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Endica VII The Dream King

Endica VII The Dream King Game Cover
35%Game Brain Score
gameplay, music
story, stability
41% User Score Based on 37 reviews

Platforms

PCWindows
Endica VII The Dream King Game Cover

About

Endica VII The Dream King is a single player and multiplayer casual role playing game. It was developed by Dream Within and was released on January 13, 2016. It received neutral reviews from players.

A Co-op "Metroidvania" inspired by hits from the 90's! Explore Endica with your friends in a 4-Player Retro Game featuring elements from Run & Gunners, Platformers, Bullet-Hell Shooters, as well as Street Fighter Moves and RPG Elements! Also features Versus Mode & Mini-Games!

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41%
Audience ScoreBased on 37 reviews
gameplay8 positive mentions
stability6 negative mentions

  • The game features nostalgic SNES-style pixel art and a magical soundtrack that many players praise.
  • Gameplay includes a variety of characters with unique abilities, offering different play styles and multiplayer co-op fun.
  • The level design is organic with exploration elements, secrets, and detailed environments that appeal to fans of classic side-scrollers.
  • The game suffers from numerous technical issues including long load times, frequent crashes, and problematic controller support.
  • Gameplay balance and design flaws are notable, with some bosses causing instant deaths, unfair difficulty spikes, and broken hitboxes.
  • The interface and usability are poor, lacking tutorials, configuration options, and a clear menu system, making it frustrating to play.
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay initially appears simple and linear, reminiscent of classic platformers, but gradually reveals deep and intricate mechanics, including character leveling and diverse combat styles, that enhance the metroidvania experience. While combat and movement are praised as satisfying and fast-paced, some find the gameplay repetitive or uninspired, and cooperative play feels underdeveloped. Overall, the gameplay offers a rich blend of nostalgic elements and complexity that unfolds as you progress.

    • “Once you reach town, the game starts taking shape and you begin to notice all the intricate and well-arranged gameplay mechanics set in place to draw you into this epic open world action RPG.”
    • “The fast-paced mechanics and quick reactions make this game a phenomenal blend of what I have always wanted in a side scroller. It blends all the wants and needs of a Metroidvania into one.”
    • “With a plethora of characters and distinctions between each, the game offers a rich choice of gameplay types.”
    • “The tag says it is a Metroidvania game and in a way it is, but the game hides its mechanics, making the experience seem more simple than it is.”
    • “I was misled to believe that this was a simple game by its first half an hour of gameplay, but the truth is that the game hides its leveling up and complexity and for a long time makes you think there is nothing to collect. The world map is littered with upgrades for the vast cast of characters, and if you use a character more than others, they start leveling up.”
    • “Gameplay is very simplistic, just going across linear corridors fighting off the same enemies over and over again with the same attacks repeatedly.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game is widely praised for its nostalgic, magical quality, drawing inspiration from classics like Secret of Mana and Final Fantasy, with many highlighting its strong replay value and fitting atmosphere. However, some note issues with volume balance and repetition, and a few mention concerns about originality. Overall, the soundtrack is considered a standout feature that significantly enhances the gaming experience.

    • “The soundtrack is magical, inspired by Secret of Mana, Ys, and Final Fantasy Crystal Chronicles.”
    • “Oh my lord, possibly the greatest soundtrack to a game I have ever heard, still don't know what I'm doing or the controls but it is such a great game that deserves the recognition.”
    • “A close comparison to me is Secret of Mana, which one of the original composers helped with the soundtrack for the game as well (disclaimer: the soundtrack is fantastic and holds true to the backdrop of the story and type of game).”
    • “Doesn't start, just leaves me with a black screen with music.”
    • “The story and dialogue are god awful, the music and art are probably infringing on a number of copyrights, and the lack of any coherent direction in the game make this nigh unplayable.”
    • “Wish there were some more actual songs in the game, but what's there already is pretty nice.”
  • story
    17 mentions Positive Neutral Negative

    The story is a nostalgic, straightforward fantasy adventure reminiscent of classic 16-bit RPGs and anime influences, featuring lovable characters and a simple "defeat the bad guy to save the world" plot. While some reviewers find the writing childish or poorly executed, others appreciate its charm and potential despite occasional incoherence and lack of immersive storytelling techniques. Overall, the story serves as a light backdrop complementing the gameplay rather than a deeply engaging narrative.

