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Elex II

An ambitious sequel with a beautiful content-packed open-world, complex factions, and interesting choices to role-play your way.
Elex II Game Cover
67%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:optimization, stability
68% User Score Based on 2,268 reviews
Critic Score 65%Based on 2 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Elex II Game Cover

About Elex II

Elex II is a single player open world role playing game with fantasy, post-apocalyptic, dark fantasy and science fiction themes. It was developed by Piranha Bytes and was released on January 4, 2022. It received mostly positive reviews from both critics and players.

Several years after Jax defeated the Hybrid, a new threat arrives from the sky, unleashing the dangerous powers of dark Elex and endangering all life on the planet. In order to defend the peace on Magalan and the safety of his own family, Jax has to go on a mission to convince the factions to unite against the invaders. Dive into a huge, hand-crafted, completely unique world with multiple faction…

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Games Like Elex II

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Reviews

68%Audience ScoreBased on 2,268 reviews
story337 positive mentions
optimization70 negative mentions

  • Open world with large, diverse environments and rewarding exploration.
  • Improved combat system compared to the first game, especially melee combat and jetpack usage.
  • Deep character progression with multiple factions and meaningful player choices impacting story and gameplay.
  • Numerous technical issues including bugs, glitches, crashes, and poor optimization.
  • Clunky animations, stiff character models, and dated graphical quality, especially for faces.
  • Repetitive and unengaging quests, poorly written and paced story, with a disappointing ending and lack of closure.
  • story

    1,805 mentions Positive Neutral Negative
    19% positive mentions, 70% neutral mentions, 11% negative mentions

    The story in Elex 2 receives mixed to negative feedback, with many players praising the initial setup, world-building, and character interactions, but criticizing it for becoming repetitive, rushed, and poorly paced toward the latter half. Main quests often devolve into tedious "kill X enemies" fetch tasks, diluting engagement, and key plot developments or emotional moments are seen as underwhelming or mishandled. While the continuity from the first game is welcomed by returning fans, newcomers find the story confusing and lacking in depth, with the conclusion feeling incomplete due to the studio's closure.

    • “The faction system is particularly notable—joining different groups not only changes your abilities and gear but also affects the storyline, opening or closing various quests.”
    • “The story weaves together themes of unity, sacrifice, and the struggle between technology and nature, delivered through a mix of cinematic cutscenes and in-game dialogue.”
    • “The story for all intents and purposes does not go beyond the original or even recognize your past achievements or alignments; everyone you meet treats you like a stranger or a traitor off the bat despite having ended the previous game on a relatively good if ambiguous point.”
    • “Overall, I found it really felt like you were railroaded into a pretty linear story, with only a couple real decisions the whole game.”
    • “Thats it, everything beyond chapter 2 is pointless filler quests of go to a location, kill 100 enemies, then go to another location, kill more hundreds of enemies, do 1 or 2 quests that add something pointless to the already bad plot, and then have you kill more enemies for another 2 main quests on the next chapter.”
    • “Chapter 3 and 4 are basically a slog to play when it comes to quests and story, I literally fell asleep on my keyboard during a main quest mid chapter 4 and that rarely happens to me while playing videogames.”
  • graphics

    462 mentions Positive Neutral Negative
    17% positive mentions, 71% neutral mentions, 12% negative mentions

    The graphics in the game receive mixed reviews, with many noting improvements in environment visuals and lighting compared to the original, but character models and animations are frequently criticized as stiff, uncanny, and a downgrade. Performance and optimization issues, graphical glitches, and dated visuals—comparable to games from a decade ago—detract from the experience, though some players appreciate the artistic style and atmospheric world despite its technical flaws. Overall, the graphics are considered functional but not up to modern AAA standards, often undermining immersion.

    • “The art direction strikes a balance between gritty realism and sci-fi fantasy aesthetics.”
    • “Breathtaking visuals and physics, great combat system, and an immense amount of quests/missions to do around the world.”
    • “Visually, it impresses with good graphics that bring its universe to life.”
    • “The graphics are fine, the environment is pretty beautiful, but the characters are incredibly stiff and uncanny-valley; a ton of the animations—especially cutscenes—feel floaty and disconnected. Hands pass through objects they interact with; nothing ever feels like it was fully designed as one scene. It always feels like they animated every character individually and then at the very end stuck them all in the scene together.”
    • “Really wanted to give it a chance but the character graphics were just so atrocious I can't continue playing; they literally look like botox-induced mannequins (yes, even Jax).”
    • “- The game looks worse than the first part; nature and overland lack the graphical fidelity of the first part and the character models look extremely uncanny valley.”
  • gameplay

