- October 2, 2022
- RoneVine
- 5h median play time
Estencel
Platforms
About
Slash your way through Estencel! Traverse across a corrupted, maze like city fighting horrors. Customize and arm yourself into the ultimate monster killing assassin in this fast paced horror/fantasy Action RPG. Solve the mysteries of this world before they swallow you whole.











- The gameplay is fun, fast, and responsive, with a variety of main and secondary weapons that enhance combat.
- The visual style is appealing, featuring unique character designs, impressive lighting, and intriguing animations.
- The game offers a lot of content for a solo-developed title, with interesting enemy designs and a rewarding exploration experience.
- The map layout is confusing and unclear, making it easy to get lost and leading to frustrating navigation.
- Combat can feel punishing, with some enemies having overly aggressive attack patterns and difficult-to-dodge moves.
- The game suffers from performance issues and can be too dark in many areas, making it hard to see and enjoy the environment.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is characterized by its fun, fast, and responsive mechanics, offering a diverse range of main and secondary weapons that enhance combat variety. While some players find the combat simplistic, the game grows on you with its challenging gameplay and intriguing atmosphere, drawing clear inspiration from titles like Bloodborne. Overall, the combination of addictive gameplay loops and unique mechanics contributes to a satisfying experience, especially for fans of the soulslike genre.
“To begin with, the gameplay is fun, fast, responsive, and very varied thanks to the high amount of main and secondary weapons.”
“The atmosphere is intriguing and the gameplay is somehow just so addicting for me.”
“Gameplay: the combat is a little more simplistic than I hoped, but it's sufficient.”
“Mechanically, it is kind of rough, but this game really grows on you as you keep playing.”
“The influence of Bloodborne is right front and center from the atmosphere, enemy/level design, gameplay, and more.”