Stronghold: Warlords Game Cover
Boasting classic mechanics that have aged like a fine wine, the few additions to the formula make Stronghold: Warlords a worthy entry into anyone's RTS library.
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The next chapter in Firefly Studios' real-time strategy series, Stronghold: Warlords is Firefly's first game to recreate the castle economies of the Far East. In Warlords you take command of Mongol hordes, imperial warriors and samurai clansmen as you lay siege to Japanese castles and fortified Chinese cities. Besiege historical warlords using new gunpowder-fuelled siege weapons, classic units and…

  • PC
  • Windows

Reviews

66%
Audience ScoreBased on 3,415 reviews
gameplay170 positive mentions
stability102 negative mentions
  • gameplay629 mentions

    The gameplay of "Stronghold: Warlords" has received mixed reviews, with many players noting that while it retains some classic mechanics from the series, it often feels repetitive and lacks the depth and polish of earlier titles. The introduction of the warlord mechanic is seen as a double-edged sword; it adds some strategic elements but is criticized for being clunky and not fully realized. Overall, while some players appreciate the nostalgic elements and new features, others feel the game falls short of expectations, particularly in terms of innovation and technical execution.

    • “Game is quite intuitive, maps can be huge, gameplay is amazing, combat looks nice, I'm positively surprised a lot.”
    • “The gameplay is very interesting.”
    • “Great game, good gameplay, been waiting for this game for a long time, it's refreshing, finally a new stronghold game after 7 years, don't hesitate to buy it, we need to support Firefly Studios.”
    • “Check out videos on this gameplay-wise to find out if you are into it because if you go in 'blind' this may be your worst RTS experience.”
    • “Ugly, buggy, and dated in both graphics and gameplay, Stronghold: Warlords truly has nothing to offer as a game.”
    • “The key selling point of this game - the warlords system - simply doesn't work, and the economic aspects of gameplay which made Stronghold 2 so replayable are dumbed down so much they feel absent.”
  • graphics525 mentions

    The graphics of the game have received mixed reviews, with many players criticizing them as outdated and subpar for a 2021 release, often comparing them unfavorably to earlier titles in the Stronghold series. While some appreciate the aesthetic and improvements over previous versions, others find the visuals lacking detail and charm, describing them as reminiscent of games from a decade ago. Overall, the consensus suggests that while the graphics may not be the game's strong suit, they do not entirely detract from the gameplay experience.

    • “Wonderful game, I loved when I was young the Stronghold series and this is an upgrade to it, good graphics, cool Asian campaigns and improved mechanics from the previous games!”
    • “The graphics are beautiful, the details of the characters etc. perfect, the gameplay is great, the music sets the mood well.”
    • “Great game, excellent graphics and lots of fun.”
    • “It looks like the artwork is 360p, and the textures used for the characters in the game are 114p, and my settings are for ultra.”
    • “Graphics are terrible, tutorial is even bugged if you do something before being told it will never advance.”
    • “The graphics are laughable like something from the 90's, the gameplay omg...i mean it is beyond a joke, the fighting between the units...zoom in and have a look for yourself...it's ridiculous and very glitchy.”
  • story502 mentions

    The story aspect of the game has received mixed reviews, with many players finding it lacking depth and engagement compared to previous titles in the series. While some appreciate the historical context and the introduction of the warlord system, others criticize the campaign for being tedious, poorly structured, and filled with bugs that disrupt gameplay. Overall, the narrative feels underdeveloped, with repetitive dialogue and a lack of compelling character-driven storytelling, leading to a sense of disappointment among long-time fans.

    • “I really enjoyed the storylines, and the new warlord/diplomacy system.”
    • “The campaign has quite a lot of missions, however some of them are totally introductory.”
    • “I am a few missions into the campaign and am having a blast with the excellent narration, high quality graphics, and super enjoyable gameplay.”
    • “The story is rudimentary and not captivating.”
    • “I'll admit, the story aspect has really suffered this time around; they've never quite recreated the majesty of the rat, snake, pig, and wolf since the first Stronghold.”
    • “The real big disappointment in this game is the lack of campaign or missions; any proper story-driven campaign/map feels empty and hollow.”
  • music124 mentions

    The music in the game receives mixed reviews, with some praising the immersive and beautiful soundtrack that enhances the gameplay experience, while others find it forgettable and lacking in variety compared to earlier titles in the series. Many players appreciate the Asian-themed compositions, though some feel that the music does not always fit the setting. Overall, while the soundtrack has its highlights, it is often described as hit or miss, with a desire for more memorable tracks.

