- August 15, 2024
- Traega Entertainment
- 14h median play time
Dawn of Defiance
Platforms
About
"Dawn of Defiance" is a survival action-adventure game set in a mythical world, where you must explore ruins, endure natural challenges, and defeat corrupted heroes to prove your worth and uncover an elusive plot against the Gods. Gather resources, craft items, arm yourself, and level up to survive and unlock the greater trials that lie ahead. The game features heightened movement abilities and impressive graphics to enhance your gameplay experience.
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- Beautiful graphics and immersive environment
- Engaging building and crafting mechanics
- Fun combat system with unique abilities
- World feels empty with limited enemy variety
- Quests can be tedious and repetitive
- Lack of character customization and progression depth
story
418 mentions Positive Neutral NegativeThe game's story is currently perceived as underdeveloped and lacking depth, with many players describing it as a basic progression line rather than a compelling narrative. While there are quests that provide some direction, they often feel like tedious fetch tasks with minimal rewards, leading to a sense of emptiness in the overall experience. Players express hope for future updates to enhance the storytelling and quest design, particularly drawing on the rich potential of Greek mythology.
“I appreciate the developers' ambition to weave a compelling mythic plot into the game; a survival-craft game was a surprise!”
“The story and quest elements were compelling, and it felt satisfying working as a team to take down foes.”
“I'm excited to keep exploring, building, and discovering the story.”
“The story is not very fleshed out and you don't really know what you are doing there or why; you get objectives but no real 'drive' to get them done, as the story is not clear.”
“Story: pretty much non-existent in its current stage; every time you load your game, the one NPC you purchase and sell things to repeats his lines about just arriving on the main isle.”
“There is little to no story, or at least not one that leaves an impact.”