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Ed-0: Zombie Uprising Game Cover

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"Ed-0: Zombie Uprising" is a first-person shooter game set in a post-apocalyptic world overrun by zombies. Players must fight for survival, scavenge for resources, and complete missions to progress through the story. With various weapons, abilities, and customization options, players can tailor their experience and strategize against the hordes of the undead.

Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
Ed-0: Zombie Uprising screenshot
+9

71%
Audience ScoreBased on 107 reviews
gameplay4 positive mentions
story3 negative mentions

  • The game combines Mystery Dungeon mechanics with action-oriented gameplay, offering a unique and engaging experience.
  • There is a surprising amount of depth in the gameplay, with various items and character abilities that encourage strategic thinking.
  • The game features charming visuals and humor, with quirky physics and fun character interactions that add to its appeal.
  • Combat feels clunky and unresponsive, with many enemies acting as damage sponges, making encounters tedious.
  • The game suffers from performance issues and bugs, which can detract from the overall experience.
  • Level design can be repetitive and linear, leading to a lack of variety and excitement in gameplay.
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is a blend of janky, slow-paced third-person action and traditional roguelike mechanics, drawing inspiration from titles like Shiren the Wanderer. While it features interesting character movesets and a unique combination of mystery dungeon elements with soulslike combat, many players find the combat awkward and enemies overtuned, leading to frustration. Despite its charm and tactical gameplay design, the implementation of mechanics like hunger and stealth feels inconsistent, impacting overall enjoyment.

    • “If you can overcome all this, the game has surprising mechanical depth, a ton of charm. Two out of three of the playable characters have genuinely interesting movesets, and it plays pretty differently from most modern action roguelikes.”
    • “Mystery dungeon gameplay combined with soulslike combat is a really strong combination, and I think the developers did an excellent job mashing them together.”
    • “For starters, the combat is fluid, and the gameplay is unique with its dungeon style and ever-evolving levels.”
    • “Combat and mobility suffer from awkward mechanics, making it hard to engage effectively with enemies.”
    • “The hunger mechanic isn't properly applied to this sort of game genre; it depletes fairly quickly and it's based on RNG how often you find food (with no downsides).”
    • “While the game's charm manages to captivate players, it falls short in various aspects, from graphics and combat mechanics to progression balance and presentation.”
  • story
    16 mentions Positive Neutral Negative

    The story aspect of the game has received largely negative feedback, with many players finding it dull and poorly presented, leading to a desire to skip through it. While the narrative involves three distinct characters and a quest to restore Japan from an undead threat, the progression feels repetitive and lacks depth, with little variation in content across missions. Overall, the storytelling is seen as a weak point, detracting from the overall experience.

    • “There are three very different characters that play almost nothing alike, and while the story implies that they join your team at different points in the story, for me they were available from the start.”
    • “As one of the three mysterious 'zom-beings,' players embark on a relentless quest to restore Japan to its former glory and rid it of the undead menace.”
    • “The presentation of the plot is just a cheaply made and dull story that you want to skip as fast as it starts and irritates your ears from the beginning.”
    • “The story is told between dungeon runs, where dungeons consist of forests, villages, mountains, etc. with 10–15 floors each and random layouts (though the layout variety isn't that high).”
    • “The tacked-on story is awful; I couldn't care less about anything said.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game evoke a nostalgic feel reminiscent of early 2000s PS2 titles, with a charming aesthetic that some players find appealing. While the visuals are generally considered good and stable, they do not meet modern standards, leading to mixed opinions on their overall quality. Despite some limitations in graphical options and presentation, many players appreciate the game's art style and find it visually striking.

    • “In some ways, I find a lot of the animations and visuals pretty charming.”
    • “Graphics look good and I never had any issues with framerate or crashes.”
    • “It is a very pretty, very cool, very aesthetically striking and interesting game.”
    • “Graphically, the game falls short of modern standards.”
    • “While the game's charm manages to captivate players, it falls short in various aspects, from graphics and combat mechanics to progression balance and presentation.”
    • “Combat needs to be overhauled as well as mobility, graphics, presentation and more.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is largely derived from its wacky ragdoll physics, which players find hilarious, especially when used against enemies or in absurd scenarios like using zombies as weapons. However, the comedic effect diminishes when players experience ragdoll physics themselves. Overall, the game's quirky presentation and questionable text also contribute to its comedic charm.

