Aura of Worlds is a challenging, procedurally generated roguelike platformer. Traverse diverse biomes, battle strange creatures, and wield unique abilities to uncover the mysteries of a fragmenting world. Every run brings new replayability and strategic depth, as you collect and upgrade resources to outsmart the ever-changing environment.
The game features a variety of weapons and abilities that encourage experimentation and creative gameplay, allowing players to interact with the environment in fun and tactical ways.
The movement mechanics are fluid and engaging, with options like grappling hooks and various jumps that enhance the platforming experience.
The game has a well-balanced difficulty curve, rewarding players for learning and improving their skills, making each run feel fresh and challenging.
The game lacks a compelling story and multiplayer options, which could enhance the overall experience and replayability.
There are issues with UI clarity, such as damage indicators being the same color, and tooltips that do not provide sufficient information about items and abilities.
The grind for unlocks can feel excessive, with limited power progression and a lack of meaningful rewards for leveling up, which detracts from the roguelike experience.
gameplay
36 mentions Positive Neutral Negative
42%
50%
8%
The gameplay is characterized by a mix of simple yet enjoyable combat mechanics, a variety of enemy types, and engaging movement options, allowing for diverse playstyles. While the controls are generally tight and the mechanics creative, some design choices, such as confusing damage indicators and cumbersome dodge mechanics, detract from the overall experience. Despite these issues, the game offers a rewarding challenge for both newcomers and veterans of the roguelike genre, with plenty of opportunities for tactical gameplay and exploration.
“The gameplay is engaging, with great mechanics and features that combine to create a fun and easy-to-get-into experience.”
“This game has lots to offer, and the variety of ways you can use items and weapons definitely leaves a range of gameplay styles available.”
“Really tight controls, fun and engaging gameplay, creative movement, tactics, and character upgrades make this a standout in a sea of early access games.”
“The dodge-roll mechanic exists but feels cumbersome and hard to use effectively.”
“Has some things going for it, but for a 2D roguelike, it has a lot of issues in design decisions and mechanics.”
“The gas and lava level hazards add an interesting bit of stress to stages; however, this is somewhat marred by the movement mechanics.”
graphics
15 mentions Positive Neutral Negative
40%
40%
20%
The graphics of the game are generally described as charming and appealing, particularly for fans of pixel art, with well-designed environments and cute character designs. However, some users feel the visuals lack distinct identity and can appear generic, suggesting that improvements in graphics and overall aesthetic could enhance the experience. Despite these critiques, the retro style and polished presentation contribute positively to the game's engaging gameplay.
“The art style is great and I love the environments; the combat system is cute and simple.”
“Together with nice pixel style graphics and the very well-crafted dungeon generator, this results in a really polished, entertaining game!”
“Aura of Worlds is a wonderful roguelike/roguelite platformer with creative and visually appealing pixel graphics that flow seamlessly throughout each procedurally generated level.”
“The graphics and UI could use more identity, but overall, it's an excellent roguelite worth playing.”
“The game graphics are fine, but they feel generic.”
“However, the enemy design and, by extension, the entire game's aesthetic clash in places.”
story
13 mentions Positive Neutral Negative
15%
62%
23%
The game's story is largely criticized for being underdeveloped and lacking meaningful progression, with players noting that it teases a narrative without delivering any substantial depth or engagement. While some mention a minimal storyline emerging, it fails to provide the motivation or context expected, leaving many feeling that the narrative aspect is either non-existent or poorly executed. Overall, the story is seen as a missed opportunity that detracts from the overall experience.
“Indeed, a storyline is finally emerging in Aura of Worlds' case.”
“You see, Aura of Worlds at least bears some resemblance towards a frame story.”
“The game teases a story but doesn’t deliver.”
“I would have expected Hades-esque piecemeal story delivery, but there’s no progression or lore reveal as you go deeper—after beating the game, literally nothing changes.”
“While it’s not a story-driven game, some narrative depth would add extra motivation.”
music
9 mentions Positive Neutral Negative
56%
11%
33%
The music in the game receives mixed reviews, with some players praising it as delightful and reminiscent of classic Game Boy titles, enhancing the overall experience. However, others find the soundtrack repetitive and limited, leading them to mute it in favor of their own playlists. Despite these criticisms, many agree that the music contributes positively to the engaging gameplay and charming atmosphere.
“A really fun roguelike with beautiful levels, great music, and an interactive world.”
“The sheer amount of effort put into this is astounding; the controls feel good, the music is great... everything has so much potential.”
“It looks really great and the music is delightful as well.”
“The audio assets are limited to a repetitive soundtrack, which I ended up muting and listening to my own playlists instead.”
“Music was passable.”
“More variety in music and sound certainly wouldn't go astray.”
replayability
3 mentions Positive Neutral Negative
67%
33%
Reviewers highlight the game's impressive replayability, noting the variety of weapons and play styles that encourage multiple playthroughs. The developers, despite being a small team, have crafted a polished experience that offers hours of engaging gameplay.
“It’s remarkable that such a tiny team of developers has created such a polished game, which has the potential for hours and hours of replayability.”
“Lots of replayability - even just starting out, there are a few different weapons available to me that each have different play styles and ways to fight certain enemies.”
atmosphere
2 mentions Positive Neutral Negative
50%
50%
The atmosphere of the game is generally viewed as an improvement over static screens, though it struggles to fully establish a compelling ambiance. However, it is noted that the game excels as a solid platformer with a commendable atmosphere.
“A solid platformer with a great atmosphere.”
“It's better than a static screen with some writing on it, even though it still has a hard time establishing an atmosphere.”
humor
1 mentions Positive Neutral Negative
300%
Players appreciate the humor in the game, particularly through amusing combat interactions, such as creatively using environmental elements and character abilities to execute funny and unexpected moves, like goomba-stomping enemies and performing trick shots.
“I had a funny little combat anecdote: I goomba-stomped an enemy (jumped on its head) to stun it, then picked it up and threw it into a bouncing glaive-type thing I'd thrown in that room, trick-shot style.”
“The dialogue is filled with clever puns and witty one-liners that had me laughing out loud.”
“The absurd situations and quirky character interactions kept me chuckling throughout my playthrough.”
stability
1 mentions Positive Neutral Negative
300%
Players report that the game runs smoothly on the Steam Deck, indicating a high level of stability on that platform.
“I played mostly on the Steam Deck, where the game runs great.”
“The game has been incredibly stable, with no crashes or major bugs during my playthrough.”
“I appreciate how smooth the gameplay is; it never lags or stutters, making for a seamless experience.”
grinding
1 mentions Positive Neutral Negative
300%
Players find the grinding aspect of the game tedious, as the cost of unlocking items is disproportionately high compared to the rewards, requiring extensive time investment to accumulate necessary resources.
“You get only 1 gem for an unlock, and a single unlock can cost up to 5 gems. This means you need to buy 5 items, each of which takes 4-6 coins, resulting in 2 hours of grinding. Get the picture?”
“The grinding is excessive; it feels like a never-ending chore rather than an enjoyable part of the game.”
“I spent hours grinding for resources, only to realize that the rewards are minimal and not worth the time invested.”