    377 mentions Positive Neutral Negative
    21% positive mentions, 66% neutral mentions, 13% negative mentions

    The gameplay in Elex 2 largely retains the core mechanics of its predecessor, with some improvements, particularly in combat responsiveness and the addition of an enjoyable jetpack mechanic. However, many reviewers found the combat clunky and the mechanics somewhat dated, with issues such as awkward animations, poor AI, and repetitive quest design dampening the overall experience. Fans of the studio’s traditional style may appreciate the depth and exploration, but newcomers might struggle with the jankiness and technical shortcomings.

    • “As the sequel to Elex, it retains much of the original’s complexity and depth while refining gameplay mechanics and expanding its narrative scope, making it a compelling, if occasionally rough-around-the-edges, experience for fans of deep RPGs.”
    • “The gameplay loop that was established with Gothic 1 and 2 still works flawlessly, motivating to get stronger, acknowledging threats to be tackled later and the constant rewards for exploration.”
    • “The jet pack mechanics are a blast.”
    • “Gameplay and story also isn't any different from the first game, really disappointing really.”
    • “Gameplay is buggy, clipping into enemies and causing your death and dodging 5 meters away from enemies and still dying is too common for this frustrating buggy mess of a combat mechanic to be enjoyable in any way, it honestly feels like a step back from elex 1.”
    • “The gameplay is tedious, the quest design is boring, and the story, if you could call it that, completely uninspired and clichéd in the least.”
  • optimization

    241 mentions Positive Neutral Negative
    12% positive mentions, 59% neutral mentions, 29% negative mentions

    Elex 2 suffers from widespread poor optimization, resulting in frequent crashes, frame rate drops, and stuttering, especially in cities and areas with many NPCs, even on high-end hardware. While a DX12 beta version has improved performance somewhat, the game still demands powerful rigs and suffers from inconsistent FPS and persistent bugs, making the experience frustrating for many players. Despite occasional reports of stable performance on specific setups, the overall consensus highlights severe technical issues that hinder gameplay enjoyment until addressed by further patches.

    • “The game is highly optimized.”
    • “Optimization is excellent and I've encountered no glitches.”
    • “I'll say this... it looks way better than it should and graphically it's well optimized.”
    • “It is unplayable due to crashes, glitches, bugs and overall poor performance.”
    • “To crown this gem, the game runs horribly poorly even on a 4090 and 7800x3d with multiple settings turned to low options; I regularly have FPS drops from 115+ down to 80, 40, or even 15, which can last quite a while, often in certain regions with awful performance.”
    • “The character models are very weird, the optimization is gone (played on release), the dialogues are written by someone who never saw two people speak.”
  • stability

    113 mentions Positive Neutral Negative
    11% positive mentions, 2% neutral mentions, 87% negative mentions

    Elex II suffers from numerous stability issues, including frequent crashes, glitches, performance drops, and buggy quest mechanics, which collectively hinder smooth gameplay and immersion. While some players report minor or rare bugs and improvements post-patches, many find the game clunky, poorly optimized, and overly glitchy, particularly in combat and dialogue systems. Despite its potential and enjoyable aspects, the widespread technical problems make it frustrating and unstable for a significant portion of players.

    • “For being a smaller company and a Skyrim-like open world game, it's surprisingly bug free.”
    • “Optimization is excellent and I've encountered no glitches.”
    • “With the new DX12 patch, the game runs great.”
    • “It is unplayable due to crashes, glitches, bugs, and overall poor performance.”
    • “In DX11 it runs like crap; constantly stutters and freezes during combat, even with all settings turned down to minimum.”
    • “There are tons of bugs, crashes, and glitches.”
  • music

    102 mentions Positive Neutral Negative
    21% positive mentions, 59% neutral mentions, 20% negative mentions

    The music across these games generally receives mixed reviews, with many fans appreciating the atmospheric and fitting tracks that enhance mood and exploration, especially in earlier titles or remakes. However, several critics find the soundtrack repetitive, bland, or mismatched with game scenes, lacking the emotional depth and memorability of previous composers like Kai Rosenkranz. Attempts at dynamic music and licensed songs are often viewed as poorly integrated or detracting from the overall experience.

