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RuneScape: Dragonwilds

RuneScape: Dragonwilds Game Cover
82%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:grinding, optimization
82% User Score Based on 25,376 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxWindowsPlayStationNintendo Switch 2
RuneScape: Dragonwilds Game Cover

About RuneScape: Dragonwilds

RuneScape: Dragonwilds is a single player and multiplayer open world role playing game with a fantasy theme. It was developed by Jagex Ltd and was released on September 15, 2026. It received positive reviews from players.

Gather, build, skill and craft in this co-operative RuneScape survival adventure

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Games Like RuneScape: Dragonwilds

Looking for games like RuneScape: Dragonwilds? Here are top open world role playing recommendations with a fantasy focus, selected from player-similarity data — start with Enshrouded, Frozen Flame or Dawn of Defiance.

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Reviews

82%Audience ScoreBased on 25,376 reviews
gameplay956 positive mentions
grinding1.3k negative mentions

  • The game's graphics are praised for their beautiful, colorful, and stylized art that blends modern visuals with a nostalgic RuneScape aesthetic, creating an immersive open-world atmosphere.
  • The soundtrack and music receive high praise for being immersive, nostalgic, and well-integrated, with modern remixes of classic RuneScape tracks that enhance gameplay without overwhelming players.
  • The core gameplay loop combining survival, crafting, building, combat, and rune-based magic is engaging and rewarding, supported by flexible building mechanics, natural progression, and satisfying skill leveling.
  • The game suffers from significant performance and optimization issues, including high GPU usage, stuttering, crashes, lack of granular graphics settings, and distracting visual effects like excessive bloom and motion blur.
  • The quest system and story content are seen as underdeveloped, with many quests feeling bland, repetitive, lacking depth or proper guidance, which diminishes long-term engagement and narrative immersion.
  • Grinding can feel tedious and overly time-consuming, with some mechanics and survival elements adding frustration rather than enjoyment, and the handcrafted world design limiting replayability and endgame variety.
  • gameplay

    2,968 mentions Positive Neutral Negative
    32% positive mentions, 61% neutral mentions, 7% negative mentions

    Runescape: Dragonwilds offers a solid core gameplay loop blending survival, crafting, building, and combat mechanics inspired by Valheim and classic Runescape, with unique additions like rune-based magic enhancing gathering and combat. The building system is widely praised for its flexibility and intuitiveness, while combat is engaging but sometimes clunky and in need of refinement. However, frequent survival mechanics (hunger, thirst, stamina drain), random enemy raids, and technical issues occasionally disrupt pacing, making the current experience more grind-heavy and sometimes frustrating, though the game shows promising potential with ongoing updates.

    • “Dropping into Ashenfall, you progress through a satisfying gameplay loop of gathering, building, and following through the dragon slayer quest line.”
    • “The gameplay loop feels incredibly natural, making the familiar grind of leveling skills and building up a stash feel deeply rewarding.”
    • “Runescape: Dragonwilds impresses me with its engaging and refreshing gameplay loop. It combines survival mechanics, crafting, base building, exploration, and combat in a way that feels both rewarding and natural.”
    • “Many things and mechanics just don't make sense, are unpolished, or feel poorly thought out.”
    • “The combat mechanics are awful; blocking is slow and unresponsive, enemy animations are unclear, and dodging is worse, resulting in fighting the game more than the enemies.”
    • “The game is filled with mechanics whose sole purpose is to annoy players without adding to gameplay.”
  • story

    1,946 mentions Positive Neutral Negative
    18% positive mentions, 77% neutral mentions, 5% negative mentions

    The story in "Runescape: Dragonwilds" offers a nostalgic and charming experience tied to the Runescape universe, featuring a concise main questline about defeating a dragon and several side quests that encourage exploration and puzzle-solving. While the storyline and quests are generally engaging and well-paced, many users find the quest system lacking in depth, guidance, and variety, with some quests feeling tedious or underdeveloped. The game shines in atmosphere, lore, and the integration of survival mechanics but would benefit from expanded story content, improved quest tracking, and more intricate narratives to enhance long-term engagement.

