Exodus

Exodus Game Cover

The theme of the GMTK Jam was 'Dual Purpose Design', and my interpretation of that was to change the abilities that are typically taken as a given in a platformer (like running and jumping) and make them be diegetic elements of the world.  The setting of 'Exodus' is that the player is a robot trying to escape an abandoned factory.  In doing so, they stumble upon various augmentations/'gadgets' t…

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