- May 6, 2022
- Elion Games
Everblade
54%Game Brain Score
grinding, gameplay
65% User Score 34 reviews
Platforms
About
Avenge a crumbling world in this varied platformer. Jump, fight, climb, and fly through worlds full of hazards and puzzles. Discover hidden treasures and develop new skills and devastating attacks to aid in your fight against the hordes of evil. Will you succeed and restore order to the world?











Audience ScoreBased on 34 reviews
grinding8 negative mentions
- Everblade features a diverse range of levels with unique mechanics and themes, keeping gameplay fresh and engaging.
- The game excels in exploration, with numerous hidden secrets and breakable walls that reward players for thorough exploration.
- Combat is straightforward yet enjoyable, with unique boss fights that require learning patterns and strategies to succeed.
- The controls are poorly designed, with no option to rebind keys, making gameplay feel awkward and frustrating.
- Visual cues can be misleading, leading to confusion about mechanics and interactions within the game environment.
- The difficulty curve is uneven, with early levels feeling trivial and later levels becoming frustratingly challenging without proper skill distribution.
grinding
10 mentions Positive Neutral NegativePlayers find the grinding aspect of Everblade to be a mixed experience; while early combat can feel tedious, especially for those who prefer a cautious approach, the game introduces mechanics that enhance gameplay later on, making backtracking more enjoyable. However, some bosses, particularly in the mountain level, are criticized for their tedious execution, detracting from the overall experience.
“You'll need a second life for grinding.”
“I really wanted to like this, but instead found it tedious and awkward.”
“This does mean combat can feel tedious early on if you like to play it safe, but it picks up in the back half once you get more utility between decreased cooldown on dagger regeneration and elemental daggers which let you freeze most enemy types or leave behind fiery damage areas.”
“The only boss I didn't like was the one in the mountain level, which was a neat concept for a sort of 'summoner' fight, but the execution was a bit tedious.”