    • “It's a lot longer than I expected, the quests are mostly hand made with some interesting lore or puzzles, the world is full of things to find, the combat is unexpectedly challenging at times which I appreciate.”
    • “The amount of freedom you have in this game is wonderful, the amount of creativity you can pour into it and the endless hours of exploration and lore-heavy quests just make it so addicting.”
    • “Dw offers a main quest line that advances you through the world but also many side quests that offer rewards for different weapons & equipment that personally I haven't touched on at all... with all the extra questing and collecting I could easily run 200 hours+ along with all the base building and creativity the game offers this game is more than worth its price tag right now, the road map to 1.0 is still incomplete as well as we await 1 more major update which adds the final tier of equipment and biome.”
    • “The quests are not very well done; a couple had an interesting idea or a couple funny moments but overall the quests were uninspiring and bland with few good rewards.”
    • “The quest system is terrible, just fetch quests with very random goals and random NPCs that talk way too much.”
    • “The story feels like a penny dreadful patched together with stale and cheesy punchlines.”
  • graphics

    1,712 mentions Positive Neutral Negative
    41% positive mentions, 54% neutral mentions, 5% negative mentions

    The game's graphics are generally praised for their beautiful, colorful, and stylized art style that successfully blends modern visuals with a nostalgic RuneScape aesthetic. However, many users report significant performance and optimization issues, including excessive bloom, blurriness, lack of granular graphics settings, and high GPU usage even on modest hardware, which sometimes lead to headaches or crashes. While the visuals are appealing and immersive for fans of the genre, the limited options for customization and technical shortcomings hinder the overall experience for some players.

    • “The graphics are beautiful and consistent, maintaining an old-timey feel that balances gameplay and visuals very well.”
    • “The challenging features give you plenty of reasons to keep playing and progressing, and the graphics and open-world atmosphere are absolutely breathtaking.”
    • “The graphics are charming, fitting the runescape aesthetic, not overly demanding on hardware while still offering incredible vistas with beautiful lighting across the world.”
    • “Ugly graphics, game runs horrible, needs AI slow upscaling, still uses high spikes in GPU power.”
    • “The visuals look completely terrible in this game, entirely unlike the trailers and screenshots, even with all the settings on max. It's honestly blatant false advertising.”
    • “The graphics make me nauseous and cause headaches because of the motion blur and bloom; the graphics are blurry and the settings are horrendous, lacking the accessibility to disable bloom and motion blur.”
  • grinding

    1,389 mentions Positive Neutral Negative
    2% positive mentions, 3% neutral mentions, 95% negative mentions

    Grinding in Runescape: Dragonwilds is a prominent and sometimes divisive aspect; while it delivers the classic Runescape grind that many fans enjoy, it can feel tedious and time-consuming, especially in solo play or early stages. The game effectively uses magic spells to alleviate some resource gathering tedium, making farming, woodcutting, and mining more engaging and less monotonous. However, certain systems like crafting, combat, and survival mechanics (such as hunger and thirst) have been criticized for adding unnecessary grind and frustration, though upcoming features like farming and ranged/magic skill trees promise to deepen progression and potentially balance the grind experience. Overall, the grinding is seen as satisfying by fans of the genre but may feel overwhelming or unrewarding for others due to pacing and content limitations in early access.

    • “Regular updates have been great, satisfying gameplay, and the survival aspects aren't as tedious to keep up with as most other survival-crafting games I've played; probably because the game keeps you engaged with all the skill leveling.”
    • “The magic system is really nice and means there's almost no grinding required and the little you do need to do is engaging, not a monotonous chore.”
    • “An awesome world, good combat mechanics, as well as an amazing base building system (best I've seen in a modern game) not too grindy and entertaining enough to keep everyone invested!”
    • “Some of the grinds can make you go crazy, like farming undead bones for making gear and having bones to your crossbow at the same time.”
    • “You're farming everything and you're gated by how limited the mob drops you turn into magic materials are, regardless of which style you actually want to use.”
    • “Farming is tedious, too many steps if you want to do it properly: dig up weeds, grab seeds, put on the single hotbar (a ctrl+ hotbar would've been nice), select seeds, drop one by one.”
  • optimization

    911 mentions Positive Neutral Negative
    15% positive mentions, 59% neutral mentions, 26% negative mentions

    The game's optimization is widely criticized, with many players experiencing poor and inconsistent performance, even on high-end PCs. Common issues include low framerates, frequent stuttering, crashes, and lack of granular graphics settings, often requiring DLSS or frame generation as band-aids rather than true optimization. While some improvements have been made since launch, the overall consensus is that the game remains poorly optimized, leading to a subpar experience until further patches address these problems.

