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About ENDALOR

ENDALOR is a single player and multiplayer open world role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by Diorite Games and was released on March 30, 2026. It received mostly positive reviews from players.

Road Map About the GameENDALOR is a challenging survival game with RPG elements for 1-4 players, set in an immersive medieval dark fantasy world. Explore, craft, fight, loot and above all - survive! THE WORLD Explore, scavenge and conquer a vast hand crafted world, full of secrets and unimaginable dangers. From the mountain peaks to the depths of a mysterious underground, the unfolding ad…

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Games Like ENDALOR

Looking for games like ENDALOR? Here are top open world role playing recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Frozen Flame, Enshrouded or Len's Island.

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Reviews

69%Audience ScoreBased on 196 reviews
gameplay8 positive mentions
optimization4 negative mentions

  • The game offers a unique blend of Souls-like combat and survival crafting mechanics, providing a satisfying and rewarding exploration experience.
  • World design is surprisingly solid with large handcrafted areas, interesting enemies, and atmospheric visuals that create a memorable adventure.
  • Active and responsive two-person developer team continuously updating and improving the game, showing clear vision and passion.
  • Multiplayer is currently plagued by severe bugs including character progression resets, crashes, and endless loading screens, making co-op unstable.
  • Lack of in-game map or player markers leads to frequent player disorientation and difficulty with navigation and group coordination.
  • UI and quality of life features such as inventory management, building mechanics, keybinding saves, and controls (including missing controller support) are clunky and need significant polish.
  • gameplay

    35 mentions Positive Neutral Negative
    23% positive mentions, 66% neutral mentions, 11% negative mentions

    The gameplay combines survival, soulslike combat, base building, and character progression with an intriguing core loop, but it suffers from clunky controls, bugs, and unpolished mechanics that hinder smooth experience. While some players enjoy the challenging, immersive world and unique features like dive-and-slide combat, others find the survival elements tedious and the interface cumbersome. Overall, the game shows strong potential but requires refinement and quality-of-life improvements to fully deliver on its concept.

    • “Played this game quite a lot and what I can say is the gameplay is amazing if you enjoy the struggle like me, world is full of life.”
    • “The semi-soulslike nature of combat plus the soulslike 1 stat per level up gameplay makes this feel interesting in a big way.”
    • “The dive & slide mechanic is a great laugh, sliding into enemies and knocking them over is very satisfying.”
    • “The gameplay cycle is insanely clunky, worse than a 3D SNES game even... gameplay difficulty is the controls, not the encounters.”
    • “The survival mechanics are annoying and in the way of what I thought would be a rather easy to pick up and play experience like most souls games. Most of them don't hold your hand because they don't need to - this one just dumps you into the tutorial cave that explains how the buttons work and then everything else is just like 'figure it out, idiot,' which is fine but ultimately not why I roll into a souls game for.”
    • “You play for 6 hours, everything is not bad if you close your eyes to the bugs and terrible combat mechanics, stupid NPCs.”
  • graphics

    25 mentions Positive Neutral Negative
    24% positive mentions, 60% neutral mentions, 16% negative mentions

    The graphics receive mixed feedback, with many users describing them as outdated, low-quality, or reminiscent of early or old-school games, which some find charming while others see as subpar for a modern title. Performance and optimization issues further detract from the visual experience, despite praise for the game's unique art style and atmosphere. Overall, the graphics are functional but would benefit from refinement and improved polish.

    • “The world-building, environmental design, and overall aesthetic are heavily inspired by Dark Souls, but it doesn’t feel like a cheap imitation; it actually does it justice.”
    • “Graphically, this game has improved tremendously since I last played it.”
    • “Keep adding content and refining the graphics/textures, and this will be a great game!”
    • “This game is okay as an idea, but the graphics are so bad I feel like I'm playing on Windows 3.1 again.”
    • “The graphics are on a browser-game level, which I personally don’t mind, but the performance is still disappointing – it runs poorly even on high-end hardware.”
    • “To start with, the graphic quality in the trailer is 100 times better than what you get in the game.”
  • optimization

    20 mentions Positive Neutral Negative
    15% positive mentions, 65% neutral mentions, 20% negative mentions

    The game suffers from significant optimization issues across multiple areas including performance, combat responsiveness, UI, building, NPC behavior, terrain, and world stability, leading to frequent bugs, crashes, and stuttering even on high-end hardware. Players report problems like respawning debris, physics glitches, inadequate graphic settings, and lack of quality-of-life features such as item sorting. Overall, extensive optimization and polish are urgently needed to improve playability and system performance.

    • “If the devs can fix the major issues, especially the saves and AMD performance, I would absolutely recommend it, especially with friends.”
    • “Performance: no lag or visual issues in early game.”
    • “On performance, there was a bigger spike in system stress than I expected, but it worked fine for me.”
    • “There needs to be extensive work on performance optimization (and more/better graphic settings in general), combat optimization (unresponsiveness, polish, movement, clunkiness, etc.), item optimization, UI optimization, building optimization, enemy NPC optimization (pathing, movement, AI), terrain optimization (for example, stairs don't always work, so you have to jump up stairs, or randomly getting stuck or falling through the world, or not being able to step over small rocks), world optimization (most notably: things like trees and removed rocks/debris respawning inside your buildings after every save/reload), overworld node optimization (cutting down a tree, then having the wood fly halfway across the world or fall through the world), and basic QoL additions (there's not even a sort items or store-like items feature for being a heavy item/resource management game).”
    • “The graphics are on a browser-game level, which I personally don’t mind, but the performance is still disappointing – it runs poorly even on high-end hardware.”
    • “Memory leaks and lack of any optimization mean my system runs much hotter than normal.”
  • story

    17 mentions Positive Neutral Negative
    24% positive mentions, 58% neutral mentions, 18% negative mentions

    The story in this game has potential but currently feels underdeveloped and occasionally frustrating due to quest bugs and multiplayer progression issues. While quests and missions provide some engagement, lack of voice acting and occasional softlocks detract from the overall narrative experience. However, with ongoing updates, the storyline shows promise alongside enjoyable combat and exploration elements.

