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Empires Apart

Looks like a newer version of Age of Empires 2, and plays like a modern RTS. Good faction differentiation isn’t enough to save Empires Apart from being less than mediocre due to weak single player.
Empires Apart Game Cover
68%Game Brain Score
graphics, gameplay
optimization, stability
67% User Score Based on 996 reviews
Critic Score 69%Based on 5 reviews

Platforms

PCWindows
Empires Apart Game Cover

About

Empires Apart is a single player and multiplayer real-time strategy game with a historical theme. It was developed by DESTINYbit and was released on March 29, 2018. It received mostly positive reviews from both critics and players.

"Empires Apart" is a free-to-play Real Time Strategy game set in medieval times, where you lead uniquely designed factions in procedurally generated maps. Gather resources, build structures, raise an army, and wage war against enemies in skirmish, survival, challenge mode or online ranked and custom matches. With various units, heroes, and relics to choose from, this game offers a fresh take on classic RTS gameplay.

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67%
Audience ScoreBased on 996 reviews
graphics76 positive mentions
optimization15 negative mentions

  • Empires Apart offers a nostalgic experience reminiscent of Age of Empires, with unique civilizations and fast-paced gameplay.
  • The game features a charming art style and polished audio, enhancing the overall experience.
  • The developers are actively working on updates and improvements, showing commitment to the game's future.
  • The game suffers from significant performance issues, including lag and crashes, especially in multiplayer matches.
  • There is a lack of single-player content, with no campaign mode and a poorly designed AI that detracts from the experience.
  • The monetization model is criticized for locking most civilizations behind a paywall, making it less appealing for players seeking a complete experience.
  • graphics
    173 mentions Positive Neutral Negative

    The graphics of "Empires Apart" receive mixed reviews, with some players appreciating the colorful, stylized art style and smooth animations, while others criticize the low-poly models and lack of detail, particularly in unit distinction. Many comparisons are made to "Age of Empires," with some suggesting that while the visuals are charming, they do not match the quality of more established titles in the genre. Overall, the game's graphics are seen as a divisive aspect, appealing to some for their uniqueness but disappointing others who expect higher fidelity.

    • “The graphics are clean and modern, with a colorful, stylized look that makes battles fun to watch.”
    • “I was genuinely blown away at the art style and how almost flawless the graphic design is.”
    • “The art style is pleasing and the game mechanics are comfortably familiar.”
    • “Very ugly and annoying graphics, especially when the game is in night mode.”
    • “The graphics are basic.”
    • “While at first the graphics look 'smooth', they are in fact horrendous, once you've started playing, as you have no clear distinction between units because of the lack of detail.”
  • gameplay
    152 mentions Positive Neutral Negative

    The gameplay of "Empires Apart" is often compared to classic RTS titles like Age of Empires, featuring familiar mechanics such as resource management, base-building, and combat, but with unique twists and diverse civilizations that enhance the experience. While many players appreciate the strategic depth and engaging multiplayer aspects, criticisms arise regarding technical issues, a lack of content, and a somewhat complex interface that can detract from the overall enjoyment. Overall, the game offers a solid foundation for RTS enthusiasts, though it requires further refinement to reach its full potential.

    • “This game brings a fresh take on the RTS genre, with deep strategy, unique factions, and challenging gameplay that keeps you engaged for hours.”
    • “The gameplay is actually very fun and well-designed, borrowing from the classic 90s RTS formula but adding some welcomed twists that help make the experience unique.”
    • “A solid chain of units, upgrades, tech advancements, and tactical choices allows for diverse gameplay across the board... if you like multiplayer.”
    • “Unnecessarily complex interface and mechanics, several lighting problems during sunrise and sunset and too low visibility at night.”
    • “Gameplay is so slow I nearly lost the will to live.”
    • “Badly designed gameplay, barely any content, lots of technical issues, worst AI I've ever seen.”
  • music
    37 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its beautiful orchestral soundtracks that enhance the overall experience, with many players noting the memorable and stirring themes associated with different civilizations. While some reviews mention that the music may not be as catchy or enduring as that of older titles like Age of Mythology, the quality and fitting nature of the soundtracks are consistently highlighted as a strong point. Overall, the music is described as immersive and well-crafted, contributing positively to the game's atmosphere.

