Falnarion Tactics
- January 7, 2019
- Team Syukino
Falnarion Tactics is an SRPG that is reminiscent of classic Fire Emblem games. Take control of Felm and Momo as they separately lead the group of Shelminai into war alongside the allied kingdoms of Kessania and Inelda against the Garfarian Empire.
Reviews
- The game effectively captures the essence of classic tactical RPGs like Fire Emblem, providing an enjoyable turn-based strategy experience.
- The gameplay is addictive and offers a satisfying sense of progression through character leveling and party management.
- It features a variety of playable characters and side missions, adding depth and replayability to the overall experience.
- The story is often shallow and lacks depth, making it hard to connect with most characters due to their frequent departures from the party.
- The game suffers from balance issues, with some characters being significantly weaker than others and weapon durability being frustratingly low.
- Players may find the gameplay tedious due to overwhelming enemy numbers in battles and a lack of meaningful narrative progression.
- story36 mentions
- 11 % positive mentions
- 81 % neutral mentions
- 8 % negative mentions
The story is characterized as a typical "good rebels vs. evil empire" narrative, which, while interesting, lacks depth due to its brevity, with only about 11 main story stages that fail to develop most characters beyond the main duo. Players appreciate the tactical battles and the variety of characters and side missions, but the rapid progression and frequent party changes can lead to frustration in character investment. Overall, while the story has engaging elements, it may not be enough to fully captivate players.
“The story is interesting, the battles are thrilling and require tactics, and the level-ups and party management are in-depth.”
“Certainly looking forward to continuing to tackle the initial batch of side quests for more gear and people and then seeing what the next tidbit of story throws at me.”
“On the bright side, it makes use of more SRPG studio features than most, with a huge variety of equipment, two currencies, one of which can be used to buy levels for characters directly, a lot of side missions that you can do in between story missions, and a huge variety of playable characters.”
“With only 11 or so actual story stages, the main story is just not long enough to make me care about most of the cast, either, so I pretty much just shrugged when anyone other than the main duo of Felm and Momo became unavailable, except if it was someone who had good stats.”
“I was okay with everything until the story seemed to stop, and the game turned into a 'choose your own map to fight on' type of game with no rhyme or reason why you're there.”
“But the story is decent, but if you, like me, find the freaking 'durability' to be annoying, don't bother; you find powerful weapons that can be used 3-6 times, and saving these weapons to the very last minute tends to be boring.”
- gameplay6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is characterized as a typical tactical experience reminiscent of Fire Emblem, featuring accessible battle mechanics and unique character abilities. However, players express frustration over the potential loss of invested resources when characters become permanently unavailable, which can detract from the overall enjoyment.
“I enjoy the battle mechanics; they are simple enough to hit the ground running, but each character has unique abilities.”
“You can invest a lot of resources in characters who then become permanently unavailable. While some of it isn't so bad because you can clean out their inventory when they're about to leave, bonus points and permanent boost items are lost forever.”
“Gameplay-wise, it's a very typical tactics title and has all the features you would expect from something inspired by Fire Emblem.”
“This can also be a bit of a mechanical gripe, as you can invest a lot of resources in characters who then become permanently unavailable. While some of it isn't so bad because you can just clean out their inventory when they're about to leave, bonus points and permanent boost items are lost forever.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to stages that require battling over 100 enemies, which can lead to a monotonous experience.
“On the dim side, battles against dozens and dozens of enemies can be quite tedious, with a good handful of stages featuring over 100 enemies.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is often derived from the absurdity of certain mechanics, such as the healing staves being comically ineffective with only three uses, which adds to player frustrations rather than alleviating them. This blend of humor and annoyance highlights the game's quirky design choices, particularly in inventory management during lengthy battles.
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers express a desire for improved graphical indicators to highlight visitable buildings on the map, as the current setup can lead to confusion and disrupt gameplay flow while managing formations.