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Featherfall Game Cover

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Featherfall is a single player role playing game. It was developed by Sokpop Collective and was released on January 17, 2020. It received positive reviews from players.

Featherfall is a soulslike RPG adventure about a bird leaving its nest.

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81%
Audience ScoreBased on 141 reviews
gameplay5 positive mentions
story3 negative mentions

  • Engaging souls-like combat with weighty animations and strategic pacing, rewarding careful play and mastery.
  • Unique, minimalist art style and atmospheric world that effectively create a moody and immersive experience.
  • Good value for a low price, offering a concise yet satisfying adventure with multiple weapons, enemies, and bosses.
  • Combat can feel clunky and unresponsive with inconsistent hit detection and awkward controls, particularly problematic for some players.
  • Lack of a map and similar-looking environments lead to frequent player disorientation and frustrating navigation.
  • Short game length with limited progression and simplistic mechanics may leave players wanting more depth and variety.
  • gameplay
    19 mentions Positive Neutral Negative

    The gameplay is praised for its solid, tactical combat mechanics and surprising polish, including equipment-based dodging and varied build options, offering engaging and sometimes challenging encounters. However, some find it lacks depth, with simple mechanics, occasional wonky controls, and reliance on RNG, leading to repetitive and sometimes cheap-feeling combat. Overall, it balances accessibility with fun combat but may feel limited to players seeking more complexity.

    • “While the game does not introduce an overwhelming number of mechanics, its simplicity works in its favor, allowing players to focus on positioning and tactical awareness.”
    • “But it's also got some surprising polish - your dodge mechanic is based on your equipment types/load (properly obfuscated in true soulslike fashion), there are a few different builds you can make, there are mechanics around trading hits and strong attacks, and there are surprising "oh shoot" moments if you attack certain areas or NPCs.”
    • “Very surprised it has so little reviews, it's a little gem of a game, love both the world and enemy design, fun and at times challenging gameplay, soundtrack and atmosphere fit the world very well, with a price this low it's only yet another reason to get this.”
    • “Bosses are generally easy but reliant on a lot of RNG, with some positioning feeling awkward due to a very finicky dodge mechanic.”
    • “There is just not enough depth and the gameplay is too limited.”
    • “The whole game feels cheaply made with a few timewaster mechanics added to extend playtime (grinding for healing items, repetitive fights, damage-sponge bosses).”
  • graphics
    17 mentions Positive Neutral Negative

    The game features a distinctive and appealing art style characterized by a somber, low-resolution, PS1-era-inspired aesthetic with smooth, weighty animations. While graphically simple, its unique visuals are widely praised and create a refreshing, enjoyable atmosphere. However, some users note that the minimalist graphics occasionally clash with gameplay elements like combat and controls.

    • “Has a really cool art style with weighty animations for swinging your weapon and dodging or moving.”
    • “The art style is great, and the sound/music are quite good as well.”
    • “It isn't long and it isn't that difficult but the art style is super cute and it's refreshing to play something that summarises the frustrating feel of souls without needing to set aside the best part of a month.”
    • “Its graphics are simple enough to not need much, but having none at all is weird.”
    • “All of these games have a distinct low-resolution style that kind of recalls PS1-era graphics if they were filtered through indie PC gaming.”
    • “Visually, Featherfall embraces a somber and subdued aesthetic.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the atmosphere with a creepy, gloomy, and immersive soundtrack that complements the dark, ruinous environments. While some find it understated or lacking in variety, it effectively sustains tension and adds charm to the experience. However, the lack of music and sound settings is a noted downside.