    • “The soundtrack is the highlight of the game.”
    • “The graphics are beautiful, the details of the characters are perfect, the gameplay is great, and the music sets the mood well.”
    • “The music is by far one of my favorite features that really help a player get into the game.”
    • “The music is mediocre or only somewhat good, and there are only a few songs.”
    • “The music is forgettable, even though the first games had some legendary soundtrack which subsequent games often reused.”
    • “After 90 hours of playtime, I honestly can't recall a single music track.”
  • stability108 mentions

    The stability of the game has been widely criticized, with numerous reports of bugs, crashes, and performance issues, particularly when loading saved games or during multiplayer sessions. While some players have experienced fewer problems after updates, many still find the game frustratingly unstable and not up to modern standards, often comparing it unfavorably to older titles in the series. Overall, the consensus is that the game requires significant bug fixes and improvements to achieve a satisfactory level of stability.

    • “The warlords is an interesting spin, and while the graphics are very good -- the game runs great on lower settings on older computers too.”
    • “As for the cons, I've had it freeze on one specific part of one mission a couple of times; otherwise, no freezes or crashes.”
    • “Released buggy, never updated.”
    • “Unfortunately, the game glitches and crashes constantly in a variety of ways.”
    • “This game is just a buggy mess.”
  • optimization88 mentions

    The game suffers from significant optimization issues, with many players reporting poor performance even on high-end systems, frequent lag, and stability problems during large-scale battles. Despite some improvements over time, the overall consensus is that it remains the least optimized title in the series, with calls for further updates to address these technical shortcomings. Many users express frustration over the game's inability to run smoothly, often citing it as a major drawback that detracts from the overall experience.

    • “The game seems well optimized and is a refreshing take on the Asian genre.”
    • “And the gameplay itself feels smooth; whether it is the performance or the flow of the game, gathering materials, training soldiers, and sieging the enemy feels good.”
    • “Please more updates for performance and stability; overall, I like this.”
    • “Absolutely horrendous performance.”
    • “The most poorly optimized game in the series yet.”
    • “When I purchased the 'full' game on release, it was no more than an early beta full of game-breaking bugs, performance issues, and more.”
  • grinding38 mentions

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly in the campaign missions, which often feel repetitive and lack engaging challenges. Many reviewers express dissatisfaction with the grind required for achievements and the overall mechanics, suggesting that the game could benefit from a more streamlined experience. While some appreciate the strategic elements, the overwhelming sentiment is that the grinding detracts from enjoyment and can lead to a loss of progress due to technical issues.

    • “You'll need a second life for grinding.”
    • “Now I do understand later in the campaigns different warlords act differently and can make castles, defenses, etc., but why make the first campaign so boring and tedious without showing off the cool aspects of the warlord mechanic?”
    • “It's just a tedious mechanic and doesn't add to the enjoyment of the game.”
    • “I felt no enjoyment grinding out missions and no interest in what was happening.”
  • atmosphere38 mentions

    The atmosphere of the game receives mixed reviews, with some praising its immersive graphics and soundtrack, while others feel it lacks charisma and depth, particularly in storytelling during missions. Many reviewers highlight a disconnect from the original series' dynamic atmosphere, suggesting that despite strong aesthetics, the overall experience falls short of expectations. Additionally, some users express frustration with audio elements and the separation of the map editor, which they believe detracts from the game's atmospheric cohesion.

    • “Mixed feelings, the aesthetics and atmosphere of this game is amazing, yet it lacks charisma and personality at the same time.”
    • “Graphics and soundtrack create a really beautiful, immersive atmosphere.”
    • “I exaggerate this point so much, because I think this masterfully crafted atmosphere was what made Stronghold such an amazing experience.”
    • “I'm not quite sure what is missing, but the setting and atmosphere simply miss the mark 100%.”
    • “Mixed feelings; the aesthetics and atmosphere of this game are amazing, yet it lacks charisma and personality at the same time.”
    • “There's no atmosphere here.”
  • replayability32 mentions

    The replayability of Warlords is a mixed bag; while some players appreciate the potential for varied playstyles and custom campaigns, many criticize the short campaign and limited skirmish options, leading to a feeling of predictability and lack of depth. Although there are hopes for improvements through future DLC, the game currently does not offer the same level of replay value as its predecessors, with most players estimating around 10-15 hours of engagement. Overall, the game feels somewhat cookie-cutter and lacks the complexity that would enhance its replayability.