    • “The soundtrack is very stirring, orchestral.”
    • “The music is also unique for each race, which improves the uniqueness of each race.”
    • “The game is beautiful to look at, with superb music and excellent voice reactions.”
    • “To finish, a good song music is ruined with poor and nonexistent game sounds.”
    • “The graphic and music are mediocre, the concept of art was nice though.”
    • “[almost complete lack of single player content, mediocre graphics and soundtrack]”
  • optimization
    33 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players reporting severe performance issues, including stuttering, lag, and bugs that hinder gameplay. Despite some improvements from patches, the overall experience remains frustrating for a significant number of users, particularly on AMD CPUs. While a few players have had no issues, the consensus is that the game's poor optimization detracts from its potential enjoyment.

    • “In the early days after launch, there have been issues - some serious performance problems on large maps and some occasional pathfinding goofs - but I'm already really enjoying the game as I'm able to play it, and the developers seem active and are working towards improving it; they've already released a few small patches that fixed one or two issues I was seeing.”
    • “I have not had the optimization issues experienced by other players.”
    • “Performance on my machine is fantastic, no surprises there.”
    • “Even though it’s an old game, the optimization is poor.”
    • “It is a fun and interesting game but totally unplayable for a lot of people due to garbage performance.”
    • “I have given it several months before I wrote this review because I wanted the game to improve and do well, but even after several performance patches the game is still so laggy that it's unplayable.”
  • stability
    21 mentions Positive Neutral Negative

    The game's stability is a significant concern among users, with many reporting persistent bugs, glitches, and issues with AI behavior and pathfinding. While some players acknowledge that the game has improved since its initial launch, they still describe it as "very buggy" and "incomplete," leading to a frustrating experience. Overall, despite its potential and enjoyable aspects, the game's stability remains a major drawback that detracts from the overall gameplay experience.

    • “The game is not buggy or broken as much as it used to be, which is a significant improvement.”
    • “Despite the developers leaving, the game remains stable and enjoyable.”
    • “The stability of the game has greatly improved over time.”
    • “This game is a buggy, incomplete, rushed, borderline unplayable mess of an RTS game that broke the many promises it made to its loyal alpha and beta testers.”
    • “The game is buggy, crashes, and really needs to be ironed out.”
    • “Payed full price for it at launch, now it's a loot box infested mess which is incredibly buggy at best and where you have to pay for civilizations separately.”
  • story
    15 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its absence, with many users noting the lack of a single-player campaign or a rich narrative experience. While the gameplay offers some personality through unique civilizations and randomized skirmish maps, players feel that additional quests and a more structured story would enhance the overall experience. Overall, the potential for a compelling story is recognized, but it remains largely unfulfilled.

    • “I enjoyed the concept, but it's kind of missing a story-rich expansion.”
    • “It has a lot of personality and civilization uniqueness, but there is no campaign/story mode.”
    • “Really pretty game, but gameplay isn't fun and there is no storyline.”
    • “There is no campaign mode of scripted missions, though the randomized maps for the skirmish mode do give a lot of replay value.”
    • “...but with no singleplayer story (yet)”
  • monetization
    12 mentions Positive Neutral Negative

    The monetization system in the game is heavily criticized for its reliance on microtransactions, including loot boxes and paid civilization unlocks, which many players view as a cash grab. While some users appreciate that certain microtransactions are purely cosmetic and can be avoided, the overall sentiment leans towards dissatisfaction with the game's approach to monetization, especially in comparison to its inspirations like Age of Empires. Despite these concerns, a few players find the monetization acceptable within the context of a free-to-play model.

