Feast Your Eyes Game Cover
Starting at $2.99Buy now

A 3D surreal horror game that combines fixed camera angles with 2.5D elements. The game is mostly focused on its dark world that is occasionally littered with a strange threat or puzzle. Things start off a bit slow but gradually escalate, all while being mindful to pace itself and balance a level of intrigue, involvement and introspection. Travel between several strange locations, varying from a …

  • PC
  • Windows

Reviews

62%
Audience ScoreBased on 20 reviews
graphics4 positive mentions
  • The game features a compelling narrative and interesting characters, showcasing significant improvement in writing and voice acting from the developer.
  • The atmosphere is intense and immersive, with effective use of jump scares and a well-chosen soundtrack that enhances the horror experience.
  • The unique presentation and creative visual effects, combined with a first-person perspective, contribute to a fresh and engaging gameplay experience.
  • The game feels unfinished, with the final act delayed and a lack of communication from the developer regarding its release.
  • Some characters and gameplay mechanics are perceived as lacking depth, leading to a feeling of disengagement from the story.
  • Movement can feel sluggish, and certain gameplay elements may be confusing or frustrating for players, detracting from the overall experience.
  • graphics14 mentions

    The graphics in the game are praised for their creative use of perspective and atmospheric design, effectively blending simple visuals with immersive effects that enhance the horror experience. While some reviewers noted occasional sluggishness in character movement and minor stutters, the overall art style and environmental design received high marks for their engaging and often disturbingly fun aesthetic. The combination of nonlinear narrative and well-executed visual elements contributes to a captivating atmosphere that keeps players invested throughout the gameplay.

    • “The storytelling, atmosphere, artwork, and voice acting is excellently done.”
    • “The art style of the environments and characters is fun and often pleasantly disturbing.”
    • “There was never a dull moment in the 45 minutes of the first act; every 30 seconds the visuals or the narrative was grabbing my attention.”
    • “The big problem for me was mainly the characters and gameplay; the puzzles were comprehensible, but movement just felt really sluggish.”
    • “Drawing may not be one of his talents; however, I have to say that the simple graphics, combined with 3D perspective and creative visual effects in this game, work very well when compared to a top-down view.”
    • “Sometimes games by aesthetic gamer have an occasional stutter, but I only noticed it in a few locations and it was tolerable.”
  • story12 mentions

    The story of the game is described as intriguing and layered, with a mix of cryptic elements and mysteries that unfold over time, offering depth and potential for future developments. While some players found the initial resolutions to be too simple, many appreciated the rich lore and character development, praising the storytelling, atmosphere, and voice acting as standout features. Overall, the narrative is seen as a compelling blend of horror and psychological themes, elevating it beyond typical indie horror games.

    • “The storytelling, atmosphere, artwork, and voice acting is excellently done.”
    • “Without a doubt this has some of the best storytelling yet in all of these disturbing little games.”
    • “Overall, this is a wonderful little gem not just for the horror genre, but for all of fiction and storytelling (primarily of the video game form).”
    • “But, that's when I thought the answers had been simple, and while I didn't mind them per se, I hated that an originally cryptic and winding story had so many of its mysteries solved so quickly and easily.”
    • “While most indie horror games have a linear story progression from start to finish, Dusk Golem tells a narrative in a disjointed manner, like collecting lost memories, creating that psychological effect.”
    • “Little Marshmallow's story continues in a heart-wrenching and pants-pissing adventure that challenges your puzzle-solving abilities and morals.”
  • music8 mentions

    The music in the game received mixed reviews, with some praising the soundtrack as "criminally good" and fitting for the game's atmosphere, while others criticized specific segments, particularly one associated with a character, for poor song choices that felt mismatched. Overall, the audio elements, including voice acting, were noted for their quality and effectiveness in enhancing the game's experience.