    • “The soundtrack and ambient sounds contribute effectively to the game’s mood, enhancing both the tension of combat and the tranquility of exploration.”
    • “The music is calm and soothing, with a mix of piano, violin, and drums, along with a light-voiced choir.”
    • “The music is amazing, creates that gothic melancholic feeling, we Piranha Bytes fans are used to.”
    • “Music is mediocre but enough.”
    • “Often times its tone and the instruments chosen don't fit what's on screen, the melodies at times feel amateurishly written and the game's attempt at making the soundtrack dynamic was poorly implemented, damaging the overall atmosphere of Elex 2.”
    • “- the music is bland and gets quickly unbearable because it plays continuously, which in an RPG, requiring by definition long game sessions, is always a bad idea.”
  • grinding

    74 mentions Positive Neutral Negative
    4% positive mentions, 1% neutral mentions, 95% negative mentions

    Grinding in this game is frequently described as tedious and excessive, especially in the later stages where players face repetitive kill quests against large, durable enemy groups. While the early game offers a decent pace and enjoyable combat, progression slows with grinding-heavy missions and minimal quest variety, leading to fatigue and a sense of slogging through content. Many reviewers advise that grinding hampers exploration and story engagement, making the endgame a repetitive chore rather than a rewarding experience.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “After a fair amount of grinding in quests, the game and story line don't seem to move forward very quickly; it's draining.”
    • “Even the main story in the last 2 chapters becomes a slog full of repetitive, tedious busywork quests that have you run around the map fighting groups of 10-20 enemies in different locations and then repeating the same 5 or 6 times.”
    • “The first 2 chapters were fun but then it becomes a tedious grind where you have to kill dozens of hp-spongy enemies in every quest.”
  • humor

    74 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game's humor is a mix of intentional wit and unintentional comedy driven by janky animations, awkward voice acting, and cringe-worthy dialogues, which many players found amusing rather than polished. Humorous moments arise frequently from quirky NPC behavior, funny side quests, and playful references, contributing charm despite a generally rough narrative and presentation. While the humor style aligns with Piranha Bytes' signature dark and offbeat tone, reactions range from genuinely funny to annoyingly silly, often making laughter a byproduct of the game's flaws.

    • “The game world is peppered with a delightful assortment of funny moments and easter eggs that provide constant surprises and chuckles throughout the journey.”
    • “Animations were janky, awkward and frequently hilarious.”
    • “We continue to follow the story of grumpy yet super-cool hero Jax, who's got not only a son (and highly entertaining arguments with the mother of said little guy about parenting style) but also a good measure of dark humor which serves him just great and makes him a lot more human.”
    • “The dialogues are absolutely cringeworthy and neither funny nor logically reasonable in any way.”
    • “Optimization is an unfunny joke; my RTX 2060 was running under load all the time, and the game doesn't even look average.”
  • atmosphere

    60 mentions Positive Neutral Negative
    55% positive mentions, 40% neutral mentions, 5% negative mentions

    The atmosphere in the game is widely praised for its immersive, handcrafted open world that combines a unique post-apocalyptic setting with elements of magic and advanced technology, creating a distinct Piranha Bytes style. While some find the music and technical presentation occasionally inconsistent or unpolished, many players feel drawn into the richly detailed environments, engaging NPCs, and multifaceted exploration, evoking a nostalgic yet fresh experience reminiscent of earlier classics like Gothic. However, a few note that the atmosphere can falter due to story or sound design issues, suggesting a more focused world might enhance the overall immersion.

    • “The game invites players to explore a richly detailed post-apocalyptic world where advanced technology coexists with magic, crafting an unusual but fascinating atmosphere.”
    • “But what truly separates Elex II from every other RPG is the immersive atmosphere.”
    • “The games by this German studio are so unique in terms of atmosphere and playstyle, they might as well be their own subgenre within ARPGs.”
    • “The atmosphere of a post-apocalyptic world populated by mutants is gone.”
    • “There isn’t even an attempt to convey feelings or atmosphere through contextual or behavioral clues.”
    • “The game has no atmosphere and no immersion.”
  • character development

    32 mentions Positive Neutral Negative
    22% positive mentions, 53% neutral mentions, 25% negative mentions

    Character development in Elex II is generally praised for its depth, long-term progression, and rewarding nature, with improvements over its predecessor and engaging faction interactions. However, criticisms focus on poor character design, subpar animations, occasionally shallow or inconsistent dialogue, and lack of late-game upgrades, which detract from immersion and emotional engagement. Overall, while the system itself is solid and satisfying, aesthetic and narrative execution issues limit its full potential.

