- November 7, 2020
- KADOKAWA
The Witch & The 66 Mushrooms
Platforms
About
In "The Witch & the 66 Mushrooms," players control a young girl on a mission to rescue her brother from a witch. This 2D action-adventure game features sprawling stages filled with various enemies to defeat using an array of weapons. The game also encourages exploration to find hidden mushrooms and unlock maps, making for a fun and engaging experience.
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- Charming pixel art style and cute character design, making for an enjoyable visual experience.
- Fun and engaging gameplay with a variety of mechanics, including a helpful hint system for collecting mushrooms.
- Short and sweet, providing a lighthearted metroidvania experience that is easy to pick up and play.
- The game suffers from numerous bugs and glitches, including issues with controls and getting stuck in walls.
- Lack of clarity in controls and instructions, particularly for keyboard users, which can lead to frustration.
- The overall length and simplicity of the game may leave some players wanting more depth and replay value.
gameplay
19 mentions Positive Neutral NegativeThe gameplay of this metroidvania title is generally praised for its intuitive controls, engaging mechanics, and enjoyable exploration, with a variety of boss fights that offer unique challenges. While the game is short (around 3.5 hours for completion), players appreciate the depth in mastering its mechanics and the charming art and music. However, some minor control issues and underwhelming boss encounters were noted, suggesting that while the game is fun and well-crafted, it may lack the complexity and challenge some players desire.
“Each boss had a different mechanic on how they must be beaten, and some may be a little tricky to figure out at first.”
“Intuitive controls, and fun nuances in gameplay mechanics alike.”
“The gameplay is 10/10, the mushrooms all have riddle-like hints to help you find them and were a joy to understand and execute.”
“As the first game I ever played developed on this Pixel Game Maker MV software, I have to say it's pretty ambitious to develop a small-sized metroidvania title, but even then it has its shortcomings, particularly small things that end up mattering on the whole gameplay experience. For starters, while the controls seem decent enough, there are some minor decisions like running while holding the attack button as if this was a game developed for a system with very few buttons. In reality, you could easily fix this by making just tapping the same direction twice like in Castlevania: Circle of the Moon. Furthermore, the difference in movement and speed between walking and dashing could be a bit more pronounced.”
“But hey, the quality is here, so I can recommend it anyway. Just keep in mind that it's a simple, well-made, short metroidvania game without many mechanics and areas.”
“You should be more mindful when you put accessible healing mechanics into the game; the difficulty is not high enough to require it.”