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Age of Empires III

Platform Tested: PC Genre: Real Time Strategy Rating: Teen (Blood, Violence) Age of Empires III was the best real-time strategy game to come out last year, and this expansion pack is more of the same. In the latest iteration of the popular strategy franchise, the battles are played out from the N
Age of Empires III Game Cover
87%Game Brain Score
graphics, gameplay
stability, grinding
91% User Score Based on 13,898 reviews
Critic Score 78%Based on 4 reviews

Platforms

PCMac OSWindows
Age of Empires III Game Cover

About

Age of Empires III is a single player and multiplayer open world city builder game with fantasy, warfare and historical themes. It was developed by Ensemble Studios and was released on January 5, 2012. It received mostly positive reviews from critics and very positive reviews from players.

Microsoft Studios brings you three epic Age of Empires III games in one monumental collection for the first time. Immerse yourself in the award-winning strategy experience. Microsoft Studios brings you three epic Age of Empires III games in one monumental collection for the first time. Command mighty European powers looking to explore new lands in the New World; or jump eastward to Asia and det…

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91%
Audience ScoreBased on 13,898 reviews
graphics465 positive mentions
stability39 negative mentions

  • Age of Empires III features groundbreaking and visually stunning graphics for its time, with detailed environments, smooth animations, and an immersive colonial-era atmosphere enhanced by fitting classical music.
  • The gameplay offers innovative real-time strategy mechanics like the home city and card shipment system, providing depth, replayability, and a fresh, faster-paced experience with diverse civilizations.
  • The game’s humor, memorable soundtrack, and nostalgic multiplayer experience create a fun and emotionally engaging atmosphere, especially when playing with friends.
  • The campaign story is often seen as weak, cliché, or campy, with pseudo-historical narrative elements that lack compelling character development compared to previous series entries.
  • Performance and optimization can be inconsistent, with issues such as FPS drops on mid-range GPUs, multiplayer bugs, sound glitches, and occasional freezes, especially in newer or Steam versions.
  • Some players find the gameplay mechanics clunky or simplified, with grind-heavy card/leveling systems and limited strategic depth in single-player, detracting from long-term engagement.
  • graphics
    949 mentions Positive Neutral Negative

    Age of Empires III features graphics that were groundbreaking and visually stunning at its 2005-2007 release, with detailed environments, smooth animations, and realistic effects that still hold up reasonably well today despite some dated elements and lower polygon counts. While not as timeless or nostalgic as its predecessor AoE II, its 3D visuals, destruction physics, and colonial aesthetic offer an immersive experience, with the Definitive Edition providing further graphical enhancements. Overall, the game's graphics remain a strong point, adding to its appeal, even if modern players may find them less impressive compared to current standards.

    • “The graphics were groundbreaking for its time, and the gameplay is still engaging with a good mix of strategy and action.”
    • “Aoe3 has great updated graphics for its time and a lot of empires, each with their own unique look and strengths.”
    • “The graphics make you forget this came out in 2006 as the visuals and sounds are just incredible.”
    • “Optimization experiences FPS drop with a larger number of units, specifically on a 1050 graphics card.”
    • “The somewhat unfortunate trade-off here is the campaign has become a bit campy, with somewhat cartoonish graphics and more elements of an RPG-type storyline rather than an empire-building RTS.”
    • “Graphics aren't that good, the game screen is zoomed in too close and cannot find any setting to alter that.”
  • gameplay
    936 mentions Positive Neutral Negative

    Age of Empires III offers engaging and innovative real-time strategy gameplay that introduces unique mechanics like the home city and card shipment systems, adding depth and replayability. While some fans find it less balanced and mechanically simpler than its predecessor AoE II, it provides a fresh, faster-paced experience with diverse civilizations and strategic options. Overall, the gameplay remains enjoyable and has aged well, especially with its expansions and active community support.

