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Cubic Odyssey

Cubic Odyssey Game Cover
75%Game Brain Score
story, gameplay
grinding, stability
75% User Score Based on 1,369 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStation
Cubic Odyssey Game Cover

About

Cubic Odyssey is a single player open world role playing game. It was developed by Atypical Games and was released on May 14, 2025. It received mostly positive reviews from players.

Embark on a galactic journey in Cubic Odyssey, an open-world adventure where you explore vibrant planets, craft tools, build vehicles, and fight the Red Darkness. Uncover ancient mysteries, and shape a universe full of life, danger, and limitless possibilities!

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75%
Audience ScoreBased on 1,369 reviews
story43 positive mentions
grinding103 negative mentions

  • Engaging gameplay blending elements of Minecraft and No Man's Sky for exploration, building, and combat.
  • Beautiful voxel-based graphics with impressive lighting effects and atmospheric soundtrack.
  • Strong core mechanics including ship building, crafting, and a compelling storyline providing motivation and purpose.
  • Multiplayer and co-op experiences are severely buggy, with major desync, quest progression, and inventory issues limiting playability.
  • Early-game progression is grind-heavy with slow resource gathering and frequent pirate/mob attacks that can be frustrating.
  • Some gameplay systems lack clarity or polish, including unbalanced combat, confusing UI, limited NPC interaction, and repetitive Points of Interest resulting in monotony.
  • story
    333 mentions Positive Neutral Negative

    The story in this game provides a solid, albeit basic and sometimes repetitive, narrative framework that guides players through a sci-fi adventure across multiple planets, featuring familiar quest types like fetch and kill missions. While the solo story mode offers a decent and engaging experience with a clear progression and some intriguing elements, multiplayer story progression is severely hindered by numerous bugs, lack of shared quests, and desync issues, making co-op play frustrating or nearly impossible. Overall, the story adds meaningful purpose beyond typical sandbox gameplay but requires significant improvements in quest design, multiplayer integration, and polish to fully realize its potential.

    • “Included in this package is a storyline that will take you fifteen hours or more to complete, with NPCs that offer quests such as 'kill this pirate', 'destroy this monster', or 'collect a certain amount of items'.”
    • “The story gradually unfolds through cryptic messages, environmental storytelling, and unexpected twists, making every discovery feel like a reward for the player’s curiosity.”
    • “Everything about it is satisfying - the progression, the building, the digging, the exploration, the weapons, the vehicles, the story, etc. It just feels right, and if you like other block-style games like Minecraft, Vintage Story, etc., you'll love this one.”
    • “The multiplayer aspect of the game is an absolute dumpster fire: desync between the host and guest results in phantom resources, pirate markers showing nothing, constant glitches, guests unable to interact with traders, getting ejected from ships, unable to run NPC quests if host completed them, loot is first come first serve, and main quests break if players progress unevenly.”
    • “Only the host can complete quests, access crafting from inventory, and damage quest objectives in multiplayer; guests have no progress, making co-op story mode effectively broken and unenjoyable.”
    • “Main quests are on an individual basis: each player must complete their own progression, quests are not shared, NPCs give different quests to different players, and quest syncing issues make cooperative play tedious or impossible.”
  • gameplay
    154 mentions Positive Neutral Negative

    The gameplay combines familiar crafting, mining, and exploration mechanics reminiscent of Minecraft and No Man's Sky, offering an engaging core loop with RPG elements, base-building, and space exploration. While many praise its addictive progression, variety of planets, and strategic depth, others note issues with repetitive tasks, unpolished combat, bugs, and lack of certain quality-of-life features that affect pacing and multiplayer stability. Overall, it shows strong potential but requires further refinement and content balancing to fully realize its immersive and expansive gameplay promise.

    • “The gameplay depth is further enhanced by a progression system including character skills, along with lootable and upgradeable equipment featuring multiple tiers, allowing for advancement through crafting and mods.”
    • “Engaging gameplay: a unique blend of crafting, exploration, and combat.”
    • “The gameplay loop is super super good and does not get stale.”
    • “While the world is charming and the story is decent, the repetitive gameplay and weak combat drag the experience down.”
    • “It is a No Man's Sky and Minecraft blend but took the wrong parts of each and it is not finished enough to be considered a full release; this game is still in early access and should not be advertised as a finished product as it is not ready for a full release, apart from the mechanics that mostly work.”
    • “The process of gathering resources can be extremely boring, the NPC interaction and quests are bare bones, enemy AI is poor, and badly explained or unexplained mechanics can result in you wasting massive amounts of time.”
  • grinding
    104 mentions Positive Neutral Negative

    Grinding in this game is widely described as excessive, tedious, and often frustrating, especially when it comes to resource gathering, crafting, and progressing through quests. While exploration, flying, and combat receive some praise, many players find the repetitive grind for materials and repairs detracts significantly from the overall experience. Some consider it manageable or even enjoyable if approached patiently, but the overwhelming consensus highlights grind-related monotony and poor reward balance.

