Facility 47
- September 14, 2020
- Inertia Game Studios
"Facility 47" is a first-person puzzle-adventure game set in a mysterious Artic research facility. As protagonist Alan Thompson, players uncover chilling secrets while solving intricate puzzles and escaping the clutches of a sinister organization. With a focus on exploration and discovery, players must piece together the story of what happened at Facility 47.
Reviews
- The game features beautiful artwork and a compelling atmosphere that enhances the storytelling experience.
- The puzzles are generally well-designed, offering a mix of challenge and logic that keeps players engaged.
- The plot is interesting and provides a unique narrative experience, especially for fans of the horror and mystery genres.
- The game lacks essential navigation aids such as a map or indicators for interactive areas, making it easy to get lost.
- The hint system often gives away too much information, reducing the satisfaction of solving puzzles independently.
- The game is relatively short, with many players completing it in under two hours, which may not justify the price for some.
- story74 mentions
- 27 % positive mentions
- 69 % neutral mentions
- 4 % negative mentions
The game's story is generally well-received, characterized by a decent plot that effectively complements the atmosphere of isolation and mystery. While some players noted a lack of originality and minor narrative flaws, the storytelling through environmental clues and notes enhances engagement, making it a solid experience within the point-and-click genre. Overall, the narrative is described as coherent and well-paced, with a mix of intriguing elements and familiar tropes.
“I enjoyed the atmosphere of isolation the game provided as you progress through the story, trying to piece together your character's narrative.”
“There's also an interesting story to go with the puzzles, and you get to unfold the mystery by finding clues in the form of notes, emails, and log entries.”
“The plot is relatively simple, but well done, and the storytelling is pretty well-paced.”
“Didn't enjoy this one, too much backtracking, didn't enjoy the puzzles or story.”
“The story does not really interact with the game, so there is a bit of disconnect, but the notes and diaries sprinkled into the game give it a bit more engrossment.”
“And while the story may not win any awards for originality, what it does, it does well.”
- graphics28 mentions
- 50 % positive mentions
- 39 % neutral mentions
- 11 % negative mentions
The graphics of the game are generally praised for their beautiful artwork and rich, atmospheric design, with many players appreciating the unique style and vibe it creates. However, some users note that the pixelated visuals can make it difficult to identify interactive elements, and the cluttered aesthetic may hinder gameplay. Overall, while the graphics are considered nice and fitting for the game's tone, they may not be as immersive or memorable as more modern titles.
“It really has a great vibe, great puzzles that are smart and logical, great graphics and environment.”
“Nice graphics and awesome audio, even the voice acting - although sparse - is excellent.”
“The artwork is simple, but animated well and very pretty.”
“Game doesn't have any map, arrows pointing where you can go or highlighted active areas like in most of these types of games, and since it's a little bit pixelated, it can sometimes be hard to notice that you can pick up something.”
“These games worked well back in the day with titles such as Myst and Hugo's House of Horrors, but with advancements in graphics, most people can't be bothered trying to play through these.”
“The artwork has an old rustic, almost colorful noir vibe to it, which makes it fun to look at during the duration of the game, but it is also pretty cluttered and busy, making it hard to find certain things.”
- atmosphere26 mentions
- 62 % positive mentions
- 27 % neutral mentions
- 12 % negative mentions
The game's atmosphere is widely praised for its sense of isolation and foreboding, effectively immersing players in a creepy and engaging environment. The combination of strong audio design, compelling visuals, and a coherent story enhances the overall experience, despite some critiques regarding the lack of modern gameplay conveniences. Many players appreciate the atmospheric elements that evoke feelings of being stranded and the tension that accompanies the narrative progression.
“I enjoyed the atmosphere of isolation the game provided as you progress through the story trying to piece together your character's story.”
“This game is atmospheric and does a great job of making you feel you're on your own.”
“Story isn't groundbreaking, but it's delivered in a cool way and the gloomy atmosphere (thanks to the awesome audio and appropriate background music) really helps in that department.”
“Despite the few modern conveniences of adventure games (no hotspot indicator, auto mapping, or fast travel), I relished the atmosphere here and the writing.”
“The art is good, the sound design is effective at building atmosphere, the story is coherent (never giving away its hand too early), and there's a lot of variation in puzzles with Deponia-style minigames.”
“Creepy story and atmosphere, with some challenging puzzles (and an excellent help system).”
- music10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The music in the game is described as gloomy and atmospheric, effectively complementing the dark scenery, though it tends to be repetitive with limited variety. While it may not stand out as exceptional, it contributes to the overall mood and enhances the storytelling experience.
“The story isn't groundbreaking, but it's delivered in a cool way and the gloomy atmosphere (thanks to the awesome audio and appropriate background music) really helps in that department.”
“Music draws you into the atmosphere.”
“The music fits the gloomy setting, and the occasional voiced line is delivered fine for a game like this.”
“Music is repetitive; I think it only had one song playing in the background the whole game.”
“There's kinda gloomy dark music and dark mysterious scenery, but that's about it.”
“The music draws you into the atmosphere, but it lacks variety.”
- gameplay6 mentions
- 17 % positive mentions
- 50 % neutral mentions
- 33 % negative mentions
The gameplay is generally well-received, with players appreciating the value offered for the price, particularly in terms of puzzles, story, and visuals. However, some users have noted issues with poor mechanics that detract from the overall experience.
“The puzzles, gameplay, story, and visuals you get for 4 bucks is honestly well worth it.”
“As you play, you notice that there are somewhat poor mechanics.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, often feeling lost without clear indicators for their next moves. The reliance on hints detracts from the experience, making repeated playthroughs seem unappealing and ultimately diminishing the game's potential.
“Unfortunate that it's a choose-your-own-ending type because playing again any time soon seems tedious.”
“Tedious, pointless and lacking.”
“I would like to say that I recommend this game, but alas it is a very tedious game. It could have been greater, but there were no indicators as to my next move, and I spent almost all the gameplay clicking on the hints. For the price, it is okay, but I just feel it isn't worth the small price.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers note that the humor in the game is surprisingly well-executed for a low-budget title, avoiding the pitfalls of unintentional comedy that can detract from the experience. Instead of relying on clichéd or overly simplistic jokes, the game opts for straightforward dialogue that maintains immersion without sacrificing the mood.
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is largely underwhelming, as the main character exhibits minimal emotional depth, responding to significant events with simplistic reactions. While letters and diary entries provide some backstory, they fail to translate into meaningful emotional engagement during gameplay, leaving players feeling disconnected from the character's experiences.
“[spoiler] finds a dead body of a coworker who we supposedly have emotional interactions with 'poor guy :(' [/spoiler]”
“There are some letters and diary entries that explain a bit about his past and motives, but the character in the game has little to no emotional reactions with anything or anyone beyond 'x is scary/sad'.”