    • “Its a free game that is plagued by microtransactions, yes, but it's also the only new RTS game I have seen be made recently. It is pretty much Age of Empires II but with less content. The game looks fine, it plays fine, and it will probably keep you entertained for a few hours. All in all, I'd say just give it a try. It's not perfect by any means, but if you can keep yourself from buying anything, all it will take from you is time.”
    • “Microtransactions are purely cosmetic and faction unlocks.”
    • “10/10 for the 'free to play' update; the monetization system is very modest and acceptable.”
    • “This is just a huge cash grab and I wouldn't be surprised if this game breaks some form of copyright laws.”
    • “In a time where everybody criticizes loot boxes and microtransactions, this is what you came up with to save your mediocre Age of Empires knockoff?”
    • “Like any self-respecting free-to-play game these days, Empires Apart earns its cash from microtransactions.”
  • grinding
    5 mentions Positive Neutral Negative

    Players express mixed feelings about grinding in the game, noting that while it can be a free-to-play experience, the reliance on lootboxes and the potential for paywalls can feel exploitative. The AI's inconsistent behavior can complicate grinding, leading to either overwhelming aggression or a passive approach that detracts from strategic gameplay. Ultimately, grinding is seen as a necessary but potentially frustrating aspect, as it may shift the focus from strategy to simply accumulating upgrades.

    • “Freemium - I feel a bit nickel-and-dimed by the randomness of unlocking factions, and I can also buy the same loot boxes I'm grinding for.”
    • “You'll need a second life for grinding.”
    • “This can help to prevent players from getting every single building the moment they have the resources for it, causing the game to lose its strategic orientation and just be about grinding to get all the upgrades as fast as possible.”
  • replayability
    5 mentions Positive Neutral Negative

    The game's replayability is mixed; while competitive and RTS elements can encourage players to improve and continue playing, the lack of a campaign mode and limited content may diminish long-term interest. However, the inclusion of randomized maps in skirmish mode offers some replay value. Overall, the game's appeal largely depends on individual player interest and motivation.

    • “There is no campaign mode of scripted missions, though the randomized maps for the skirmish mode do give a lot of replay value.”
    • “Replayability: Competitive games and RTS can be inherently replayable depending on your interest in them, since they're the kind of games you want to get better at and keep playing. However, there's no campaign, and it doesn't seem like there's a whole lot else to do, which makes the game less interesting. Thus, the replayability suffers.”
    • “There is no campaign mode or scripted missions, though the randomized maps for the skirmish mode do provide a lot of replay value.”
    • “Without a campaign or significant content to explore, the replayability of the game feels limited, making it hard to stay engaged for long.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players finding it easy and consistently funny, often highlighting its friendly interface. However, some reviews note that the humor can be overshadowed by gameplay issues, such as exploits and balance problems, which detract from the overall experience.

    • “I like the graphics, friendly interface, and this game is very funny.”
    • “Really funny game.”
    • “The game itself is consistently riddled with hilarious exploits and major balance issues that kill the game the more you learn about it.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is perceived as hostile, largely due to the developer's negative interactions with the community, including trolling and bans, which detracts from the overall experience.

    • “The game has a hostile atmosphere, with the developer taking out his frustration on players through forum trolling and bans.”
    • “The overall atmosphere feels lifeless and uninspired, making it hard to immerse myself in the game.”
    • “There is a distinct lack of atmosphere, which makes the game feel empty and unengaging.”
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33h Median play time
143h Average play time
2-350h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Empires Apart is a real-time strategy game with historical theme.

Empires Apart is available on PC and Windows.

On average players spend around 143 hours playing Empires Apart.

Empires Apart was released on March 29, 2018.

Empires Apart was developed by DESTINYbit.

Empires Apart has received mostly positive reviews from both players and critics. Most players liked this game for its graphics but disliked it for its optimization.

Empires Apart is a single player game with multiplayer and local co-op support.

Similar games include Age of Empires IV, Kingdom Wars 2: Battles, Crossfire: Legion, War Selection, Age of Empires III and others.