- July 14, 2015
- Orphic Software
- 33h median play time
AntharioN
Platforms
About
"AntharioN is a single-player historical role playing game set in a sprawling, open-world continent with turn-based combat. Create a party of four from seven races, nine classes, and 15 skills, and experience an epic storyline with ultimate freedom and customization. With exceptional music and a vast world to explore, AntharioN offers outstanding gameplay."
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- Offers a nostalgic old-school RPG experience reminiscent of classic titles like Ultima and Baldur's Gate.
- Features a deep character creation system with a variety of races and talents, allowing for diverse party compositions.
- The game encourages exploration with a large open world and numerous hidden secrets, providing a sense of adventure.
- The user interface is clunky and lacks essential features like key rebinding and a scrollable minimap, making navigation frustrating.
- Combat can feel repetitive and simplistic, with a heavy reliance on RNG leading to frustrating encounters.
- The story and quests are often generic and lack depth, with many fetch quests that can become tedious over time.
story
75 mentions Positive Neutral NegativeThe story in "Antharion" is generally perceived as weak and generic, relying heavily on tired RPG tropes such as starting as prisoners and facing a vague evil. Many players find the quests dull, often consisting of typical fetch and kill tasks, and the dialogue fails to engage, leading to a lack of motivation to follow the plot. While the game offers a plethora of quests and exploration opportunities, the narrative itself is considered lightweight and uninspired, making it less appealing for those seeking a compelling story.
“The story feels like a fairly generic D&D story, but that is okay by me.”
“The storyline is light, but enough to set a tone.”
“I'm several hours in and I've barely touched anything related to the main story because the other quests and exploration is simply fun.”
“The story is very lightweight and even in the first moments relies on a lot of tired concepts - your party are prisoners, there is a kingdom at peace until your village is attacked, there is a vague evil besetting the land, and so on.”
“Overall though, there is barely any plot or story, and what there is is very pulpy and light-hearted, but this is really not the sort of game you play for dialogue and character interaction.”
“The story itself is pretty weak and thin; don't expect some phenomenal plot with twists or good writing.”