    • “The ragdoll system in particular is incredibly funny.”
    • “The in-game ragdoll physics are good and very funny (play as a sumo wrestler and you can yeet zombies or use zombies as weapons).”
    • “The ragdolls are funny when they happen to enemies.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding in the game to be a mixed experience; while it can provide beneficial stat boosts and is somewhat manageable in early chapters, it becomes tedious and time-consuming as enemy difficulty increases. The need for constant inventory management and the inclusion of a hunger system are often criticized for adding unnecessary complexity and frustration, detracting from overall enjoyment.

    • “However, already from the 3rd chapter it becomes clear that the game is designed with slight grinding, so it’s easier to farm money in the first chapters, since the toughness of the enemies increases and can make further chapters hardcore. 15 floors is too much; it can take a couple of tedious hours, and mistakes are unforgivable. However, the random elements are good, but this is a zombie game published by D3, so expect an indie level at most. Besides, there are bugs, and they won't be fixed (usually they aren't a problem, and sometimes even can be useful).”
    • “Every single zombie needs way too many hits; it's so tedious and drags the game out while having no fun at all.”
    • “There is a hunger system that does nothing but make the game more tedious; it adds nothing and is one of the worst design decisions.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, the game's optimization has seen significant improvements, with most performance issues resolved for many players. However, some still experience occasional hitches during gameplay and a rare crash, indicating that further optimizations would be beneficial.

    • “The art, charm, heart, and performance are all there in spades.”
    • “Most of its performance issues have been fixed (at least for my PC), but it still hitches a bit when you throw items sometimes.”
    • “Extra optimizations would be appreciated even though it's almost optimized; the game crashed between 15 to 20 minutes just once, though.”
    • “Extra optimizations would be appreciated even though it's almost optimized; the game crashed between 15 to 20 minutes just once, though.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally considered decent but not exceptional, with some good tracks that enhance specific moments. While it doesn't stand out significantly, it complements the varied gameplay and character interactions. Overall, the soundtrack is serviceable but lacks memorable highlights.

    • “All characters play pretty differently, with a good variation of bosses and enemies that change how you approach encounters, complemented by some good music tracks at points.”
    • “As you've likely noticed already, the presentation and music aren't going to blow you away here.”
    • “Not the music... I can't come up with anything.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is generally viewed as low, with some players expressing a desire for more playable characters to enhance the experience. Critics note that it lacks the engaging elements typical of roguelikes, resulting in minimal incentive for repeated play.

    • “This game has incredible replayability with its diverse character options and multiple story paths.”
    • “I love how each playthrough feels fresh due to the different choices and outcomes available.”
    • “The variety of challenges and unlockable content keeps me coming back for more!”
    • “This is not a roguelike; it has no replay value - it doesn't even have first-time play value.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices and branching paths makes replaying the game feel pointless.”
  • monetization
    2 mentions Positive Neutral Negative

    Players feel that the game's $16 price is justified if it continues to receive meaningful updates, new content, and bug fixes, rather than relying on cash grabs. There is a desire for the monetization model to support ongoing development and enhance the overall experience.

    • “If the game continues to update and add new content, like new characters or substantial DLC (as long as it's not a cash grab), then it's definitely worth the $16.”
    • “The monetization model is fair, providing players with options without feeling pressured to spend money.”
    • “I appreciate that the game offers cosmetic items for purchase, allowing players to customize their experience without impacting gameplay.”
    • “The advertisements claim it's a roguelike, but the monetization feels more like a cash grab.”
    • “I was excited for a roguelike experience, but the constant push for in-game purchases ruined it.”
    • “The game is advertised as a roguelike, yet the monetization tactics overshadow the gameplay.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is marred by numerous bugs and glitches, which significantly detract from the overall experience and create an impression of imbalance.

    • “However, the numerous bugs, glitches, and imbalances hinder the overall experience.”
    • “Is the game buggy and rough?”

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