- September 14, 2020
- Inertia Game Studios
Facility 47
Platforms
About
"Facility 47" is a first-person puzzle-adventure game set in a mysterious Artic research facility. As protagonist Alan Thompson, players uncover chilling secrets while solving intricate puzzles and escaping the clutches of a sinister organization. With a focus on exploration and discovery, players must piece together the story of what happened at Facility 47.
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- The game features beautiful artwork and a compelling atmosphere that enhances the storytelling experience.
- The puzzles are generally well-designed, offering a mix of challenge and logic that keeps players engaged.
- The plot is interesting and provides a unique narrative experience, especially for fans of the horror and mystery genres.
- The game lacks essential navigation aids such as a map or indicators for interactive areas, making it easy to get lost.
- The hint system often gives away too much information, reducing the satisfaction of solving puzzles independently.
- The game is relatively short, with many players completing it in under two hours, which may not justify the price for some.
story
74 mentions Positive Neutral NegativeThe game's story is generally well-received, characterized by a decent plot that effectively complements the atmosphere of isolation and mystery. While some players noted a lack of originality and minor narrative flaws, the storytelling through environmental clues and notes enhances engagement, making it a solid experience within the point-and-click genre. Overall, the narrative is described as coherent and well-paced, with a mix of intriguing elements and familiar tropes.
“I enjoyed the atmosphere of isolation the game provided as you progress through the story, trying to piece together your character's narrative.”
“There's also an interesting story to go with the puzzles, and you get to unfold the mystery by finding clues in the form of notes, emails, and log entries.”
“The plot is relatively simple, but well done, and the storytelling is pretty well-paced.”
“Didn't enjoy this one, too much backtracking, didn't enjoy the puzzles or story.”
“The story does not really interact with the game, so there is a bit of disconnect, but the notes and diaries sprinkled into the game give it a bit more engrossment.”
“And while the story may not win any awards for originality, what it does, it does well.”