"Eye of the Commando" is a turn-based dungeon crawler with an 80s action movie twist. Play as a one-man army, raiding an island full of terrorists with a huge gun and no shirt. Experience genuine turn-based gameplay where everything, including enemy bullets, moves one tile per turn. Explore, fight, and loot your way through this unique gaming experience.
Unique blend of turn-based mechanics and shooter gameplay, reminiscent of 80s action movies.
Engaging and addictive gameplay with a humorous and absurd premise, enhanced by great music and pixel art.
Responsive developer support, with quick bug fixes and a promising foundation for future updates.
Currently in Early Access, missing some features and may not provide a complete experience yet.
Some players find the game challenging, which may deter those looking for a more casual experience.
Lack of procedural generation could limit replayability for some players.
gameplay
10 mentions Positive Neutral Negative
40%
30%
30%
The gameplay is characterized by unique and addictive 3D turn-based grid combat that incorporates ranged attacks, adding depth to traditional dungeon crawling mechanics. While it may initially appear simplistic, players find it to be complex and engaging, with various interesting mechanics enhancing the experience. There is some debate about the necessity of procedural generation in roguelikes, but the core gameplay remains compelling.
“The gameplay is unique and addictive, and I'm excited to see what else is in store as it develops.”
“What at first may seem like a fairly simplistic game is actually much more complex, with lots of interesting mechanics to spice up the gameplay.”
“The gameplay features 3D turn-based grid combat with firearms.”
“I am wondering for some time whether procedural generation is indeed necessary in a roguelike, or is the sole gameplay (turn-based grid, I move you move) enough.”
“The gameplay: 3D turn-based grid combat with firearms.”
“(More than other handcrafted roguelike gameplay games I have tried.)”
music
8 mentions Positive Neutral Negative
50%
12%
38%
The music in the game is highly praised for its energetic and engaging 80s soundtrack, which complements the action-packed gameplay and humorous tone. Players appreciate the combination of catchy tunes and pixel art, enhancing the overall experience and embracing the game's absurdity.
“The art and music are phenomenal.”
“I really enjoy the music and the pixel art is great, and I appreciate the game's sense of humor; it knows how absurd the premise is and embraces it fully.”
“Dungeon crawling, turn-based, 80s soundtrack, freedom, floor chicken... and you tell me I can dodge bullets?”
“The music feels out of place and doesn't match the game's atmosphere.”
“The soundtrack is repetitive and lacks variety, making it hard to stay engaged.”
“While the game has great action, the music fails to enhance the experience.”
graphics
4 mentions Positive Neutral Negative
50%
50%
The graphics of the early access game are generally well-received, with users noting a fun concept and appealing visuals reminiscent of the 1980s. Overall, the game's aesthetic is considered a strong point, contributing positively to the overall experience.
“Promising early access game with a fun concept and good graphics.”
“Sound and graphics: the 80's.”
“Sound and graphics: the 80's.”
humor
4 mentions Positive Neutral Negative
100%
The humor in the game is characterized by clever action movie parodies that elicit genuine laughter, while also evoking nostalgia for classic games from players' youth. It maintains a low-key comedic style reminiscent of titles like Dungeonmanns, appealing to both humor and sentimentality.
“Parts of it had me laughing from the action movie parodies, other parts transported me back to my youth and reminded me of my favorite games growing up.”
“Funny in a low-key way, similar to how Dungeonmanns was.”
replayability
2 mentions Positive Neutral Negative
50%
50%
Players express a desire for additional bosses and the introduction of a procedural generation mode to enhance the game's replayability. These features are seen as essential for keeping the gameplay experience fresh and engaging over time.
“Hoping to see more bosses added and maybe a procedural generation mode to increase replayability.”