plays exactly as the boardgame does (and is the recommended mode for first time players), taking you mission by mission through a curated story as you work to defend, stabilize and grow the city of Gloomhaven which you call home.”
    • “The story is very shallow and boring for a video game. Most significantly, it doesn't feel like the story affects the scenarios in any meaningful way.”
    • “The campaign is a terrible repetitive boring slog of outnumbered team, repetitive strategy, glacially slow progress and failure, all wrapped up in the same mission on repeat ad nauseam.”
    • “The story and worldbuilding is so generic and bland as to be forgettable background noise.”
  • graphics

    617 mentions Positive Neutral Negative

    Reviews indicate that the game's graphics are generally well-received, praised for faithfully recreating the board game's art style with beautiful, immersive visuals, detailed character models, and smooth animations. However, some users find the graphics demanding on hardware, occasionally cluttered or dark, which can hinder gameplay clarity, and there are calls for more optimization and options to reduce graphical intensity. Overall, the graphics significantly enhance the experience, though a few players feel simpler visuals might improve performance and visibility without sacrificing aesthetic appeal.

    • “The graphics, voice-over, sound design all tie well with the game, and although lacking a bit extra music, it is great.”
    • “The graphics and adaptation of the rules are fantastic, making for a seamless gameplay experience.”
    • “Faithful adaptation of the boardgame with spectacular graphics.”
    • “The animations and fidelity remind me of something like PS3-era graphics.”
    • “The graphics are horrible, there is lag in the game.”
    • “I think the developers tried to go too far with the graphics and it ends up looking worse than a more simplified approach would.”
  • stability

    382 mentions Positive Neutral Negative

    The game suffers from pervasive stability issues, especially in multiplayer mode, with frequent bugs, crashes, freezes, desyncs, and save corruptions that significantly hinder playability. Despite some improvements over time, users consistently report it as a buggy and unreliable experience, often requiring restarts or troubleshooting, and noting insufficient developer support. While the core gameplay is praised, the persistent technical problems make the game frustrating and sometimes nearly unplayable.

    • “It's almost completely bug free now and I think it's a great game to play with friends.”
    • “Good attempt was made at creating a bug free stable game on launch so props.”
    • “Aside from the infamous 'corrupt saved file' error, which took some research time for me to fix, the game has been bug free so far.”
    • “Constant bugs, crashes, freezes, and softlocks make it nearly unplayable in multiplayer, and the game is designed mainly for multiplayer.”
    • “Imagine a turn-based board game having numerous multiplayer issues: constant desyncs, endless loading loops, random freezes forcing a full restart after every 1-2 missions, and some missions only completable solo because multiplayer is completely unplayable.”
    • “After 3 attempts at the first encounter, taking nearly 5 hours mainly due to troubleshooting, disconnect restarts, and crashes, I had to give up.”
  • grinding

    188 mentions Positive Neutral Negative

    Grinding in this game is widely described as tedious, slow, and unrewarding, often requiring repetitive mission retries and extensive time investment with minimal progression rewards. While the digital version automates many of the physical board game's cumbersome setups and bookkeeping, the core gameplay's complexity, slow tactical combat, and necessary grinding lead many players to find the experience exhausting and frustrating rather than enjoyable.

    • “This means grinding levels doesn’t help at all with quests you are having a hard time with and is actually counterproductive.”
    • “You get very little gold to even upgrade your characters if you do win a quest/dungeon, making it super grindy and just simply not enjoyable.”
    • “If you ask the community 'hey, is there a reason I am party wiping on the first room over and over as an experienced RPG & tabletop guy?' everybody just says 'turn the difficulty to easy for babies, it's really fun 10 hours later' -- but honestly I feel like I'm at a point in my life that I don't want to be sinking entire working days grinding a single player game just for it to start feeling playable in the first level.”
  • optimization

    129 mentions Positive Neutral Negative

    The game suffers from widespread optimization issues, including frequent lag, slow AI actions, stuttering, and crashes, particularly in multiplayer and on lower-end hardware. While recent patches have improved performance somewhat, many users still find it poorly optimized with a clunky UI and demanding system requirements, making the experience frustrating despite strong gameplay fundamentals. Overall, optimization remains a significant barrier to smooth play, especially outside of high-end PCs.

