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Contrast

Contrast is an intriguing and enjoyable title with a host of good gameplay ideas, fantastic visuals, beautiful music and an interesting and heartfelt story that succeeds in spite of its occasional technical problems and short length.
Contrast Game Cover
74%Game Brain Score
story, gameplay
stability, replayability
90% User Score Based on 3,141 reviews
Critic Score 59%Based on 16 reviews

Platforms

Playstation 3Xbox 360Playstation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudXbox One
Contrast Game Cover

About

Contrast is a single player arcade platformer game with a fantasy theme. It was developed by Compulsion Games and was released on November 15, 2013. It received neutral reviews from critics and positive reviews from players.

CONTRAST is a puzzle/platform game where you can move between a fantastic 3D world and a mysterious shadowy universe in 2D in the blink of an eye. Delve into a dreamlike and surreal 1920s world, inspired by the performance art world of vaudeville and film noir, and cradled by a smooth and sultry jazz ambiance.

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90%
Audience ScoreBased on 3,141 reviews
story1.1k positive mentions
stability184 negative mentions

  • Unique and inventive gameplay mechanic of shifting between 3D and 2D shadow worlds to solve puzzles
  • Beautiful and atmospheric art style with a strong 1920s noir aesthetic
  • Engaging and emotionally resonant story complemented by excellent voice acting and a jazzy soundtrack
  • Short game length with limited replay value
  • Controls and camera can be clunky, imprecise, and frustrating at times, especially in shadow platforming sections
  • Occasional bugs, glitches, and awkward puzzle implementations that disrupt the experience
  • story
    2,544 mentions Positive Neutral Negative

    Contrast features a short but emotionally engaging story centered on a young girl named Didi and her imaginary friend Dawn, exploring themes of family struggles and redemption within a 1920s noir-inspired setting. While the narrative is effectively conveyed through shadow play, voice acting, and collectibles that deepen the plot, many find it somewhat simplistic, occasionally rushed, and lacking full closure. Nonetheless, the story's heartfelt moments, unique telling style, and integration with the game's shadow-based mechanics contribute significantly to its atmospheric charm and player immersion.

    • “The story follows Little Didi and her imaginary friend Dawn through some surprisingly emotional family themes, told with real heart and great voice acting.”
    • “Set in a dreamlike 1920s-inspired world, the game tells a touching story through the eyes of a young girl and her mysterious, acrobatic companion.”
    • “Contrast tells the story of Didi, her shadow-shifting friend Dawn, and their quest to get Mom and Dad back together again.”
    • “The story is pretty weak, and the dialogue is a little overly cheesy even as an homage to film noir.”
    • “Also, I do not think that the plot really would hold up to much scrutiny, which is too bad, because the premise is intriguing, but they just did not spend the time to make the writing work.”
    • “The true tragedy of the narrative is revealed at the end when the story trips on its own feet, breaks its neck a few inches from the finish line, and has its skull split open by a rock thrown from the bleachers to put it out of its misery.”
  • gameplay
    1,573 mentions Positive Neutral Negative

    Contrast features a unique and intriguing core gameplay mechanic that allows players to shift between a 3D world and a 2D shadow realm to solve puzzles, which is praised for its originality and integration with the narrative and atmosphere. However, the gameplay is often noted as clunky, with awkward controls, occasional glitches, and underutilization of its mechanics, leading to some frustration during platforming and puzzle sections. Despite these issues, the gameplay is generally regarded as a charming and enjoyable experience, especially when combined with the game's strong art direction, music, and story, though it is relatively short and could benefit from further polish and extended content.