    • “Performance has stayed solid across updates, even as major content and systems got added.”
    • “Dragonwilds has probably been the most well optimized and enjoyable experiences for an early access game for me personally.”
    • “Performance also has been almost flawless, been able to run it at a steady 144fps without stutters on high/epic settings with DLSS quality but there have been few small issues.”
    • “The optimization is dreadful, causing the actual game performance and client frame rates to choke down to a brutal, stuttering 20 fps even on high-end modern pc builds.”
    • “Might be the least optimized game I've ever played.”
    • “Performance is unplayable (above recommended specs get me ~30-40 fps raw on medium settings, ~50 fps on very low).”
  • music

    545 mentions Positive Neutral Negative
    42% positive mentions, 56% neutral mentions, 2% negative mentions

    The music in the game is widely praised for its beautiful, immersive, and nostalgic qualities, often featuring modern remixes of classic RuneScape tracks that enhance the atmosphere and evoke strong feelings of nostalgia. However, several users note that the soundtrack is limited in variety, can become repetitive, and sometimes suffers from bugs or poorly timed combat music transitions. Overall, the soundtrack is considered a standout feature but would benefit greatly from a broader selection of tracks and improved integration to better complement gameplay.

    • “The musical score is obviously taking notes from Valheim's thematically correct application, and Jagex delivers one of the most beautiful background soundtracks I've ever heard; it will definitely invoke memories when heard in the years to come.”
    • “The music is a huge plus - it's not bass booming in your ear, so you can listen and still talk over Discord, and the variations and signals the music gives to gameplay are incredible.”
    • “The sound design, the music, the little visual effects—they work together in this lovely symphony of “yes, this is what a good game should feel like.””
    • “The soundtrack is particularly clichéd and intrusive: action and ambient tracks fail to complement one another and cut each other off abruptly.”
    • “Additionally, you can't turn off the combat music without turning off all game music, so it's the same four notes for about 70 hours if you get a 100 hour play time, or you turn off the music entirely.”
    • “If I have to be critical, I'd say it desperately needs a wider soundtrack; there's only, like, five songs in the game right now: ambient music 1, ambient music 2, fighting music 1, fighting music 2, and about to be attacked by dragon.”
  • stability

    370 mentions Positive Neutral Negative
    16% positive mentions, 1% neutral mentions, 83% negative mentions

    Stability in the game is mixed, with many users reporting frequent bugs, freezes, crashes, and glitches affecting combat, UI, and multiplayer. While some praise the game's smooth performance and fun mechanics on mid-to-high-end PCs, the consensus is that significant technical issues remain, especially given its 1.0 release status—many consider it more fitting for early access. Players note ongoing optimization problems and clunky controls, though updates and community feedback suggest improvements are in progress.

    • “I've had almost zero performance issues, runs great, content is amazing, and they have a ton of updates with tons of new content coming. I'm excited to keep coming back to this game every few months when they release new content and I think they are listening to the community.”
    • “For one, I've never really played an early access game that was this bug free and polished.”
    • “Played for almost 13 hours straight, still going lol. Game is fantastic and hasn't crashed for me once. Even had 2 of my friends with me who also have not crashed. I don't have a monster of a PC just a 3070 super and an older i7. I don't know what everyone else is talking about, game runs great and has a ton of content for an alpha. 11/10 would recommend. Plus Jagex actually listens to players so I see this getting nothing but better in the coming updates.”
    • “The problem is that whenever the game autosaves, it freezes for a second or two, followed by another second or two of dropped frames and inputs.”
    • “The 31 hours are all spent troubleshooting and testing fixes to the hard crashes I get every time I try to open the game.”
    • “After the agility update today though, my game freezes every time I finish an agility course.”
  • monetization

    132 mentions Positive Neutral Negative
    3% positive mentions, 14% neutral mentions, 83% negative mentions

    The monetization of this game is widely criticized as a blatant, premature cash grab exploiting the Runescape brand, with many feeling it offers minimal content for its $30 price and lacks meaningful updates. While notably absent of microtransactions, concerns remain about data collection for advertising and potential future monetization. Some players acknowledge the game's potential but deem its current state and marketing approach as shallow and opportunistic.