    • “Voice acting is on par with 'Close Your Eyes', if not better, and the music/audio is fitting, chill, and modern... a hellish audioscape... a deeply harrowing nothingness.... whatever it needs to be, and it does it so well.”
    • “The soundtrack is criminally good too (all in my opinion, of course).”
    • “Good choice of soundtrack and music.”
    • “But whatever it was, it just sucked. When it comes to putting music to express a character, it has to be a song that matches the character extremely well.”
    • “In this case, it just seems like it was thrown in there because it was probably the devs' favorite song or whatever; it was a really poor choice.”
    • “The music was alright, but I really hated the segment for that purple-haired girl; the song was probably Joji.”
  • atmosphere4 mentions

    The atmosphere in the game is highly praised for its slow-building horror, immersive storytelling, and effective use of artwork and voice acting. Reviewers note a strong resemblance to classic titles like Silent Hill and Yume Nikki, highlighting the developer's resourcefulness in creating a substantial world with minimal assets. Overall, the combination of atmospheric tension and well-executed jump scares contributes to a compelling horror experience.

    • “If you enjoy your horror slow, gradual, atmospheric, and crunchy, then I will always suggest the work of aesthetic gamer.”
    • “The storytelling, atmosphere, artwork, and voice acting are excellently done.”
    • “Aesthetic gamer, being a horror game connoisseur, particularly excels at nonlinear narrative, creating an immersive atmosphere that often feels like a blend of Silent Hill and Yume Nikki, and is a resourceful developer in general, making a substantial world out of primitive homebrew assets, and even doing some voice acting himself (which has improved significantly).”
  • emotional2 mentions

    The emotional aspect of the game is highlighted as a deeply impactful experience, combining heart-wrenching storytelling with intense, terrifying moments. Players are engaged not only in challenging puzzles but also in moral dilemmas that enhance the emotional weight of Little Marshmallow's journey.

    • “Another incredible experience from Yai Gameworks, wonderfully emotional and terrifying.”
    • “Little Marshmallow's story continues in a heart-wrenching and pants-pissing adventure that challenges your puzzle-solving abilities and morals.”
  • gameplay1 mentions

    Gameplay is visually impressive with creative ideas and a unique perspective, but it suffers from sluggish movement and characters that feel forced in their personalities. While the puzzles are understandable, the overall character dynamics detract from the experience.

    • “The ideas are innovative, and the visuals along with the choice of perspective are just awesome.”
    • “The puzzles were comprehensible and engaging, providing a satisfying challenge.”
    • “The characters were visually appealing and added to the overall experience.”
    • “The ideas are great and the visuals and choice of perspective are awesome, but the main problem for me was the characters and gameplay. The puzzles were understandable, but movement felt really sluggish. The characters looked cool, but their personalities felt a bit forced.”
  • replayability1 mentions

    Players appreciate the game's replayability due to its branching dialogue paths, which enhance the narrative depth and provide a fresh experience with each playthrough, despite the initial brevity of each arc.

    • “Though each arc feels very short at first, they do what they have to, and branching dialogue paths give it replay value, expanding and fleshing out what may have appeared too one-note or short the first time.”
    • “The variety of choices and outcomes makes every playthrough feel unique, encouraging players to explore different paths and experiences.”
    • “With multiple endings and character interactions, the game invites you to replay it, discovering new elements and storylines with each run.”
    • “Though each arc feels very short at first, they do what they have to, and branching dialogue paths give it replay value along with expanding and fleshing out what may have appeared too one-note or short the first time.”
    • “After completing the game, I found little incentive to go back. The choices I made didn't feel impactful enough to warrant a second playthrough.”
    • “While the game offers multiple endings, the lack of significant differences in gameplay makes replaying it feel more like a chore than an enjoyable experience.”
  • humor1 mentions

    The humor in the game is intertwined with a range of emotions, including fear and sadness, creating a complex emotional experience that players find engaging and anticipate will intensify in future acts.

    • “There are moments when I felt scared, sad, and found things funny. I have a feeling that the next two acts will evoke similar emotions, just on a more intense scale, and I'm definitely here for it.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Feast Your Eyes

Videos

Similar Games

Game News