- July 31, 2020
- AestheticGamer
Feast Your Eyes
Platforms
About
A 3D surreal horror game that combines fixed camera angles with 2.5D elements. The game is mostly focused on its dark world that is occasionally littered with a strange threat or puzzle. Things start off a bit slow but gradually escalate, all while being mindful to pace itself and balance a level of intrigue, involvement and introspection. Travel between several strange locations, varying from a …
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- The game features a compelling narrative and interesting characters, showcasing significant improvement in writing and voice acting from the developer.
- The atmosphere is intense and immersive, with effective use of jump scares and a well-chosen soundtrack that enhances the horror experience.
- The unique presentation and creative visual effects, combined with a first-person perspective, contribute to a fresh and engaging gameplay experience.
- The game feels unfinished, with the final act delayed and a lack of communication from the developer regarding its release.
- Some characters and gameplay mechanics are perceived as lacking depth, leading to a feeling of disengagement from the story.
- Movement can feel sluggish, and certain gameplay elements may be confusing or frustrating for players, detracting from the overall experience.
graphics
14 mentions Positive Neutral NegativeThe graphics in the game are praised for their creative use of perspective and atmospheric design, effectively blending simple visuals with immersive effects that enhance the horror experience. While some reviewers noted occasional sluggishness in character movement and minor stutters, the overall art style and environmental design received high marks for their engaging and often disturbingly fun aesthetic. The combination of nonlinear narrative and well-executed visual elements contributes to a captivating atmosphere that keeps players invested throughout the gameplay.
“The storytelling, atmosphere, artwork, and voice acting is excellently done.”
“The art style of the environments and characters is fun and often pleasantly disturbing.”
“There was never a dull moment in the 45 minutes of the first act; every 30 seconds the visuals or the narrative was grabbing my attention.”
“The big problem for me was mainly the characters and gameplay; the puzzles were comprehensible, but movement just felt really sluggish.”
“Drawing may not be one of his talents; however, I have to say that the simple graphics, combined with 3D perspective and creative visual effects in this game, work very well when compared to a top-down view.”
“Sometimes games by aesthetic gamer have an occasional stutter, but I only noticed it in a few locations and it was tolerable.”