    • “No microtransactions and I hope it stays like that!”
    • “Surprisingly, for a Jagex game made after 2015, it doesn't have any microtransactions.”
    • “Monetization: 10/10 - the game is currently $30 which I feel is a great price point.”
    • “Unfortunately, just another barebones survival craft cash grab, nothing new or innovative.”
    • “I appreciate people do love this game but to me it was a cash grab that doesn't respect your time.”
    • “This game is not worth $30 and I wouldn't recommend anyone plays it; it feels like an empty cash grab.”
  • humor

    124 mentions Positive Neutral Negative
    97% positive mentions, 1% neutral mentions, 2% negative mentions

    The humor in the game is often described as charmingly cheeky and Monty Python-esque, closely mirroring the iconic wit and quirky style of classic RuneScape, which fans appreciate. Players find the dialogue, NPCs, and certain gameplay quirks amusing, creating many funny and memorable moments despite some narrative and quest shortcomings. However, some humor feels scattered or overly reliant on meta jokes and technical oddities, making it occasionally funny but sometimes frustrating or repetitive.

    • “The humor of the game is pretty hilarious, it is a Monty Python-esque kind of humor, just like RuneScape, and it made me laugh a few times.”
    • “Fun progression, sidequests have the iconic RuneScape humor, couldn't ask for much else.”
    • “For anyone that's played OSRS or RS3, this is a wonderfully fresh new take on the world of Gielinor and the encroaching dangers that the DragonWilds team has crafted into an at times stressful but hilariously fun adventure.”
    • “Content is so slow to be released it is not funny.”
    • “Only complaint I have is they need to redo the collision mapping in the game. I've gotten stuck in terrain while fighting so many times it's not funny and have had trouble getting on top of an ore node just trying to mine it efficiently.”
    • “This game is honestly so addicting it's not funny.”
  • atmosphere

    117 mentions Positive Neutral Negative
    56% positive mentions, 41% neutral mentions, 3% negative mentions

    The atmosphere in RuneScape: Dragonwilds is widely praised for its immersive, vibrant world enriched by detailed environments, dynamic weather, and evocative music, effectively capturing both nostalgic RuneScape charm and fresh, cozy survival vibes. While some note minor issues with certain visuals or gameplay elements affecting immersion, the overall consensus highlights the game’s strong worldbuilding, atmospheric lighting, and engaging audio that deepen the sense of adventure and keep players invested. Comparisons to games like Valheim emphasize its unique atmosphere—less gloomy but richly crafted and inviting for exploration.

    • “The environments are packed with detail, the lighting creates an incredible atmosphere, and the soundtrack perfectly captures that feeling of adventure.”
    • “From the moment you step into the world, you can feel the care and passion poured into every detail—the atmosphere, the progression, and the sense of adventure all come together beautifully.”
    • “The world of Dragonwilds is huge, alive, and super atmospheric.”
    • “The dungeons are better than in Valheim, even though they unfortunately look very generic and have no atmosphere and zero replayability.”
    • “Not on Valheim level though, as it lacks atmosphere.”
    • “The game’s atmosphere does not feel like Runescape at all, except for the rune mechanics.”
  • replayability

    78 mentions Positive Neutral Negative
    14% positive mentions, 72% neutral mentions, 14% negative mentions

    Replayability opinions are mixed, with praise for varied gear, endgame bosses, and multiplayer features providing some lasting appeal, but criticism focuses on the static, handcrafted world, limited content, linear progression, and lack of procedural generation or meaningful replay incentives. Many players find the game offers limited entertainment beyond the first playthrough and urge for more content, randomized elements, and replayable modes to boost longevity. Comparisons to games like Valheim and Enshrouded highlight the current game’s shortfall in providing a deep, dynamic experience that encourages repeated play.