    • “Age of Empires III is a timeless classic that combines deep strategy, stunning visuals (even years later!), and endlessly satisfying gameplay.”
    • “The home city mechanic adds endless replayability and the civilizations are far more diverse and distinct in their playstyles than Age of Empires II.”
    • “The game is what people say it is dumbed down RTS mechanics of the originals, but the mechanics and scale of the game are medium difficulty and award a great experience.”
    • “The game's mechanics are wishy-washy or clunky at best and downright unusable at worst, the gameplay (or the lack thereof) is downright seizure-inducing, there is no form of consistency whatsoever in the gameplay, and every war just feels like an absolute slogfest of 'who can get to x point first', and then that person automatically wins.”
    • “Unlike its predecessors, Age of Empires III is a game that went wrong in so many ways and despite some enjoyability, the only reason I am not recommending it is because of its limited gameplay and take away experience.”
    • “But aside from that, the gameplay, the story and the graphics are awful! The long missions and giant maps have been replaced by poor maps with ridiculous scaling and a totally inadequate zoom range, as well as the addition of a ton of third-party NPC settlements and the like designed to aid the flow of quick gameplay. The gameplay, which had looked pacific, ephemeral and deliberate in the screenshots turned into a pile of bullspit, with hero characters and wonky mission structures completely doing away with micromanagement or preparations.”
  • story
    589 mentions Positive Neutral Negative

    Age of Empires III features a multi-generational, fictional story centered around the Black family’s journey through historical periods, blending historical figures and events with fantasy elements. While the campaign offers a rich and engaging narrative with cinematic cutscenes and voice acting, some find the story cliché, campy, or less compelling compared to previous series entries. Overall, the campaign adds depth and variety to mission gameplay but is often secondary to the game's multiplayer and skirmish modes in terms of player appeal.

    • “The fictional story that spans generations of the Black family adds some structure, with decent variety across missions and historical flavor along the way.”
    • “Original campaign: vanilla and cohesive story-line focuses on Morgan Black (act 1), John Black (act 2) and Amelia Black (act 3); characters that you want to support and play from start to finish!”
    • “The campaign is fleshed out with historical characters, a full voice acting cast and a pretty detailed story.”
    • “The campaign is, unfortunately, the weakest point of the game because the story departs from the historical set-piece battles of Age of Empires 2; the storyline instead tries to tell a unique "pseudo-historical" tale of intrigue and conspiracy with its own fictional characters (something like out of a thriller novel by Dan Brown), but it just lacks adequate character development or compelling writing.”
    • “Poor storytelling, escort/protect missions, leveling up is limited and not always necessary.”
    • “The campaign storyline is just trash.”
  • music
    149 mentions Positive Neutral Negative

    The music in Age of Empires III is widely praised for its immersive, era-appropriate classical and symphonic scores that enhance the colonial atmosphere and gameplay experience. Reviewers appreciate its nostalgic and dynamic qualities, though some note occasional repetitiveness and occasional sound bugs. Overall, the soundtrack is considered a standout, deeply enriching the game’s historical setting and player engagement.

    • “The colonial era combined with the classical music creates an atmosphere that pulls you in.”
    • “As your colony grows into a mighty empire the soundtrack seamlessly transitions from slow, peaceful renaissance/discovery era, to the powerful and more rhythmic late game, mimicking the chugging of steam engines and factories as you journey into the industrial age.”
    • “The soundtrack is iconic and will get stuck in your head after only a few games.”
    • “Though the music gets a bit repetitive.”
    • “Right now the game stalls when saving, gradually loses unit sound, voices, and eventually music.”
    • “The voices and music often start skipping and you have to constantly restart the game to fix it.”
  • replayability
    125 mentions Positive Neutral Negative

    Age of Empires III offers strong replayability driven by its diverse civilizations, engaging campaigns, and the innovative home city/card system that allows strategic customization and progression. While some find its replay value slightly lower than its predecessor AoE II, the game's varied playstyles, skirmishes, mod support, and multiplayer modes provide a largely timeless and highly replayable RTS experience, with many players enjoying it even years after release.

