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About ENDALOR

ENDALOR is a single player and multiplayer open world role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by Diorite Games and was released on March 30, 2026. It received mostly positive reviews from players.

Road Map About the GameENDALOR is a challenging survival game with RPG elements for 1-4 players, set in an immersive medieval dark fantasy world. Explore, craft, fight, loot and above all - survive! THE WORLD Explore, scavenge and conquer a vast hand crafted world, full of secrets and unimaginable dangers. From the mountain peaks to the depths of a mysterious underground, the unfolding ad…

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Games Like ENDALOR

Looking for games like ENDALOR? Here are top open world role playing recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Frozen Flame, Len's Island or Enshrouded.

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Reviews

70%Audience ScoreBased on 177 reviews
gameplay6 positive mentions
optimization4 negative mentions

  • Engaging combat system inspired by Souls-like games with satisfying weapon impact and timing.
  • Well-designed handcrafted world with multiple large zones offering rewarding exploration and unique enemies.
  • Strong foundation developed by a small team with responsive and active developers providing ongoing updates.
  • Severe multiplayer bugs causing character resets, loading screen errors, and progression loss make co-op unreliable.
  • Lack of key quality of life features such as an in-game map, inventory sorting, stable keybind saving, and decent UI.
  • Performance issues including lag, inconsistent hitboxes, clunky building mechanics, and frequent bugs reduce playability.
  • gameplay

    27 mentions Positive Neutral Negative
    22% positive mentions, 67% neutral mentions, 11% negative mentions

    The gameplay combines soulslike combat and survival crafting mechanics with some unique elements like a dive & slide move, creating an interesting core loop despite rough polish and bugs typical of early access. However, survival elements can feel intrusive, combat and NPC interactions are often clunky, and resource management may disrupt flow. Overall, the game shows strong potential but currently suffers from mechanical issues and incomplete tutorials that impact the experience.

    • “The semi-soulslike nature of combat plus the soulslike one stat per level up gameplay makes this feel interesting in a big way.”
    • “The gameplay and world are amazing.”
    • “The dive & slide mechanic is a great laugh, sliding into enemies and knocking them over is very satisfying.”
    • “I feel like the survival gameplay is actually what makes this game kind of bad.”
    • “You play for 6 hours, everything is not bad if you close your eyes to the bugs and terrible combat mechanics, stupid NPCs.”
    • “Tutorial section is incomplete 15 seconds into the game, I had to "break" the intended gameplay to get out of tutorial area just to have my CPU temps spike 10 degrees every time I hit a rock node with a pickaxe.”
  • graphics

    24 mentions Positive Neutral Negative
    25% positive mentions, 58% neutral mentions, 17% negative mentions

    The graphics receive mixed feedback, with many noting an intentionally old-school, low-fidelity art style that some find charming and fitting, while others criticize the visuals as outdated or subpar for modern standards. Performance and optimization issues frequently impact the graphical experience, including glitches with terrain, NPCs, and UI elements, leading to frustration despite the game's unique aesthetic. Overall, the art style is appreciated by players seeking a nostalgic or relaxed vibe, but technical shortcomings and lack of polish hinder the presentation.

    • “The world-building, environmental design, and overall aesthetic are heavily inspired by Dark Souls, but it doesn’t feel like a cheap imitation; it actually does it justice.”
    • “Graphically, this game has improved tremendously since I last played it.”
    • “Keep adding content and refining the graphics/textures, and this will be a great game!”
    • “The graphics are on a browser-game level, which I personally don’t mind, but the performance is still disappointing – it runs poorly even on high-end hardware.”
    • “This game is okay as an idea, but the graphics are so bad I feel like I'm playing on Windows 3.1 again.”
    • “To start with, the graphic quality in the trailer is 100 times better than what you get in the game.”
  • optimization

    20 mentions Positive Neutral Negative
    15% positive mentions, 65% neutral mentions, 20% negative mentions

    The game suffers from widespread optimization issues affecting performance, combat responsiveness, UI, building mechanics, NPC behavior, and terrain interactions, leading to frequent bugs such as objects respawning improperly and physics glitches. Players report poor stability, memory leaks, crashes, and high system stress even on powerful hardware, with a notable lack of polish and quality-of-life features expected for heavy resource management gameplay. Significant improvements in performance optimization and overall polish are needed for a smoother experience.

    • “If the devs can fix the major issues, especially the saves and AMD performance, I would absolutely recommend it, especially with friends.”
    • “No lag or visual issues in early game, performance is generally stable.”
    • “Needs a lot of polish, QoL, and performance improvement to enhance the experience.”
    • “There needs to be extensive work on performance optimization (and more/better graphic settings in general), combat optimization (unresponsiveness, polish, movement, clunkiness, etc.), item optimization, UI optimization, building optimization, enemy NPC optimization (pathing, movement, AI), terrain optimization (e.g. stairs don't always work, requiring jumping, randomly getting stuck, falling through the world, or not stepping over small rocks), world optimization (notably trees and removed rocks/debris respawning inside buildings after every save/reload), overworld node optimization (cutting down a tree then having the wood fly halfway across the world or fall through), and basic QoL additions (no sort or store-like item functionality for a heavy item/resource management game).”
    • “The graphics are on a browser-game level, which I personally don’t mind, but the performance is still disappointing – it runs poorly even on high-end hardware.”
    • “Memory leaks and lack of any optimization means my system runs much hotter than normal.”
  • story

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The story offers a decent number of quests and engaging progression through multiple regions with varied environments and enemies, complemented by enjoyable combat and exploration. However, multiplayer quest mechanics can be frustrating, with limitations on quest turn-ins and occasional quest design issues leading to softlocks. Overall, the narrative and dialogue are well-received, though execution and quest management have room for improvement.

