- February 10, 2009
- Basilisk Games
- 31h median play time
Eschalon: Book I
Platforms
About
"Eschalon: Book I" is an old-school, turn-based RPG set in a tile-built game world. The outcome of every action is statistically determined, emphasizing strategy in combat and exploration. Discover numerous creatures and items in this immersive, classically inspired game, where each playthrough offers a unique experience.
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- Eschalon: Book I offers a nostalgic experience reminiscent of classic RPGs, with engaging character building and exploration.
- The game features a solid turn-based combat system that allows for strategic planning and character customization.
- Despite its dated graphics, the game has a charming atmosphere, with a decent soundtrack and a variety of quests to keep players engaged.
- The interface is clunky and lacks modern scaling options, making it feel outdated and cumbersome.
- Combat can become tedious and repetitive, with a reliance on grinding and a slow pace that may frustrate players.
- The writing and overall story can feel amateurish, detracting from the immersive experience that many players seek in RPGs.
story
104 mentions Positive Neutral NegativeThe game's story is generally described as simple and somewhat generic, yet it maintains a decent level of engagement through well-written quests and exploration opportunities. While some players appreciate the classic RPG feel and the intriguing elements woven into the narrative, others find it lacking depth and originality. Overall, the story serves as a solid backdrop for gameplay, with a mix of main and side quests that can keep players occupied for 20 to 40 hours.
“The story and writing are good; it has its own unique charm that I find really appealing.”
“The game has a great story and even better writing.”
“The story is simple but effective, and you consistently feel there is a purpose to your actions, propelling you on to the next area or quest.”
“However, the main plot remains elusive, and the sparse number of NPCs makes the world feel empty and less engaging.”
“The story here is a by-the-numbers quest by quest deal until you reach the big bad type, so there's nothing to write home about there.”
“The story is cliche; save the world by finding the macguffins and slaying the big bad.”