- February 29, 2016
- Balcony Softworks
- 28h median play time
Balrum
Platforms
About
Balrum is a single-player, open-world RPG set in a vibrant fantasy world with turn-based combat and deep crafting mechanics. Venture through a vast open world, complete numerous side quests, and craft custom items. Your trusty animal companion adds depth to the strategic combat, as you fight to uncover an intriguing story in this old-school RPG.
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- Balrum offers a nostalgic feel reminiscent of classic RPGs like Ultima and Eschalon, with a rich world to explore and a variety of quests.
- The crafting and building systems are extensive, allowing players to create their own home, farm, and potions, adding depth to the gameplay.
- The game features a unique survival mechanic where players must manage hunger and thirst, enhancing the immersion and challenge.
- The combat system can feel clunky and unbalanced, particularly for mages, making it frustrating for players who choose that class.
- The user interface is cumbersome, making inventory management and crafting tedious, which detracts from the overall experience.
- Progression is slow, with experience points primarily gained from quests rather than combat, leading to a grindy feel that may not appeal to all players.
story
214 mentions Positive Neutral NegativeThe story in the game is generally described as engaging but basic, revolving around a hero's quest to save loved ones and explore a handcrafted world filled with lore. While some players appreciate the intriguing narrative and character depth, others criticize the writing quality and the prevalence of fetch quests that detract from the overall experience. The game features a mix of main and side quests, with exploration and environmental storytelling playing significant roles, though many feel the quest structure lacks depth and variety.
“The story is gripping and the gameplay only slightly linear, but imperceptibly so.”
“The story is nice and there is quite a lot of reading, which is expected from an RPG game.”
“The story is solid, though not something that will blow your mind.”
“The story is so painfully generic that it could be considered satirical, if the breathlessly amateurish writing didn't give away that the author thought he was telling a really cool story.”
“The quests are mostly just fetch quests and kill quests, so there's no branching narrative to roleplay as.”
“The story is nothing to write home about, and the developers not being native English speakers shows in the writing.”