    • “Unlocking temples and clearing planets of corruption is tedious and just gets old fast.”
    • “The mining - the only word is tedious. You have to mine for everything and they have made it as slow as possible. Even if you upgrade, it is still not worth it. The only reason to upgrade is to mine higher rarity ores but you burn through energy like mad and you will be searching forever for ores - you can use the scanner or your robot companion but this is nothing but a band aid on the broken system as you are going to be digging through so much dirt and stone till it’s coming out your ears.”
    • “After finally leaving the planet you are forced to go through this brutally hard quest line to cleanse a planet full of corruption, where enemies are brutally hard and can nearly one shot you due to your low health. Then you have to get this cleanser for a temple, which takes a huge amount of grinding to do, ending up being just like the mining tool and not like a sprayer.”
  • graphics
    75 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning, vibrant voxel-based visuals that surpass Minecraft in polish and detail, featuring impressive lighting, atmospheric effects, and smooth transitions between environments. While the aesthetic is charming and well-optimized even on older hardware, some texture inconsistencies and less appealing NPC designs were noted. Overall, the graphics effectively blend nostalgic blocky art with modern enhancements, creating an engaging and immersive visual experience.

    • “The game's got stunning visuals, engaging progression, and a seamless transition from planetary surfaces to space.”
    • “Beautiful voxel graphics: stylish, atmospheric and with great attention to detail.”
    • “The voxel graphics are stunning, with detailed textures and impressive shaders that bring the world to life.”
    • “Graphically, the game suffers from bizarre texture inconsistencies; while blocks reflect colors correctly, stairs and ramps stubbornly remain a dark, muted hue, a visual disconnect developers dismiss as a 'system issue,' despite regular blocks rendering flawlessly.”
    • “Visuals don't line up.”
    • “My only real complaints are that the visuals are rather plain (not always a bad thing) and that progression is a bit grindy, but maybe I'm just impatient in the latter case.”
  • stability
    59 mentions Positive Neutral Negative

    The game runs smoothly and with minimal issues in single-player mode, particularly on Linux, but the multiplayer and co-op experiences are plagued by severe bugs, frequent desyncs, crashes, and sync problems that significantly hinder gameplay. The multiplayer mode is currently unstable and often described as unplayable, with critical glitches affecting progression, interactions, and overall enjoyment. While promising and visually appealing, the game's stability requires substantial improvement, especially in its networked play.

    • “Playing on Linux using Proton 9, everything runs great.”
    • “Yes, some things are a tiny bit janky or awkward (inventory in early game and the galaxy map) but in single player it's been bug free and thoroughly enjoyable - even on Linux!”
    • “Credit where it's due: the game runs great and looks beautiful.”
    • “Multiplayer is a buggy mess that constantly desyncs from the host and crashes hourly.”
    • “This game is a lot of fun and has great potential, however, the multiplayer aspect is an absolute dumpster fire: desync between host and guests causes phantom blocks, missing pirate markers, constant glitches requiring restarts, guests unable to interact with traders, guests ejected from pilot seats randomly, quest progression breaking for guests, and loot issues.”
    • “It is still a buggy mess with constant desync issues; when not the host, enemy bullets are often invisible, errors occur like 'someone else is using that' when trying to enter your ship, and you cannot summon your speeder to different planets though it consumes energy.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game is widely praised for its beautiful, immersive, and emotional soundtrack that enhances the overall atmosphere and gameplay experience. Many users find the ambient and peaceful tracks particularly fitting, though some mention the need for longer, more varied compositions to avoid repetition. Overall, the soundtrack is considered a highlight and contributes positively to the game's relaxing and cinematic vibe.

    • “The gorgeous soundtrack swelled, transforming a moment of defeat into one of pure, cinematic wonder.”
    • “The background music is very emotional and makes you want to explore even more.”
    • “The music score is absolutely awesome and so far, this is very relaxing and enjoyable.”
    • “The regular music with the woman singing is hypnotic at first but then very annoying as it is a very short piece on forever repeat.”
    • “Please update the soundtrack while on the planet to be longer or a little more peaceful and nature-like.”
    • “The music itself is fine, but anxiety-inducing/alarming melodies play during peaceful times, and this is frustrating.”
  • optimization
    29 mentions Positive Neutral Negative

    Optimization in the game is generally solid, offering good performance and visuals on a range of hardware, with smooth transitions between ground and space and well-handled world generation. However, several users report bottlenecks such as lag on specific planets, crashes during planet transitions, occasional memory leaks, and multiplayer co-op performance issues. While improvements have been made since release, further optimization, especially for larger areas and customization features, is needed to fully realize the game's potential.