    • “Tons of cool repeatable content that can be tackled however the player wants, a huge variety of cool gear that progresses through the areas in a very linear but satisfying route to the end game, 4 huge bosses that each have their own gauntlets to accomplish before challenging them, a metric ton of end game replayability, and best of all - online/cross-platform multiplayer as well as dedicated servers.”
    • “Since then some play together still and the level of replayability is quite high in Dragonwilds that we find ourselves maxing out all the game has to offer.”
    • “Lots of replayability when the hard mode came out, started a new character.”
    • “They tried to copy Valheim and failed. It says open world but it's just a linear world and was very short with only about 30 hours to complete the main story. For $30 it should have had well over 100 hours of gameplay if this was actually a real open world game. It needs a transmogrification system to change your appearance. It's not procedurally generated, a huge mistake and will be its ultimate downfall. It has only enough entertainment for one playthrough, so 0% replay value. I would give it 1/5 mainly because it offers no replay value whatsoever once you complete it.”
    • “The use of such a small, handcrafted world ruins any deep and engaging survival aspects, kills replayability, severely limits the number of viable players in the world, provides very little space for multiple bases required for the PvPve servers the devs are considering, and combined with very few quests, it's really just a weak RPG with a watery story, poorly implemented survival crafting systems, and animation locks.”
    • “There is not nearly enough content to justify that price and its replayability is about 3/10.”
  • emotional

    51 mentions Positive Neutral Negative
    98% positive mentions, 2% neutral mentions, 0% negative mentions

    Players have mixed emotional responses to Runescape: Dragonwilds, with some praising its nostalgic, wholesome, and heartfelt moments that evoke joy and genuine fear, while others feel disappointed due to repetitive content, frustrating mechanics, and lack of emotional investment in the world. The game's poignant writing and lore stand out for many, yet technical issues and limited enemy variety dampen overall engagement. Emotional highs occur during well-crafted quests, but the experience is tempered by inconsistencies and a sense of incompleteness.

    • “Runescape Dragonwilds is a modern take on the same Runescape formula, with its humor and wit, while being able to still be serious, difficult, tragic and heartfelt at times.”
    • “This game made me feel something again that has been lost in gaming over the years.”
    • “Where the game really shines is its writing—especially the quest 'heartstrings.' It’s short, simple (just reading a few tablets), but it hit me emotionally in a way I wasn’t expecting.”
  • character development

    17 mentions Positive Neutral Negative
    24% positive mentions, 58% neutral mentions, 18% negative mentions

    Character development in the game receives mixed feedback: while skill progression and meaningful activities contribute positively, many users feel there is a lack of depth and player choice in character growth. Character design is praised for its bright, colorful, and distinctive style, though some criticize specific elements, especially the female characters, as feeling off or underdeveloped. Overall, the visual appeal is strong and complements the gameplay, but character development could be expanded for greater engagement.

    • “Activities such as mining and woodcutting contribute to character development rather than existing purely as repetitive chores.”
    • “The skill progression and character development from Runescape is something I've always wanted to see in a survival open world game.”
    • “This game is so awesome... the combat is just so satisfying, and the character development is so cool.”
    • “No character development at all.”
    • “With all early access games, a huge issue is the lack of content, but even if you somehow get past that, the lack of player choice in matters of character development and skill points is a real drag.”
    • “Character design: lastly, the character design feels completely off.”
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Play Times

20h Median play time
51h Average play time
9-40h Spent by most gamers
*Based on 272 analyzed playthroughs
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Frequently Asked Questions

RuneScape: Dragonwilds is a open world role playing game with fantasy theme. Common tags for RuneScape: Dragonwilds include dragons, magic, exploration, crafting, third person and others.

RuneScape: Dragonwilds is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 51 hours playing RuneScape: Dragonwilds.

RuneScape: Dragonwilds was released on September 15, 2026.

RuneScape: Dragonwilds was developed by Jagex Ltd.

RuneScape: Dragonwilds has received positive reviews from players. Most players liked RuneScape: Dragonwilds for its gameplay but disliked it for its grinding.

RuneScape: Dragonwilds is a single player game with multiplayer and local co-op support.

Similar games include Enshrouded, Frozen Flame, Dawn of Defiance, Windrose, Voyagers of Nera and others.