    • “Character development is long term, profound, difficult, and most rewarding.”
    • “So, on the pro's we have many hours of fun world exploration, an improved version of the highly motivating character development system of Elex I, and a pretty cool story with mostly great voice actors (and a bunch of nice little side quests each with their own little side stories that are crafted with love).”
    • “Vast exploration, exciting combat, diverse character development, unfolding story, choice consequences, reactive companions, living world, varied enemies, and crafting options come to mind.”
    • “The character development suffers significantly due to the terrible dialogue.”
    • “Out of place sentences, completely mind-boggling statements that look like they were cut from different conversations, wild changes in what little emotions your character and NPCs display, and zero character development completely overshadow any semblance of immersion the game manages to accidentally create.”
    • “Very often you'll honestly spend 5+ minutes talking to an NPC just for them to have nothing to tell you, just endless lines with no character development or entertaining dialogue to tell them apart from one another; you just run around and spam dialogue with every NPC hoping they give you a quest, which aren't in any shape interesting or offer multiple options like in the old Gothic 3 days.”
  • emotional

    31 mentions Positive Neutral Negative
    90% positive mentions, 0% neutral mentions, 10% negative mentions

    The emotional aspect of the game largely falls flat, with characters and factions feeling bland and lacking depth, often described as unrelatable or emotionally hollow. While the main quest offers some engagement and occasional emotional moments, poor voice acting, stiff animations, disjointed scenes, and uneven writing undermine the narrative impact. Attempts at emotional storytelling and meaningful player choices are hindered by awkward execution, resulting in a generally unsatisfying and unimmersive emotional experience.

    • “The main quest is enthralling and compels you to want to know more without being too overwhelming, whilst the side quests are both fun and add depth to an already rich, emotional world.”
    • “You had an emotional bond to the characters and to the factions.”
    • “A side character whose fate doesn't mean anything to the main plot made me feel things I yearn to feel again.”
    • “The combination of a boring story and brain-dead AI makes the second installment in the Elex universe an overall boring and tedious endeavor.”
    • “Boring story.”
    • “For its current price, it's not worth it; gameplay-wise it's boring story... generic... voice acting excellent.”
  • replayability

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The game offers solid replayability through multiple playable factions, each with unique skills and questlines, encouraging players to try different routes and experiences. However, replay value may be limited once the map is fully explored or if players are not interested in switching factions due to mutually exclusive questlines. Overall, despite some glitches, the variety of content and factions provides meaningful incentives for multiple playthroughs.

    • “Hours on hours of gameplay with replayability due to the different routes you can take!”
    • “Replay value is high as each faction feels different and offers unique skills.”
    • “You can choose between many factions, providing decent replayability and making multiple playthroughs enjoyable.”
    • “And as always whichever faction you join you are locked out of the quest line for the others, so is there really replayability?”
    • “Not a lot of replay value unless you just want to try out aligning to a different faction.”
    • “Had some major bugs that got fixed, but after exploring the entire map, there isn't much replay value left.”
  • monetization

    9 mentions Positive Neutral Negative
    11% positive mentions, 11% neutral mentions, 78% negative mentions

    The monetization of the game is widely perceived as an overpriced cash grab, despite the absence of microtransactions or excessive DLC at launch. Some users acknowledge the developer’s intent to fund future improvements, such as a new engine, but feel that the current pricing and presentation lack value.

    • “No microtransactions, thank you!”
    • “It looks like the most primitive cash grab.”
    • “The things written above made me realize this was a cash grab even at 50% off the original price; I paid 25 euros and still feel I was robbed.”
    • “Sure it grabs some attention in some areas, but for the most part, it is just an overpriced cash grab that they are trying to use to make better looking games and get a new engine.”
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Play Times

30h Median play time
38h Average play time
15-50h Spent by most gamers
*Based on 35 analyzed playthroughs
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Frequently Asked Questions

Elex II is a open world role playing game with fantasy, post-apocalyptic, dark fantasy and science fiction themes. Common tags for Elex II include gothic, trading, magic, aliens, exploration and others.

Elex II is available on Xbox Series X|S, PC, PlayStation 5, Mac OS and others.

On average players spend around 38 hours playing Elex II.

Elex II was released on January 4, 2022.

Elex II was developed by Piranha Bytes.

Elex II has received mostly positive reviews from both players and critics. Most players liked Elex II for its story but disliked it for its optimization.

Elex II is a single player game.

Similar games include ELEX, Risen 3: Titan Lords, The Outer Worlds 2, Avowed, Risen and others.