    • “Very well optimized, cool planets to explore and a nice storyline that ties it together.”
    • “The optimization done to the game since release is amazing as well. It ran fine at release but felt a bit janky. I'm on a 4070 with a 20-core CPU, now it runs amazing, looks better, and stutters way less. I really hope they keep improving the game and follow the roadmap; I have big expectations and will get hundreds of hours out of it easily.”
    • “Performance for once is excellent even running on my older laptop.”
    • “It's super buggy, we've tried lowering our specs, changing who hosts, etc., but this game is not optimized whatsoever.”
    • “Video memory leaks lead to performance creep after an hour, frequent crashes with loss of progress/items, nearly guaranteed crashes in transitions between planets, only the host can buy ships/vehicles or build from chests or generate cities when approaching, and lots of other issues after playing for 36 hours.”
    • “The base game is quite enjoyable, but it keeps crashing randomly with 'game has run out of memory' errors despite having 64GB RAM with only 9% in use.”
  • atmosphere
    18 mentions Positive Neutral Negative

    Reviewers consistently praise the game's immersive atmosphere, highlighting its creative freedom, impressive lighting, and detailed environments that evoke a sense of exploration and wonder. The dynamic transitions, such as atmospheric re-entry and varied times of day, alongside complementary music, further enhance the cozy and inviting ambiance. Overall, the combination of stylish visuals and atmospheric design elevates the experience well beyond typical cube-based adventures.

    • “The fantastic transition from planet to spacefaring, and the surprise of atmospheric re-entry, seals the deal.”
    • “The atmosphere, lighting, and environment design are impressive for what this is.”
    • “Different times of day create vastly different atmospheres, thanks to great lighting and volumetrics.”
  • humor
    9 mentions Positive Neutral Negative

    The game's humor shines primarily through its funny NPC voices and amusing AI behavior, with quirky pathfinding and enemy reactions providing genuine laughs. However, some find the bugs only mildly funny before frustration sets in due to technical issues. Overall, the humor adds charm but is sometimes overshadowed by gameplay problems.

    • “NPC voices are funny.”
    • “The AI is hilarious to me in a good way, and I feel great when they run away after I overpower them or when they witness an ally getting wrecked next to them.”
    • “Pathfinding for bad guys gets hilariously weird.”
  • monetization
    6 mentions Positive Neutral Negative

    Users feel the monetization approach is questionable, with concerns about possible cash grabs and unnecessary mechanics like increased weapon sway when aiming down sights. While some express willingness to purchase cosmetics to support the developers, there is skepticism about ads and microtransactions, though none seem currently planned. Overall, the monetization feels unfinished and possibly intrusive.

    • “Honestly, add a few cosmetic in-game purchases and I will buy some for the sake of supporting these devs.”
    • “Published by Gaijin – always be wary but this game seems good for now, I don’t think microtransactions are planned!”
    • “This was a huge swing and a miss... kinda like Techtonica... just a cash grab.”
  • replayability
    4 mentions Positive Neutral Negative

    Users feel that the game currently lacks strong replayability but are hopeful that upcoming updates, such as dedicated servers, will enhance its longevity and overall enjoyment.

    • “Game is fantastic so far, can't wait for the dedicated server update. I think that will complete this game and give it good replay value for its longevity.”
    • “Replay value!”
    • “If you want a game with a lot of replay value, sadly I think right now this isn't it as much as I wanted it to be.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its heartfelt inspiration and touching background music, which deeply engages players and motivates further exploration.

    • “This discovery inspired a heartfelt project: I began planning a hideout for my son and me.”
    • “The background music is very emotional and makes you want to explore even more.”
  • character development
    1 mentions Positive Neutral Negative

    Users criticize the character development for its poor art direction and unattractive character design.

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23h Median play time
57h Average play time
6-80h Spent by most gamers
*Based on 23 analyzed playthroughs
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Frequently Asked Questions

Cubic Odyssey is a open world role playing game.

Cubic Odyssey is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 57 hours playing Cubic Odyssey.

Cubic Odyssey was released on May 14, 2025.

Cubic Odyssey was developed by Atypical Games.

Cubic Odyssey has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Cubic Odyssey is a single player game.

Similar games include Empyrion: Galactic Survival, Enshrouded, Nightingale, Voidtrain, Sunkenland and others.