    • “The game runs smoothly and cross-play works.”
    • “One of the greatest board games of all time and plays much faster than its cardboard counterpart thanks to the digital optimizations.”
    • “But more than a year later after my purchase, the developers have optimized the game incredibly well, and booting up the game no longer feels gross.”
    • “This abomination is an incredibly sluggish, poorly optimized mess of confusing changes to many scenarios.”
    • “Probably my favorite tabletop game out there, but this thing is just full of huge bugs all the time, tons of things are not at all optimized and some enemy types will take forever to think about their turns and slow the game to an even deeper crawl, the new cross-play update as of this review made everything worse presumably to make it work for cross-play?”
    • “It doesn't seem like the latest update was tested at all and there's some bugs that literally make the game unplayable (e.g. certain UI elements like cards simply not showing up at all or being unselectable) paired with tons of annoying smaller bugs (e.g. camera moving automatically and being unable to be moved manually when anything happens making it harder to take the time to see what you want to see to plan your next turn, UI elements showing that should not show and being on top of relevant UI elements that can't be seen in any way due to this and many more) and terrible performance (opening some UI elements makes FPS drop to below 20).”
  • music

    128 mentions Positive Neutral Negative

    The music in the game is generally praised for fitting the dark, moody atmosphere and enhancing immersion, but it suffers from limited variety with only a few tracks that become repetitive over long play sessions. While some find it haunting and well-made, others consider it unremarkable or even sleep-inducing, often opting to mute it in favor of personal playlists. Overall, the soundtrack supports the game's tone well but could benefit from greater diversity and dynamic range.

    • “The soundtrack is haunting and subdued, complementing the tension of each scenario without being intrusive.”
    • “Outstanding game - captures the heart of the board game, smashes together some great graphics, phenomenal game play and a beautiful soundtrack.”
    • “The music and sound effects are clear and really add to the atmosphere of the game.”
    • “There are about 4 music tracks in total, which are well-made but get quite repetitive in a 100+ hour game.”
    • “The music is lacking; its fine at first, but after about 20 hours of hearing the same 3 or so tracks, you rapidly consider muting the music and playing your own playlist instead.”
    • “The music will loop between like 2 seconds for extended periods of time.”
  • replayability

    117 mentions Positive Neutral Negative

    The game offers exceptional replayability, driven by diverse character classes, branching story paths, and evolving strategies through customization of abilities, gear, and party compositions. Multiple game modes, including a legacy-style campaign and a roguelike guildmaster mode, further enhance longevity and variation, making it engaging for hundreds of hours. While some critiques note slower progression or missing features compared to the tabletop version, the vast content, regular updates, and multiplayer options collectively provide rich, nearly endless replay value.

    • “With its legacy-style campaign and modular scenarios, it delivers immense replayability and immersion for dedicated players.”
    • “The diversity of characters and abilities is truly amazing, and how the dynamic of the game and its difficulty can vary greatly just by playing with different characters - the replayability of this game is off the charts!”
    • “The game encourages replayability by introducing new mercenaries gradually, requiring players to retire older ones and begin again with fresh abilities, changing up your team composition and strategy every few hours.”
    • “I really admire the Sunderfolk team for this setup as both games really don't have the replayability compared to say Baldur's Gate 3 that would encourage the players to want to have multiple other campaigns to try 15 billion other party compositions.”
    • “I guess that makes it replayable to an extent as it unlocks another new character class for you to refill the spot but it ends up being a much lower level character with none of the equipment or buffs you worked so hard to achieve on the previous character.”
    • “My only complaint that actually lessened my replayability is that unlike the tabletop version, enchantments do not persist through retirements in campaign mode.”
  • atmosphere

    46 mentions Positive Neutral Negative

    Reviews consistently praise the game’s rich and immersive atmosphere, highlighting its dark, gritty art style, evocative music, sound effects, and well-realized environments that capture the essence of the original board game. The combination of detailed visuals, atmospheric narration, and tactical gameplay creates a captivating and immersive experience that resonates strongly with fans of dungeon crawlers and fantasy settings. Some note minor differences from the board game feel but overall the atmosphere is regarded as a standout, deeply enhancing the game’s appeal.

    • “The visuals are dark and atmospheric, with a grounded art style that suits the world's gritty tone.”
    • “It's incredible to see these plastic minis and square map tiles turned into full animated models and lush scenery by people who clearly have a great appreciation of the atmosphere and setting, and they deserve your support for spending so much time and effort translating this to the PC, and not cutting corners.”
    • “The music and sound effects are clear and really add to the atmosphere of the game.”
    • “I have the physical game and though I really love the atmosphere and role-playing aspects of the game it always felt like a bit of a chore.”
    • “The music has maybe one quarter of an atmosphere's worth of pressure in there somewhere.”
    • “-The ability to do multiple quests quickly takes away some of the 'atmosphere' that exists when you play the board game and actually read the booklet (D&D style).”
  • humor

    36 mentions Positive Neutral Negative

    The humor in the game is a mix of intentional witty dialogue, amusing flavor texts, and unexpected, sometimes ridiculous gameplay moments that players find entertaining, especially in group settings. However, some jokes fall flat or feel forced, and bugs or frustrating mechanics are often labeled as "hilarious" ironically rather than genuinely funny. Overall, the humor adds charm but can be hit-or-miss depending on players' tastes and experiences.