    • “Game story and dialogue is fantastic.”
    • “The quests are nice and the fights are fun.”
    • “Decent amount of quests to help you progress.”
    • “Five minutes into the game, I was able to duplicate items. I fought the first boss, died to it when it had no more HP. My friend killed it but the quest did not complete for me.”
    • “My main gripe right now is with multiplayer quest progression. Some quests require you to enter areas like caves and retrieve items, but only one player can hand them in at a time.”
    • “I ran into a softlock where I killed a frog, sold its tongue, and then immediately got a quest asking me to turn in a frog tongue. That was rough.”
  • grinding

    9 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    Grinding in the game is generally enjoyable and well-integrated, offering satisfying farming and crafting without feeling overly grindy. While some mechanics, like item stacking and hitbox accuracy for farming materials, can be slightly tedious, they do not significantly detract from the overall experience. Compared to similar games, it balances exploration and grinding effectively but may fall short in certain areas such as basebuilding and class variety.

    • “Some elements were better in Endalor, such as world design, scale, enemy variation, less grindy.”
    • “A couple things here and there (not being able to grab a certain amount of items out of a stack for example) makes it a little tedious.”
    • “It's definitely an old-school game if you like grinding.”
  • stability

    9 mentions Positive Neutral Negative
    22% positive mentions, 0% neutral mentions, 78% negative mentions

    The game currently suffers from numerous bugs and glitches that can disrupt gameplay and require restarts, leading to frustration for some players. However, others find these issues humorous and believe the game shows promise despite its early access state. Overall, while the game has stability problems that need addressing, many recommend it for its enjoyable core experience and potential.

    • “It runs great on my laptop, is quite nice looking, seems like an interesting world and has a decent level of polish for something indie in early access.”
    • “As usual, you have many reviews expecting an early access game to be bug-free (I haven't really found any myself), or complaints about no controller support, which you can check before buying.”
    • “You click things and nothing happens, or it glitches out and forces you to restart.”
    • “The constant bugs and glitches completely ruin any enjoyment.”
    • “I would 100 percent recommend buying this game, but in the future just not right now; currently it's very buggy and has a few problems to sort out.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by playful, lighthearted moments such as quirky NPC models and amusing character customization options, creating an overall joyful vibe. However, some situational glitches, like items rolling away after saving on uneven terrain, can shift the humor from charming to frustrating.

    • “Graphics are decent (this game is not about that), giving an old school vibe. Funny NPC models—in my view, the overall vibe of the game is joyful (in a good way). I think the developers wanted us to have some laughs and giggles while playing.”
    • “I thought this was a novelty at first, until you save your game in a place that isn't flat and you watch all your items roll down a hill, into some long grass, into a mob of enemies' aggro zone or off a cliff. Then it's not so funny.”
    • “Hilarious.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game's atmosphere is thoughtfully crafted and immersive, with a meaningful world that feels intentional. Areas like the swamp zone evoke strong, evocative vibes reminiscent of iconic settings, though some zones could benefit from more content. Overall, the relaxed art style contributes to a pleasant and enjoyable environment.

    • “There’s a real sense of atmosphere and intention behind the world, and you can tell the developers care about crafting something meaningful rather than just functional.”
    • “After that there is the swamp zone, I like the atmosphere of the swamp; it really gives off Dagobah vibes, like Yoda's swamp in Star Wars. The swamp feels and looks good but there just is not much in it yet.”
    • “The art style is relaxed and the overall atmosphere is just a nice place to be.”
  • music

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The music is generally well-received, with enjoyable background piano melodies. However, some users suggest adding more variety and balancing gameplay elements to prevent exploitation.

    • “Good music, too.”
    • “More music, items that don't respond every 5 minutes because players can exploit that to get rich very early on which will kill the game off.”
    • “I keep thinking the background piano music is going to play a rendition of Axel F.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express that the game evokes a strong sense of nostalgic adventure similar to playing Dark Souls 1 with friends, creating an emotionally engaging and seamless exploration experience. They also feel the game is largely complete, requiring only minor updates or refinements.

    • “Made me feel like I was playing Dark Souls 1 again with friends seamlessly, exploring a brand new land with adventure.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game's character development, particularly for bosses, is well-executed, featuring visually appealing designs and smooth, thematically consistent movements that enhance their overall presence.

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Play Times

15h Median play time
15h Average play time
15-15h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

ENDALOR is a open world role playing game with fantasy, medieval, historical and dark fantasy themes. Common tags for ENDALOR include indie, exploration, crafting, early access, building and others.

ENDALOR is available on PC and Windows.

On average players spend around 15 hours playing ENDALOR.

ENDALOR was released on March 30, 2026.

ENDALOR was developed by Diorite Games.

ENDALOR has received mostly positive reviews from players. Most players liked ENDALOR for its gameplay but disliked it for its optimization.

ENDALOR is a single player game with multiplayer and local co-op support.

Similar games include Frozen Flame, Len's Island, Enshrouded, RuneScape: Dragonwilds, No Rest for the Wicked and others.