- September 20, 2024
- MILLIDIA
Elegy of Fate
Platforms
About
"Elegy of Fate" is a role-playing, strategy, and everyman's online game that combines classic combat tactics and monster pulling mechanics. Players must unravel the mysteries of Eusyad, a legendary land of souls, after being resurrected and unintentionally obtaining the ring of memories. Build strategies with treasured spirits to grow, unlock skills, and defeat enemies in a challenging adventure. * RPG, strategy, and MMO gameplay * Uncover secrets in the legendary land of souls * Develop strategies to defeat enemies with the classic combat system and treasured spirits.
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- The game offers a unique blend of dungeon crawling, JRPG, and MMO elements, providing a refreshing experience for players who enjoy character building and grinding.
- The developer is highly responsive to feedback and consistently releases updates, improving the game over time and addressing player concerns.
- The soundtrack and overall gameplay loop are enjoyable, with a variety of builds and systems reminiscent of classic RPGs.
- The character customization is limited and poorly designed, with stats and traits tied to character names, making it frustrating for players who want to create their ideal character.
- The user interface is clunky and difficult to navigate, with overlapping dialogue and event boxes that hinder the overall experience.
- The game suffers from pacing issues, with long grinding sessions and a lack of polish in various areas, including graphics and translation.
grinding
11 mentions Positive Neutral NegativeThe grinding aspect of the game is a mixed bag; while some players appreciate the auto-grind feature that alleviates the tedium of farming soul fragments, others find the early game excessively padded and frustratingly repetitive. Although the game offers a blend of active and idle gameplay, the reliance on grinding for resources and levels can feel tedious and detracts from the overall experience.
“Make farming soul fragments not as much of a chore.”
“Grinding for items is alright for me since I love the idea of it, but doing it mindlessly against meat shields was frustrating.”
“The early game is a godawful slog, with you needing to do level grinding that feels artificially padded to extend game time, and the leveling up feels like it's the only difference between winning and losing hard, not skills or gear you find.”