    • “The shadow-shifting mechanic — jumping between 3D and 2D by merging with shadows on the wall — is a clever and creative idea that feels fresh, and the jazz-infused soundtrack is absolutely stunning.”
    • “Contrast is a charming and atmospheric puzzle-platformer that blends noir aesthetics with a unique shadow-shifting mechanic.”
    • “The gameplay mechanics are novel, allowing players to manipulate light and shadows to navigate through the game's many puzzles and challenges.”
    • “The gameplay can be frustrating at times, as switching between 3D to 2D platforming can be clunky and hit-or-miss.”
    • “The shadow mechanics are often inconsistent and clunky, causing many frustrations as they randomly kick you out of the shadow realm or introduce confusing mechanics used only once or twice.”
    • “The controls and implementation of game mechanics can feel awkward and unpolished, with glitches and buggy physics that detract from the overall experience.”
  • music
    1,125 mentions Positive Neutral Negative

    The music in the game is widely praised for its stunning, jazz-infused soundtrack that perfectly complements the 1920s noir atmosphere, enriching the setting with emotional depth and a unique cabaret vibe. Many reviewers highlight the soundtrack, especially vocal performances by Laura Ellis, as a standout element that often outshines other aspects, making the music worth experiencing even outside the game. While some note a lack of continuous background music during gameplay, overall the soundtrack is considered a core strength and a key part of the game's immersive and memorable experience.

    • “The jazz-infused soundtrack absolutely stunningly complements the mood and atmosphere, enhancing the sense of time and place without overwhelming the scenes.”
    • “The soundtrack is phenomenal, featuring beautiful jazz tracks and sultry vocals that create a unique film noir ambiance, making the music one of the best aspects of the game.”
    • “The music perfectly captures the 1920s cabaret jazz style with original tracks performed by a talented female vocalist, enriching the immersive noir experience and emotional depth of the story.”
    • “The story is gross, the gameplay is very buggy, soundtrack is awful, the artstyle is repulsive.”
    • “The soundtrack has 2-3 songs and tons of simple, repetitive music that really doesn't help.”
    • “Even the music doesn’t help, as it is barely even present while you are exploring or solving puzzles.”
  • graphics
    832 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique and striking 1920s noir-inspired art style, with many highlighting the beautiful, atmospheric visuals and creative use of light and shadow as integral to the experience. While the technical quality and animations show their age and some players note occasional glitches and clunky controls, the overall aesthetic—often compared to Tim Burton and early Bioshock titles—remains charming, evocative, and timeless. Coupled with a fitting jazz soundtrack, the visuals effectively immerse players in a surreal, dreamlike world, making the graphics a strong highlight despite minor shortcomings.

    • “The graphics are brilliant and full of rich detail, helped a lot by the lighting engine which is as much of a gameplay mechanic as it is part of the game engine.”
    • “Contrast has top quality visuals both in its 3D and 2D worlds.”
    • “The art style is simply amazing and I really liked the story - it blended the surreal world of the game with the everyday life of a family.”
    • “The story is gross, the gameplay is very buggy, soundtrack is awful, the artstyle is repulsive.”
    • “It is a game certainly of that time, graphically speaking, and a game which bears some expected signs of indie-ness, but there's a rock solid aesthetic vision which shines through in the marriage of lighting, level design, music and vocal performance.”
    • “The graphics aren't the greatest, but the artistic merit behind everything is entrancing, and if you pay careful attention there may be more to the story than what has been revealed.”
  • atmosphere
    435 mentions Positive Neutral Negative

    The atmosphere of Contrast is widely praised for its rich, immersive portrayal of a 1920s noir-inspired world, combining stylish visual design, jazzy music, and moody, dreamlike settings that deeply enhance the storytelling experience. Despite some critiques of clunky controls and occasional technical issues, the game's ambience—marked by its unique shadow mechanics, soundtrack, and evocative art style—is considered its standout and most captivating feature. This atmospheric strength makes it especially appealing for players who appreciate narrative-driven, artistic indie games with a strong sense of identity.