    • “The story starts in the middle of a conflict, with the backdrop of a cursed land under the spell of war.”
    • “Now, personally, this game charmed me the minute the cutscene started, since it channels an RPG story fairly well, similarly to one you'd play on the Super Nintendo, and seeing that put into a platformer with some 'vania elements, I couldn't help but fall in love with it.”
    • “I enjoy it being, at least on the surface, a simple story with lovable characters in a straightforward action/adventure platformer where your goal is simply... defeat the bad guy and save the world.”
    • “The story and dialogue are god awful, the music and art are probably infringing on a number of copyrights, and the lack of any coherent direction in the game make this nigh unplayable.”
    • “Once you get into the game itself, the story is somewhat skippable and gives a quick description of abilities and lets you go.”
    • “Another blemish is the coupling of character details inside of storytelling (such as when you meet a new character the game tells you how to play them, but doesn't actually let you do it while it's telling you that. Show, don't tell.) The game also does not allow you to try playing the character when you get them, instead you must walk to a waypoint to be able to change characters.”
  • graphics
    14 mentions Positive Neutral Negative

    Reviews of the graphics are mixed, with some praising the nostalgic SNES-style pixel art and character models, while others criticize blurry, repetitive backgrounds and inconsistent, low-quality visuals that detract from the retro appeal. Overall, the art style appeals to nostalgia but is hindered by unfinished or uninspired graphical elements.

    • “Just love the game and the art style.”
    • “Overall I enjoyed my time with this game; the SNES-style graphics and music take you on a nostalgia trip back to the glory days of gaming!”
    • “I guess the earnestness here is something you don't really take kindly to. The game takes a minute to load and looks like a typical 16-bit SNES title – as they mostly looked in reality, as opposed to what people call '16-bit' graphics these days.”
    • “Terribly done, clearly unfinished, disgusting graphics and colours, horrible controllers... at least, I didn't pay a single buck for it.”
    • “Going onto trivial stuff, the graphics are just... bad.”
    • “Graphics are a minor issue but it hurts the "retro" appeal when the graphics are so inconsistent and boring.”
  • stability
    6 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs, collision problems, and numerous game-crashing glitches. Many players find it frustrating and feel it is unpolished, better suited for an early access label due to its unfinished and unstable state.

    • “Extremely buggy, frustrating, and unfinished.”
    • “Overall the game is just an unpolished, buggy pile of crap that should be labeled 'early access' at best.”
    • “One of the core issues with the game is the game-breaking or game-crashing glitches.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is richly immersive, enhanced by finely tuned sound design that creates a magical and realistic environment, with detailed audio cues like howling wind, dripping water, and distant echoes in caves.

    • “Sound design is finely tuned to be atmospheric and highly magical. When you enter caves, you hear the wind howl, water dripping, and subtle echoes in the distance.”
  • replayability
    1 mentions Positive Neutral Negative

    The game’s soundtrack significantly enhances its replayability, providing an engaging audio experience that encourages multiple playthroughs.

  • emotional
    1 mentions Positive Neutral Negative

    Users express frustration and confusion about the emotional impact of the game’s tutorial design, particularly the instant death when touching the tutorial boss, which disrupts immersion and engagement.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game often comes from the comically poorly designed large enemies, whose exaggerated, jiggly appearances and unfinished-looking sprites add a humorous, blob-like charm. However, some boss designs verge on being pixelated and messy, unintentionally enhancing the game's quirky comedic style.

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Frequently Asked Questions

Endica VII The Dream King is a casual role playing game.

Endica VII The Dream King is available on PC and Windows.

Endica VII The Dream King was released on January 13, 2016.

Endica VII The Dream King was developed by Dream Within.

Endica VII The Dream King has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Endica VII The Dream King is a single player game with multiplayer and local co-op support.

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