Falnarion Tactics
- January 7, 2019
- Team Syukino
Falnarion Tactics is an SRPG that is reminiscent of classic Fire Emblem games. Take control of Felm and Momo as they separately lead the group of Shelminai into war alongside the allied kingdoms of Kessania and Inelda against the Garfarian Empire.
Reviews
- The game successfully captures the essence of classic tactical RPGs like Fire Emblem, providing an enjoyable turn-based strategy experience.
- The gameplay is addictive and offers a variety of characters and tactical options, making battles thrilling and engaging.
- It features a unique leveling system that allows players to easily bring in new characters, enhancing the overall party management experience.
- The story is often shallow and lacks depth, making it difficult to connect with most characters beyond the main duo.
- The game suffers from balance issues, with some characters being significantly weaker than others and a frustrating weapon durability system.
- Frequent character removals and a chaotic battle system with overwhelming enemy numbers can lead to a tedious gameplay experience.
- story18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The story is characterized as a typical "good rebels vs. evil empire" narrative, which, while interesting, lacks depth due to its brevity and limited number of stages, making it hard for players to connect with most characters. The gameplay features a variety of mechanics, including character upgrades and side quests, but the frequent party splits and character removals can lead to frustration, as players may invest in characters they rarely get to use. Overall, while the story has potential, its execution leaves players wanting more engagement and coherence.
“The story is interesting, the battles are thrilling and require tactics, and the level-ups and party management are in-depth.”
“On the bright side, it makes use of more SRPG studio features than most, with a huge variety of equipment, two currencies, one of which can be used to buy levels for characters directly, a lot of side missions that you can do in between story missions, and a huge variety of playable characters.”
“Certainly looking forward to continuing to tackle the initial batch of side quests for more gear and people and then seeing what the next tidbit of story throws at me.”
“With only 11 or so actual story stages, the main story is just not long enough to make me care about most of the cast, either, so I pretty much just shrugged when anyone other than the main duo of Felm and Momo became unavailable, except if it was someone who had good stats.”
“I was okay with everything until the story seemed to stop, and the game turned into a 'choose your own map to fight on' type of game with no rhyme or reason why you're there.”
“It can be very frustrating investing in a character only to not use them for a few missions or straight up never getting to use them again, which makes the side quest characters very important as they are always with you.”
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The gameplay is characterized as a typical tactical experience reminiscent of Fire Emblem, featuring enjoyable battle mechanics and unique character abilities. However, players express frustration over the potential loss of invested resources when characters become permanently unavailable, which can detract from the overall experience.
“I will end by saying that I enjoy the battle mechanics; they are simple enough to hit the ground running, but each character has unique abilities.”
“(This can also be a bit of a mechanical gripe, as you can invest a lot of resources in characters who then become permanently unavailable. While some of it isn't so bad because you can just clean out their inventory when they're about to leave, bonus points and permanent boost items are lost forever.)”
“Gameplay-wise, it's a very typical tactics title and has all the features you would expect from something inspired by Fire Emblem.”
“This can also be a bit of a mechanical gripe, as you can invest a lot of resources in characters who then become permanently unavailable. While some of it isn't so bad because you can just clean out their inventory when they're about to leave, bonus points and permanent boost items are lost forever.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly in stages that require battling over 100 enemies, which can lead to a monotonous experience.
“On the dim side, battles against dozens and dozens of enemies can be quite tedious, with a good handful of stages featuring over 100 enemies.”
“The grinding feels endless, as I find myself repeating the same tasks over and over just to level up.”
“It's frustrating to spend hours grinding for minimal rewards, making the gameplay feel more like a chore than fun.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the absurdity of healing staves, which are comically ineffective with only three uses, adding to player frustrations during inventory management amidst numerous enemies.
“The healing staves are hilariously ineffective, with only 3 uses. Given the length of the game and the sheer number of enemies, this definitely added to my frustrations with Falnarion Tactics, as I had to spend a lot of time managing people's inventories for the current deployment.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers suggest that the graphics could benefit from clearer visual indicators for visitable buildings on the map, as the current setup can lead to confusion and disrupt gameplay when trying to manage interactions while maintaining formation.