    • “Even years later, it still holds up thanks to its depth, replayability, and satisfying progression system.”
    • “The home city and choosing your deck always makes it very replayable and a lot of fun!”
    • “The gameplay is addictive and challenging, with a variety of missions and campaigns that provide hours of replayability.”
    • “Should be more playable civilizations; compared to Age of Empires 2, it's a joke.”
    • “Not very replayable, the graphics can be a bit of an eyesore, and the campaign is repetitive and short.”
    • “The main limitation to replayability is the lack of options for multiplayer games and a fairly predictable AI.”
  • humor
    52 mentions Positive Neutral Negative

    Users consistently praise the game's humor, highlighting its funny cheats, amusing AI taunts, entertaining physics, and quirky in-game moments that create a lighthearted and enjoyable experience. Nostalgic elements and playful strategy interactions add to the fun, making it especially enjoyable with friends or through multiplayer. However, some note that solo play can feel less engaging humor-wise.

    • “15 years later - as funny as on the first day!”
    • “There's lots of maps you can pick with beautiful scenery, different nations each with their own leader that automatically quote funny taunts at you in-game, as your enemy or ally (for instance, if you destroy the Portuguese's town center, their leader, Henry the Navigator, can say, "You have razed my town center, you filthy swine!" or Queen Isabella can say, "You play too rough. I would like to stop now."), and, unlike Age of Empires 1 and 2, there are only 3 types of resources in this game: food, wood, and gold.”
    • “The other detail like AI will have some trash talk with you, and also track last match result, it's really hilarious and a small part to enjoy with it, made you feel there a real person controls player in your team.”
    • “But I will not recommend buying this game unless you have a person to play it with; it's not funny at all if you play alone.”
  • stability
    48 mentions Positive Neutral Negative

    The game generally runs smoothly and stably in its classic versions, with few crashes or freezes reported, especially in offline or LAN play. However, online multiplayer often suffers from bugs, glitches, and connection issues, while some versions—particularly newer or Steam releases—face occasional freezes, sound problems, and unit pathfinding glitches. Despite lingering bugs and lack of updates, many players find it a fun and stable experience overall.

    • “Great gameplay on LAN, not buggy or laggy like the newer versions; it just works.”
    • “No bugs, no freezes, just fun.”
    • “Still a good game to this day and runs great on my machine.”
    • “The Steam version is very buggy: sound disappears, UI glitches appear, and units get stuck where they shouldn't be.”
    • “It is slow, super clunky; units get stuck by their own collision, attack & move is buggy, units get stuck for no reason, and grouping units is buggy.”
    • “Not sure if it's my machine specifically, but after playing about one mission or game, the game freezes.”
  • grinding
    40 mentions Positive Neutral Negative

    Grinding in the game is a mixed experience: while farming, resource gathering, and battles are engaging and enjoyable, many players find the card/leveling systems and resource management tedious and grind-heavy, especially for multiplayer progression. Some appreciate the strategic depth grinding adds, but others feel it can detract from the overall fun and pacing. Adjustments or mods can reduce the grind, making the experience smoother.

    • “It's also more fast-paced than most other RTS games, but fast as in not tediously slow where most other RTS games have very slow movement and less fighting.”
    • “- Not too grindy - I like games where I can invest a few hours and get something out of it.”
    • “Can be grindy.”
    • “You'll need a second life for grinding.”
    • “The benefits they provide are not negligible, so you can't enjoy the game as is; you have to play with decks in order to not be left behind, which is something I find unnecessary and tedious as an old player of the game.”
    • “Multiplayer has a decent amount of people on normally, but requires heavy grinding for full experience.”
  • optimization
    26 mentions Positive Neutral Negative

    Optimization for this game is inconsistent, with many users reporting performance issues such as FPS drops on mid-range GPUs, poor CPU/GPU utilization, crashes, and problems in multiplayer, especially during large-scale matches. While it runs smoothly on some modern PCs and is well-optimized compared to earlier titles, compatibility and performance problems persist on certain systems, and the lack of recent updates has left some optimization flaws unaddressed.

    • “It runs smoothly.”
    • “Beautiful graphics which are still beautiful to this day, great performance and beauty even with not so good PCs.”
    • “Performance is also great, no issues that can ruin your play.”
    • “This game is optimized in a horrible way: every time the game starts, it makes my CPU burn while the GPU is idle (less than 5% usage).”
    • “This is one of the few games where I’d strongly advise you to pirate the original games or find a way to make the CDs run on Windows 10, because this port is absolutely disgustingly optimized.”
    • “Lastly, I must mention that the AoE3 engine has some performance problems which are visible when you play large games with 6 or more civilizations, no matter how good your specs are.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive blend of colonial-era settings, detailed art design, and fitting classical music, creating a unique and engaging historical experience. The 3D presentation and varied campaign settings add depth, making it stand out within the series while delivering a rich and authentic ambiance. Although not flawless, the overall sound, visuals, and cultural details contribute to a compelling and memorable atmosphere.