    • “Game story and dialogue is fantastic.”
    • “Decent amount of quests to help you progress.”
    • “The quests are nice and the fights are fun.”
    • “Story wise, this is where it left me disappointed.”
    • “My main gripe right now is with multiplayer quest progression.”
    • “I did run into a softlock where I killed the frog, sold the frog tongue, and then immediately got a quest asking me to turn in a frog tongue… so yeah, that was rough.”
  • grinding

    9 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    Grinding in the game is generally enjoyable and rewarding, with farming being a standout aspect that enhances exploration and progression. While crafting and basebuilding require a fair amount of farming, some interface issues, like minor inventory management quirks and hitbox inaccuracies for gathering, can make the process slightly tedious but not overwhelming. Overall, the grind is well-received, especially by players who appreciate classic, grind-focused gameplay.

    • “Some elements were better in Endalor, such as world design, scale, enemy variation, and it was less grindy.”
    • “A couple things here and there, like not being able to grab a certain amount of items out of a stack, make grinding a little tedious.”
    • “It's definitely an OG game if you like grinding.”
  • stability

    9 mentions Positive Neutral Negative
    22% positive mentions, 0% neutral mentions, 78% negative mentions

    The game is currently plagued by numerous bugs and glitches that can hinder gameplay and require restarts, detracting from the overall experience. However, many users still find it enjoyable and promising, recognizing it as an early access title in need of further polishing. Despite stability issues, it runs well on some systems and shows potential compared to larger titles.

    • “It runs great on my laptop, is quite nice looking, seems like an interesting world and has a decent level of polish for something indie in early access.”
    • “As usual, you have a bunch of reviews expecting an early access game to be bug free (I haven't really found any myself) or complaining about no controller support, which you can see if it has or not before you buy.”
    • “You click things and nothing happens, or it glitches out and forces you to restart.”
    • “The constant bugs and glitches completely ruin any enjoyment.”
    • “I would 100 percent recommend buying this game, but in the future, just not right now; currently, it's very buggy and has a few problems to sort out.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is characterized by playful, joyful elements such as quirky NPC models and amusing character customization options, which add a lighthearted vibe. However, some users find certain comedic moments, like items rolling away uncontrollably, more frustrating than funny. Overall, the game aims to keep players entertained with its whimsical and old-school charm.

    • “Graphics are decent (this game is not about that) giving old school vibe, funny NPC models - in my view the overall vibe of the game is joyful (in a good way). I think the developers wanted us to have some laughs and giggles while playing.”
    • “I thought this was a novelty at first, until you save your game in a place that isn't flat and you watch all your items roll down a hill, into some long grass, into a mob of enemies' aggro zone, or off a cliff, then it's not so funny.”
    • “Hilarious.”
  • music

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The music is generally well-received, with a minimalistic approach that complements the game without overwhelming it. Weapon and enemy sounds are clear and impactful, though some players wish for more varied music to enhance the experience.

    • “Good music, too.”
    • “More music is needed; items that don't respond every 5 minutes because players can exploit that to get rich very early on, which can kill the game.”
    • “I keep thinking the background piano music is going to play a rendition of Axel F.”
    • “The weapons sound clean, the enemies have a strong presence, and the minimal use of music works.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game's atmosphere is thoughtfully crafted, conveying a meaningful and intentional world that feels relaxing and inviting. The swamp zone, reminiscent of Star Wars' Dagobah, enhances this mood with its distinct vibe, though it currently lacks content. Overall, the art style and ambiance create a pleasant and immersive experience.

    • “There’s a real sense of atmosphere and intention behind the world, and you can tell the developers care about crafting something meaningful rather than just functional.”
    • “After that there is the swamp zone; I like the atmosphere of the swamp. It really gives off Dagobah vibes, like Yoda's swamp in Star Wars. The swamp feels and looks good, though there isn't much in it yet.”
    • “The art style is relaxed and the overall atmosphere is just a nice place to be.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional experience reminiscent of playing Dark Souls 1 with friends, evoking a strong sense of adventure and exploration. They feel the game is largely complete, needing only minor updates or refinements.

    • “Made me feel like I was playing Dark Souls 1 again with friends seamlessly, exploring a brand new land with adventure.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users are concerned about the potential presence of intrusive monetization methods like microtransactions and battle passes, fearing it may complicate the gameplay experience.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development is praised for well-designed and visually appealing bosses whose smooth movements effectively complement their unique designs.

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Play Times

15h Median play time
15h Average play time
14-15h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

ENDALOR is a open world role playing game with fantasy, medieval, historical and dark fantasy themes. Common tags for ENDALOR include indie, exploration, crafting, early access, building and others.

ENDALOR is available on PC and Windows.

On average players spend around 15 hours playing ENDALOR.

ENDALOR was released on March 30, 2026.

ENDALOR was developed by Diorite Games.

ENDALOR has received mostly positive reviews from players. Most players liked ENDALOR for its gameplay but disliked it for its optimization.

ENDALOR is a single player game with multiplayer and local co-op support.

Similar games include Frozen Flame, Enshrouded, Len's Island, RuneScape: Dragonwilds, No Rest for the Wicked and others.