Exodus
- July 17, 2017
- sai.narayan
The theme of the GMTK Jam was 'Dual Purpose Design', and my interpretation of that was to change the abilities that are typically taken as a given in a platformer (like running and jumping) and make them be diegetic elements of the world. The setting of 'Exodus' is that the player is a robot trying to escape an abandoned factory. In doing so, they stumble upon various augmentations/'gadgets' t…