The ER: Patient Typhon
- April 20, 2021
- Professional Villains
"The ER" is a medical simulation game where players take on the role of an emergency room doctor, tasked with diagnosing and treating patients with various injuries and illnesses. Utilize a range of medical equipment and techniques to save lives in a high-pressure, time-limited environment. With a variety of cases and patient stories, players will need to make quick decisions and manage their resources carefully to ensure the best possible outcomes.
Reviews
- The game features a unique and engaging concept with a well-executed atmosphere that effectively builds suspense.
- The art style and sound design are praised for their quality, contributing to the overall horror experience.
- The puzzles are generally well-designed and fit well within the game's narrative, providing a satisfying challenge.
- The character's slow movement speed is frequently criticized, making gameplay feel tedious and frustrating.
- There are issues with controls, including the escape key closing the game instead of pausing, and unskippable dialogue that can disrupt the flow.
- Some players found the pacing to be too slow, with repetitive scenes that detract from the initial tension and atmosphere.
- story42 mentions
- 48 % positive mentions
- 45 % neutral mentions
- 7 % negative mentions
The game's story is generally well-received, featuring intriguing concepts, engaging twists, and a strong atmosphere, though some players find it fragmented and reliant on exploration for full understanding. While the WWII references are noted as heavy-handed by some, the character design and voice acting are praised. Overall, the narrative is described as decent but not overly deep, with a mix of horror elements that keep players engaged.
“Not playing this game is a crime; it's so intense, the atmosphere and the story are really good.”
“With its amazing storyline and superb voice acting.”
“Great game, I recommend it to any indie horror game player; the story keeps you engaged, puzzles are more or less easy to solve, and the setting is really interesting.”
“While the story itself was decent, the WWII and Nazi references were so jarring and heavy-handed that it was hard to take seriously.”
“The story is barely anything, and the WWII elements are quite jarring.”
“I did find the story somewhat fragmented, for instance, either not knowing or remembering how one part of it is tied to the rest.”
- graphics24 mentions
- 50 % positive mentions
- 38 % neutral mentions
- 13 % negative mentions
The graphics of the game are highly praised for their unique art style, which combines cartoon-like visuals with intriguing monster designs, effectively enhancing the horror atmosphere. Reviewers note that the artwork, along with the sound and world-building, creates a cohesive and immersive experience that avoids cheap scares while maintaining solid horror themes. Overall, the visuals are described as fantastic and well-executed, contributing significantly to the game's appeal.
“The artwork in this game was fantastic.”
“The atmosphere throughout the game worked really well with the blend of artwork, music, and sound, most notably in creating the feeling of horror without cheap scares.”
“This is a really spooky game with interesting monsters, a nice art style, and a good story to boot.”
“We have cartoon-like graphics, full of strange creatures.”
“The visuals are lacking depth and detail, making the game feel less immersive.”
“The graphics seem outdated and do not match the expectations set by modern games.”
- atmosphere20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The atmosphere of "The Er: Patient Typhon" is widely praised for its intense and immersive horror elements, effectively combining artwork, music, and sound to create a tense environment that keeps players on edge. While some reviewers noted that the slow pacing and repetitive dream sequences detracted from the initial creepiness, the overall ambiance remains a strong selling point, reminiscent of classic horror games like Resident Evil and Silent Hill. Despite some narrative shortcomings, the game's atmosphere is consistently highlighted as its standout feature.
“Not playing this game is a crime; it's so intense, the atmosphere and the story are really good.”
“The atmosphere throughout the game worked really well with the blend of artwork, music, and sound, most notably in creating the feeling of horror without cheap scares.”
“The game didn't disappoint my expectations; it maintained the same tense atmosphere of the demo, making you feel that you need to be careful and watch out for danger everywhere you walk.”
“The slow pace mixed with some dream scenes repeating multiple times in a row fails to keep its initial creepy atmosphere going.”
“As for the story, I can't say I loved it, since some parts in the game the random texts didn't exactly explain everything, but for that I don't really mind - as I've said - the atmosphere was what really sold it.”
“What made me fall in love with horror games back in the day was the atmosphere of games like Resident Evil 1 and Silent Hill 1 and 2.”
- gameplay20 mentions
- 70 % positive mentions
- 15 % neutral mentions
- 15 % negative mentions
The gameplay features simple mechanics that effectively convey the limitations of a character without arms, focusing on timing and straightforward puzzles. While the slow movement may frustrate some players, it enhances the sense of vulnerability and danger, contributing to a satisfying experience with well-executed horror elements and jump scares. Overall, the game offers a unique and enjoyable indie horror experience, though it may not appeal to those seeking fast-paced action.
“The gameplay felt proper and satisfying.”
“It's not a fast-paced type of game, and some may even find it a bit slow, but I think that adds to the feeling of being weak and in danger, which, combined with the no arms situation, creates good game strategies and mechanics for the puzzles.”
“Overall, I would give this game a 7/10 - it's not a life-changing game, but it's a really nice gameplay experience for those who enjoy these kinds of indie horrors.”
“The game uses very simple mechanics to reflect the limited actions a person without arms may be able to take.”
“Mostly timing and simple puzzles for gameplay.”
“The aforementioned unique mechanic of only walking and running in short bursts.”
- music10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The music and sound design in the game effectively create a lonely and eerie atmosphere, enhancing the overall experience without relying on a heavy soundtrack. While the game is largely silent, the high-quality voicework and sound effects contribute to a sense of horror, complemented by mysterious music and bizarre sounds that evoke tension and intrigue. Overall, the soundtrack and sound elements work harmoniously with the game's artwork to deliver a compelling and immersive experience.
“The whole OST is just amazing; to add to it, there is this light touch of humor and this brilliant scenario.”
“This is a largely silent game when it comes to the soundtrack, but when it comes to voice work and sound effects - the quality is there.”
“Mysterious music, bizarre sounds, and voices of people who are talking and screaming behind doors and through the vents.”
“The atmosphere throughout the game worked really well with the blend of artwork, music, and sound, most notably in creating the feeling of horror without cheap scares.”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development is praised for its strong storytelling and well-crafted character design, with users highlighting the depth and personality of the characters as a significant strength of the game.
“The story is really good, and the character design and personality are great.”
- replayability2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The game "The Er: Patient Typhon" offers significant replayability due to its multiple endings, encouraging players to explore different choices and outcomes.
“The game has multiple endings, which adds significant replay value.”
“The game features various endings, making it highly replayable.”
“With its multiple endings, the game encourages players to replay for different experiences.”
“The game has multiple endings, which gives it some replay value.”
“The game has multiple endings, which gives it some replay value.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to the lengthy corpse runs that are exacerbated by achievements tied to dying. This can lead to frustration, as the incentive to die conflicts with the effort required to recover.
“My only complaints are that the corpse runs were pretty tedious, especially when deaths are incentivized through achievements.”