    • “Decent graphics, funny dialogues, but mostly quality gameplay.”
    • “Amazing game, lots of funny moments and troll messages on cards.”
    • “Plus the tiny little jokes on characters just makes me giggle ("rock person has a disadvantage that you can't read his facial expressions", something that is entirely pointless for the game itself), but that's simply me and my childish humor.”
  • character development

    23 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some praising its deep tactical card-based progression, rich lore, and meaningful choices that enhance character growth, especially in expanded campaigns. However, others find it slow, repetitive, or minimal, noting generic designs and limited evolution per level, with some modes lacking a strong narrative or character arc. Overall, character development appeals most to fans of strategy and tabletop RPGs, though it may feel underwhelming or incomplete in certain versions.

    • “Gloomhaven is a perfect port of the original board game with the addition of guildmaster mode, which provides a new way to experience exploring the world with far more dialogue and character development than what the original campaign possessed.”
    • “This is a dungeon crawl that is centered around character development through card selection, and puzzle solving by in-depth analysis of your team and the monsters actions.”
    • “It's a deep tactical strategy game with character development, a rich lore driven world where your actions and decisions have meaning.”
    • “Character development, skills, and luck-based components are rather barebones and, except for a few mercenaries, are basically the same but with some silly gimmick.”
    • “There is a through-line, leads you follow and mysteries here and there, but there isn't really any sort of character development or overarching plot, at least so far, 40 hours in.”
    • “The gameplay is like Fire Emblem or XCOM mixed with a card game, but it lacks the character development of those; instead, you get these generic characters that only get one card per level in an 8-level progression loop.”
  • monetization

    9 mentions Positive Neutral Negative

    Monetization in this game is a mixed bag: while it avoids paywalls and microtransactions, users criticize aggressive DLC pricing and mandatory purchases to remove ads, leading some to view it as a cash grab. However, the core gameplay upgrades are earned through in-game currency without additional spending.

    • “There are no paywalls or microtransactions, which is a breath of fresh air in the current gaming climate.”
    • “The cards simply represent your set of available actions and from one mission to the next, you might swap out 1 or 2 cards at most, or buy (with in-game money, no microtransactions!) an upgrade to an action on a card to evolve/enhance your 'deck' in a slow, manageable way.”
    • “That combined with the horrible DLC monetization makes this game a scam.”
    • “The game balance is awful compared to the tabletop, the enchanting has been destroyed thanks to the enchantments no longer carrying on to future characters. Please don't support this yet another Asmodee lazy cash grab.”
    • “And if you don't want eternal advertisements posted on the main menu of the game, you have to buy their DLC whether you actually want it or not.”
  • emotional

    8 mentions Positive Neutral Negative

    The game’s emotional depth is driven by its legacy-style retirement system and meaningful character progression, creating a strong sense of attachment and impact throughout the campaign. Players often experience heartfelt moments and memorable encounters that reflect their past choices, resulting in a rewarding and immersive narrative journey.

    • “This retirement system ties into the overarching campaign progression, creating a sense of legacy that mirrors the tabletop experience and adds emotional weight to your mercenary's journey.”
    • “Additionally, you'll unlock new characters as you go, which can also be exciting (just don't get too emotionally attached to your first character; they might have to retire sooner than you think!).”
    • “The story in campaign mode is wholesome in the sense that characters you played, sent to retirement, and interacted with reappear later in short encounters and remember/are influenced by your past actions.”
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34h Median play time
63h Average play time
12-100h Spent by most gamers
*Based on 76 analyzed playthroughs
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Gloomhaven is a tactical role playing game with fantasy, historical and dark fantasy themes.

Gloomhaven is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 63 hours playing Gloomhaven.

Gloomhaven was released on October 20, 2021.

Gloomhaven was developed by Flaming Fowl Studios.

Gloomhaven has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Gloomhaven for its gameplay but disliked it for its stability.

Gloomhaven is a single player game with multiplayer and local co-op support.

Similar games include Frosthaven, For The King, Armello, Demeo, For The King II and others.