    • “It comes with a lot of content and replayability.”
    • “Infinite possibilities, and way more replay value.”
    • “.. with enough challenges and variety in the story to be endlessly replayable.”
    • “Warlords has some okay content, but the campaign was really short and the custom skirmishes are fairly limited and boring as far as replay value for the game.”
    • “This makes the game feel very cookie-cutter and unvaried, and really damages the replayability of the game.”
    • “The key selling point of this game - the warlords system - simply doesn't work, and the economic aspects of gameplay which made Stronghold 2 so replayable are dumbed down so much they feel absent.”
  • humor28 mentions

    The humor in the game is a mixed bag, with some players finding unintentional comedic moments in AI reactions and voice acting, particularly noting the amusing portrayal of certain characters. However, many reviewers criticize the humor as forced or lacking the charm of previous installments, with some elements described as "not funny" or "forgettable." Overall, while there are moments of levity, the humor does not consistently resonate with players, leading to a sense of disappointment compared to earlier titles in the series.

    • “On a more lighthearted note, some of the AI reactions and dialogue proved to be unintentionally humorous to me.”
    • “Perhaps the most hilarious is the voice acting for Fu Hao, where Firefly decided to use the same person who voices the housewives and children sprites.”
    • “Animations are nice, textures are pretty good - the overly buff guys getting iron was hilarious.”
    • “The whole system is a joke; the mechanics are a not funny joke, the economy is a joke, the temples are a joke. None of the finesse that made Stronghold 2 a daily play for me from 10 till 18. I'm just so sad at the fact this was their future. I would have never imagined we could go so far backwards in 20 years.”
    • “Not funny at all and forgettable.”
    • “I'm thinking the game developers are zoomers who have nothing to do with the past game's glory (my favorite is 2 and Legends). Reason to believe this is because the face of their company right now is an unfunny woman with dyed hair. Her voice also heavily pollutes this installment, ruining the atmosphere of epic medieval Genghis Khan war for me.”
  • monetization14 mentions

    The monetization of Stronghold Warlords has been widely criticized as a blatant cash grab, with reviewers expressing disappointment in its perceived lack of effort and innovation. Many feel that the game is primarily aimed at the Asian market, particularly China, rather than catering to the original Stronghold community, leading to a sense of betrayal among long-time fans. Overall, the consensus is that the game's monetization strategy reflects a lazy approach to development rather than a genuine effort to enhance the franchise.

    • “I have never written a review but I took the time just to say do not buy this disgraceful cash grab.”
    • “The whole thing strikes me as a lazy cash grab by a studio that is out of ideas and oblivious to the way video game development has changed in the last decade.”
    • “In my honest opinion, if anything, this game feels more like a cash grab directed at the Asian market and not directed at all, if any, towards the actual original Stronghold Crusader community!”
  • emotional12 mentions

    Players express a strong emotional connection to the game, particularly in the context of strategic losses and the impact of fire on their buildings. The experience of sending forces into battle and witnessing their annihilation evokes feelings of heartbreak, highlighting the game's ability to create a sense of urgency and attachment to individual units. While some players may lack a long-standing emotional connection, the game's mechanics still foster a wholesome yet intense emotional experience.

    • “I would even say that out of all the other Stronghold titles, none has made me feel this much like there was a specific use and/or time for every individual unit like Warlords does now.”
    • “It is heartbreaking to send in a force and be annihilated.”
    • “A heartfelt letter from a long-time fan to Firefly... (no toxicity/hate, I promise)”
  • character development2 mentions

    The character development in the game is highlighted by well-crafted character designs and engaging voice lines for various AI lords, enhancing their individuality and depth.

    • “The character design and voice lines for some AI lords are incredibly immersive and add depth to the gameplay experience.”
    • “The unique character design and engaging voice lines for various AI lords truly enhance the storytelling aspect of the game.”
    • “I love how the character development is reflected in the design and voice lines of the AI lords, making each encounter feel special.”
    • “Character design and voice lines for some AI lords are lacking depth and variety.”
    • “The character development feels superficial, with little growth or meaningful interactions.”
    • “Many characters lack unique traits, making it hard to connect with them on a personal level.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

16hMedian play time
24hAverage play time
4-46hSpent by most gamers
*Based on 38 analyzed playthroughs

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