    • “The colonial era combined with the classical music creates an atmosphere that pulls you in.”
    • “The graphics, the atmosphere, the individual characters and buildings, the music, the game mechanics, everything.”
    • “It was inevitable, I thought, a done deal: Age of Empires III was going to be the most beautiful, expansive, historically absorbing, atmospheric RTS game ever created.”
    • “Simply going at it full bore cuts down on how many choices you can explore as it's a frenzied atmosphere.”
    • “It's a classical game which does not shine as the series of Age of Empires 2 (AoE2), still a well refined version in this series. The art design is AAA level; every structure's detail is clear and breaks down piece by piece when damaged. The music suits the atmosphere throughout the whole game, not perfect but you know the developer team tried their best on this game.”
    • “The graphics, the atmosphere, the individual characters and buildings, the music, the game mechanics—everything feels lacking in cohesion and immersion.”
  • emotional
    12 mentions Positive Neutral Negative

    The game elicits strong emotional reactions, from heartfelt moments and nostalgia to tears and joy during gameplay and campaigns. While not primarily focused on a deep storyline, its engaging multiplayer and memorable experiences create a wholesome, emotionally impactful experience for many players.

    • “Man, I thought I was playing a game until I cried over my villagers getting rushed.”
    • “The campaigns are decent, especially the vanilla campaign, which gets quite engaging and somewhat emotional at times.”
    • “I cheered, I shouted, I fist-pumped the air, I cried, I stood and cheered.”
    • “It is common for an AoE game to have a bland or boring storyline.”
  • monetization
    8 mentions Positive Neutral Negative

    Monetization in this game is criticized for leaning towards cash grab tactics, particularly with added paid content and cosmetic microtransactions that feel out of place for the franchise. While some versions avoid in-game purchases and demand less from hardware, others are seen as overly simplified or exploitative, diminishing the overall experience.

    • “It doesn't tax your computer and has no in-game purchases.”
    • “No microtransactions, replayability for ages; what is there not to like?”
    • “Shocked to see the developers made a mobile game called 'Age of Empires Mobile' which is literally a straight up cash grab and unrelated to any Age of Empires games.”
    • “DE has added more paid content, which is not that bad regarding civs, but cosmetic microtransactions are making their way into the game and it just doesn't feel right.”
    • “If you want to play AoE3 multiplayer, try AoE3: Cash Grab Edition, I mean, Definitive Edition.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the campaign is weak, with the story shifting away from historical battles to a pseudo-historical intrigue that lacks compelling writing and depth for its fictional characters.

    • “The campaign is, unfortunately, the weakest point of the game because the story departs from the historical set-piece battles of Age of Empires 2; the storyline instead tries to tell a unique "pseudo-historical" tale of intrigue and conspiracy with its own fictional characters (something like out of a thriller novel by Dan Brown), but it just lacks adequate character development or compelling writing.”
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120h Median play time
357h Average play time
15h Main story
32h Completionist
14-470h Spent by most gamers
*Based on 38 analyzed playthroughs
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Frequently Asked Questions

Age of Empires III is a open world city builder game with fantasy, warfare and historical themes.

Age of Empires III is available on PC, Mac OS and Windows.

The main story can be completed in around 15 hours, while the entire game is estimated to take about 32 hours to finish. On average players spend around 357 hours playing Age of Empires III.

Age of Empires III was released on January 5, 2012.

Age of Empires III was developed by Ensemble Studios.

Age of Empires III has received very positive reviews from players. Most players liked Age of Empires III for its graphics but disliked it for its stability.

Age of Empires III is a single player game with multiplayer and local co-op support.

Similar games include Age of Empires IV, Age of Empires II:, Age of Empires Definitive Edition, Age of Mythology: Retold, Empires Apart and others.