- July 9, 2020
- OneratGames
Elden: Path of the Forgotten
Platforms
About
"Elden: Path of the Forgotten - Director's Cut" is a metroidvania-style game featuring intense combat and dark exploration. The updated version includes doubled weapons, cooldown-based status effect runes, merchant NPC, improved levels, enemies, bosses, and sound design. Elden's journey is inspired by the director's own experience of being thrust into a confusing world at a young age, creating a personal and emotional narrative.
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- The game features a unique environment with beautiful visuals and a mysterious atmosphere that encourages exploration.
- Combat is challenging and satisfying, requiring players to learn through trial and error, which adds to the overall enjoyment.
- The soundtrack is calming yet creepy, enhancing the immersive experience of the game.
- Controls are clunky and movement feels lagged, making combat frustrating at times.
- The game lacks a clear narrative and direction, leaving players confused about the story and objectives.
- There are several bugs and issues with enemy AI, which detract from the overall gameplay experience.
story
10 mentions Positive Neutral NegativeThe game's story is largely criticized for its lack of depth and clarity, with some players finding it frustratingly vague and non-existent. While it attempts to utilize environmental storytelling, many feel it falls short, leaving them wanting more narrative substance and guidance. Overall, the storytelling approach may appeal to those who enjoy minimalistic narratives, but it risks alienating players who prefer more traditional story elements.
“What I love best about this game is that it doesn't hold your hand in relation to both the combat and the story.”
“It's a concise and fascinating story, leaving you thinking about it long after it's over.”
“The premise is good: make an indie soulslike-type game which uses visual and environmental storytelling only, with (originally, at least) all text in a fictional language.”
“There's not even a story.”
“It's hard to put into words; I get what the devs are going for with the story, but it's so vague and non-existent that it frustrates me when an unreadable language appears on the screen.”
“Unfortunately, most players do not appreciate these kinds of elements, and the storytelling in the end product is incredibly basic.”