    • “The soundtrack and ambient sound design further amplify this mood, remaining understated but effective in sustaining tension.”
    • “Very surprised it has so few reviews, it's a little gem of a game; love both the world and enemy design, fun and at times challenging gameplay, soundtrack and atmosphere fit the world very well. With a price this low, it's only yet another reason to get this.”
    • “It's a bit simple, the design and the music come together to make some wonderful environments and atmosphere.”
    • “The only thing I don't like is: they have no music and sound settings.”
    • “The soundtrack is very dull and lacking, yet I suppose it serves its purpose in some locations.”
    • “The art and music are really what makes this game, but really not a great experience overall.”
  • atmosphere
    12 mentions Positive Neutral Negative

    Featherfall delivers a minimalist yet evocative atmosphere that combines melancholic, lonely, and dark tones with subtle visual and audio design. Despite its simplicity and some minor gameplay flaws, the game's restrained approach creates a deeply immersive and moody world that enhances the tense, souls-like combat experience. Overall, the atmospheric setting is praised for its charm, cohesion with music, and ability to evoke emotional resonance.

    • “Featherfall, developed and published by sokpop collective, is a compact souls-like action RPG that distills the essence of methodical combat and atmospheric exploration into a short but memorable adventure.”
    • “Environments are minimalistic yet evocative, using color palettes and lighting to create a melancholic atmosphere.”
    • “Atmosphere is on point — this world is lonely and scary and the scenery captures these darker feelings.”
  • story
    4 mentions Positive Neutral Negative

    The story is minimal to nearly nonexistent, with little to no narrative depth or lore provided through items. Players mainly experience an origin story for a notable Dark Souls crow, but overall, the game lacks a substantial or engaging plot.

    • “The long-awaited origin story of that big, scary crow from Dark Souls.”
    • “There is no story.”
    • “It doesn't even have items that fill in the story.”
    • “The final boss is pretty unfair to anyone who is very physical or didn't min-max a character; he will rapidly spam magic attacks that home and are usually undodgeable.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is seen as somewhat tedious, particularly when farming for healing items, which some players find to be a timewasting mechanic. However, those who don't mind the farming aspect may still find the game enjoyable.

    • “Kind of a tedious slog.”
    • “The whole game feels cheaply made and with a few timewaster mechanics added to make the playtime longer (grinding for healing items, repetitive fights, damage-sponge bosses...).”
    • “This is not that bad, but I personally don't like farming for healing items.”
  • stability
    4 mentions Positive Neutral Negative

    The game exhibits some bugs and clunky mechanics, including occasional out-of-map glitches, but these issues do not hinder playability. Despite its quirks, the game remains charming and highly enjoyable.

    • “Similar to Call of Duty maps where you can find out-of-the-map glitches and now you're up on a building shooting people and they can't get up to you.”
    • “It's kind of buggy (not even in an unplayable way at all though).”
    • “Kinda buggy but super charming game.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers good replayability, providing an enjoyable experience with incentives like speedrun achievements that encourage players to revisit and refine their strategies.

    • “Has replay value, and is a fun experience.”
    • “I had a lot of fun coming up with a route to get the speedrun achievement for beating the game in under 15 minutes, which is a nice encouragement for replay value.”
  • emotional
    1 mentions Positive Neutral Negative

    Users find the combat emotionally frustrating due to its often unsmooth and imprecise mechanics, where weapon swings frequently miss or pass through enemies without contact, undermining immersion and engagement.

  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is poor, as it delivers low performance (30-40 FPS) despite running on a relatively powerful setup, indicating inefficient use of system resources.

    • “Performance is awful for such a lightweight-looking game (30-40fps on a Ryzen 5800X, RX 5600 XT, 32GB RAM, SSD).”
  • humor
    1 mentions Positive Neutral Negative

    The humor is primarily derived from the game's clumsy, awkward mechanics, leading players to jokingly refer to it as a "Darksouls simulator," highlighting its unintentionally funny, challenging nature.

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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Featherfall is a role playing game.

Featherfall is available on PC, Mac OS and Windows.

On average players spend around 3 hours playing Featherfall.

Featherfall was released on January 17, 2020.

Featherfall was developed by Sokpop Collective.

Featherfall has received positive reviews from players. Most players liked Featherfall for its gameplay but disliked it for its story.

Featherfall is a single player game.

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