    • “Contrast is an atmospheric puzzle-platform game that wears its artistic ambitions proudly, presenting a world where visual style, metaphor, and mechanics are tightly interwoven.”
    • “The strongest point of this game is its ambience with noir-style artwork and colour palette further enhanced by atmospheric music.”
    • “The atmosphere, world building, and overarching plot of this game are fantastic.”
    • “Many times while moving in the shadows I was pushed out with no reason, like when passing over a semi-column in the lab; in many sections you can catch Didi in a T-pose, and even Dawn's position when using the umbrella is clearly a T-pose with an umbrella, and that really ruined the atmosphere.”
    • “No swaying and sliding of chairs, no sloshing of alcohol, no strange poltergeist-esque atmosphere replete with drinks trays floating around the room; bartenders shaking tumblers and pouring them out, no cats in alleyways knocking over trashcans and yowling, certain conversations that dim and fall as you wander the room - there is nothing - and that is where this game really falls flat on its face.”
    • “It's a shame, I really like the idea and the storyline and the atmosphere, but the game mechanics are freaking horrible.”
  • stability
    189 mentions Positive Neutral Negative

    The game "Contrast" is frequently described as buggy and glitch-prone, with issues such as awkward controls, collision problems, and occasional game-breaking glitches that can require restarts. While these stability problems sometimes cause frustration and disrupt gameplay, most players find them minor enough not to ruin the overall experience, praising its unique mechanics and atmosphere despite the technical flaws.

    • “The only thing that was interesting was Act 1; the puzzles were quite nice and they were not buggy at all.”
    • “Very fun game that runs great on a 4770k @4.4GHz with a GTX 1080 at 1440p 60fps.”
    • “I love the switching between 'two worlds'; the story is great, no glitches at all.”
    • “Several game-breaking glitches required a complete restart, and glitchy game mechanics made me give up.”
    • “The collision of the shadow ability is buggy as hell; more often than not, you get pushed out on corners you shouldn't, jumping feels not good at all, and the experience becomes frustrating early on.”
    • “The platforming was often really frustrating, and the game was fairly buggy, which hampered the overall enjoyment.”
  • emotional
    116 mentions Positive Neutral Negative

    Contrast delivers a heartfelt and emotionally resonant story centered on a young girl and her imaginary friend navigating family struggles, enhanced by superb voice acting and a jazzy, atmospheric soundtrack. While some find the narrative occasionally underdeveloped or lacking depth in characters, the game’s mature themes of escapism, denial, and emotional coping create a touching and immersive experience. Its unique shadow-based gameplay and noir-inspired aesthetic further enrich the emotionally engaging and bittersweet journey, leaving a lasting impression despite some pacing and technical issues.

    • “The story follows little Didi and her imaginary friend Dawn through some surprisingly emotional family themes, told with real heart and great voice acting.”
    • “Dawn’s role as an imaginary friend allows the game to explore ideas of escapism, denial, and emotional coping without spelling them out directly.”
    • “The voice acting is top notch, as the entire cast including Didi, her parents and Vincenzo take advantage of some amazing voice work that truly helps sell the story and the emotional road it takes once you get to know Didi better.”
  • replayability
    64 mentions Positive Neutral Negative

    The game offers a short, stylistic experience with limited replayability, primarily appealing to those interested in collecting all achievements or collectibles. Most players find little incentive to revisit after completion due to its brief playtime, lack of alternative paths, and minimal additional content. While the atmosphere and story are praised, the overall replay value is generally considered low to non-existent.

    • “It has awesome replayability, an awesome story, awesome mechanics, and the collectibles are hard to find and pretty rewarding to get entirely.”
    • “To conclude, great game, worth the money I paid, and I plan to play it again to collect all of the collectibles, so replay value is moderate.”
    • “With no extra difficulty or challenge, with all collectibles lying out in plain sight of the linear path, the replay value relies on just one thing: the really compelling atmosphere, characters, and the excellent voice acting.”
    • “Replayability is non-existent; you can get nearly all the collectibles in even less time than it took me to complete the game.”
    • “Once completed there is no replay value.”
    • “Contrast is a short game; even if you fully explore the levels looking for every collectible bit, that won't last you more than a couple of hours with very little replay value.”
  • character development
    30 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback: while the unique and stylish character designs are widely praised for complementing the atmosphere and art direction, the narrative and character growth are often described as simplistic, underdeveloped, or inconsistent. Many reviewers appreciate the visual and audio portrayal of characters but desire deeper, more complex development and a richer storyline.

