- November 8, 2021
- David Elliot
- 5h median play time
Epiphany City
Platforms
About
EPIPHANY CITY is a cute & clever puzzle-adventure where you turn paintings into real life objects to manipulate the world in clever and imaginative ways. Follow Lily Parks, a girl who's given up on the world, as she outwits the worlds most powerful superhero and inherits his powers, leaving it up to her to save the world. Features: Unique picture frame mechanics that emphasize thinking…
- Charming art style and engaging music that enhances the overall experience.
- Clever puzzles that encourage outside-the-box thinking, providing satisfying 'aha!' moments.
- Heartfelt story with relatable characters that resonates emotionally, making for a memorable experience.
- The game is quite short, with some players feeling it lacks depth and replayability.
- Certain puzzles can be obtuse or frustrating, leading to moments of confusion and potential soft locks.
- The introduction is lengthy and may deter players, with some mechanics introduced late in the game feeling jarring.
story
139 mentions Positive Neutral NegativeThe game's story is a blend of emotional depth and whimsical charm, focusing on the protagonist Lily's journey through personal struggles and growth, often resonating with players who have faced similar challenges. While some found the narrative predictable or overly simplistic, many appreciated its creativity and the heartfelt moments it delivered, despite occasional tonal inconsistencies and a rushed conclusion. Overall, the story is engaging and well-integrated with the gameplay, though it may not appeal to everyone due to its sometimes cheesy execution and heavy themes.
“The story is unique and interesting as well.”
“I enjoyed the story, and I think anyone who has ever gone through a hard time will resonate with it.”
“The art speaks for itself, and the story is well-paced with a pretty surprising and satisfying conclusion.”
“The story is cliche and makes light of some pretty serious topics.”
“The characters are insufferable, really unlikable, and the story feels like it's trying to beat you and the main character down from the start and constantly throughout, despite the saccharine aesthetics and tone generally.”
“The story from the intro, Lily trying to raise money for her mother's surgery, would have made for a much better story for the actual game than the 'trying to prove yourself to the asshole hero' story that we got.”