    • “The character development was choppy at times but each character was unique in their own personalities.”
    • “The voice acting is above-average, especially for Didi, and the character design allows you to quickly relate to the main family.”
    • “And furthermore she has the least character development; I still had zero idea who she exactly was after finishing the game.”
    • “I would have liked to see more complex routes, more character development, and a deeper plot line.”
    • “The story is kind of simplistic. Character development is weird, like that one scene where a character changes their mind by 180°. You get hints of a backstory through collectibles, but they don't reveal any coherent whole.”
  • humor
    27 mentions Positive Neutral Negative

    The game's humor is characterized by quirky, lighthearted moments and clever twists, often blending funny subplots and amusing scenarios like shadow puppetry and playful interactions. While the story is straightforward and sometimes simple, comedic elements such as clever dialogue, hidden jokes, and charming character antics add charm and levity. Overall, the humor complements the innovative gameplay and artistic atmosphere, making the experience both entertaining and memorable.

    • “It's a bit hilarious how the game tries to immerse you in an urgent scenario to help a little girl, but encourages you to run off to pick up shiny collectible items. After certain cutscenes trigger, you can't go back to explore the map, so you're incentivized to explore everything just in case, which often turns out to be a waste of time—especially since I was able to get to that part of the map only with a movement bug and would have gotten there anyway by triggering the cutscene and solving puzzles normally.”
    • “The humoristic elements such as hidden mature jokes really made me happy and sometimes I even laughed out loud.”
    • “This game is simply amazing: the visuals are breathtaking, the music is mesmerizing, and the humor is hilarious (the part where you play the role of the princess made me laugh quite a lot).”
  • grinding
    26 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and slow, with many puzzles and platforming sections feeling more like trial-and-error or filler than engaging challenges. While some appreciate the novel shadow-warping mechanic, its execution and occasional technical issues exacerbate frustration, making progression feel repetitive and sometimes exhausting. Overall, grinding detracts from the experience, with players often needing patience to push through less enjoyable, drawn-out segments.

    • “You'll need a second life for grinding.”
    • “Solving puzzles is more tedious than it is mind boggling, and the ending was disappointing for a great story they built up to.”
    • “The game explains almost nothing and fails to do it through the level design, leading to a lot of hair-pulling moments and can be very tedious.”
    • “Further, the puzzles are more tedious than challenging, such that, while you can enjoy the ingenuity of the shadow-running, the tasks you are given are not otherwise particularly difficult outside of trying to manage the game's physics.”
  • optimization
    24 mentions Positive Neutral Negative

    The game delivers solid performance overall, running smoothly on Unreal Engine 3 and even on Proton/Linux, but is somewhat poorly optimized for keyboard and mouse controls, feeling better suited for a controller. While audio and visual elements are well-executed, some technical issues and occasional performance hitches detract from the experience, reflecting its indie development constraints. Despite these flaws, the game maintains a strong aesthetic and immersive atmosphere through its lighting, music, and level design.

    • “Also it runs smoothly on Proton in Linux.”
    • “Contrast is running on Unreal Engine 3, so the performance is good and you can do some tweaking of things via the config file if you want to.”
    • “~ Quite well optimized for an Unreal Engine title.”
    • “The main downside is that the game seems optimized for a controller, and keyboard-mouse setup was quite unpleasant at times.”
    • “Very cool concept, poorly optimized.”
    • “Audio, graphical, and performance issues round out the family of technical incompetency that more than anything sell home the fact that Contrast needed more time in the oven.”
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4h Median play time
5h Average play time
3h Main story
4h Completionist
3-5h Spent by most gamers
*Based on 61 analyzed playthroughs
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Contrast is a arcade platformer game with fantasy theme.

Contrast is available on PlayStation 5, PlayStation 4, Steam Deck, Windows and others.

The main story can be completed in around 3 hours, while the entire game is estimated to take about 4 hours to finish. On average players spend around 5 hours playing Contrast.

Contrast was released on November 15, 2013.

Contrast was developed by Compulsion Games.

Contrast has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its stability.

Contrast is a single player game.

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