E.Y.E: Divine Cybermancy
- July 29, 2011
- Streum On Studio
- 15h median play time
In E.Y.E: Divine Cybermancy, play as a member of the secret society E.Y.E, engaged in a coup against the Federation while dealing with internal conflicts between factions. With loyalties divided, you must navigate political conspiracies and prepare for an impending attack threatening humanity. Experience intense FPS/RPG gameplay with cybernetic abilities and heavy customization.
Reviews
- story1,573 mentions
- 17 % positive mentions
- 74 % neutral mentions
- 9 % negative mentions
The story of "E.Y.E: Divine Cybermancy" is often described as convoluted and difficult to follow, primarily due to poor translation from French and a lack of clear exposition. Players frequently find themselves confused by the plot's complexity, which involves themes of guilt, betrayal, and a dystopian cyberpunk setting, requiring multiple playthroughs to fully grasp its intricacies. Despite its narrative challenges, many appreciate the depth and uniqueness of the story, which encourages exploration and speculation within its richly designed world.
“There's a reason why people keep coming back to this (frankly incredible) eurojank game despite how niche it is and why there are still people discussing the story in-depth with new conclusions.”
“The story is very bizarre but it's interesting to follow the bits and pieces, and replaying it is a smooth transition from the first playthrough, as you get to keep all of your abilities, weapons, and research earned.”
“The story is a cacophony of the nightmares of schizophrenics; it's incredible.”
“The story doesn't make sense at first glance, and my 14-year-old self couldn't even begin to comprehend it a decade ago; I simply wrote it off as being poorly translated and obtuse.”
“The story is a mess, countless game mechanics are obtuse and barely explained, and the graphics are mediocre at best; yet it’s still fun to play.”
“The story is incredibly convoluted, it takes multiple playthroughs with varying paths and snooping for secrets to discover the truth, if there is any.”
- gameplay832 mentions
- 30 % positive mentions
- 63 % neutral mentions
- 7 % negative mentions
The gameplay of "E.Y.E: Divine Cybermancy" is a complex blend of first-person shooter and RPG mechanics, offering a unique experience with deep customization options and varied playstyles. However, players often find the mechanics poorly explained, leading to a steep learning curve and initial confusion. While the combat and character progression can be satisfying, the game suffers from clunky design, inconsistent AI, and a convoluted story that can detract from the overall enjoyment.
“The gameplay is engaging, guns have some serious kickback, the soundtrack is perfect for the setting and the plot is insane.”
“The gameplay is a mix between an FPS and an RPG, using a character creation and leveling system that's not unlike that of an RPG, and solid FPS gameplay on top of that.”
“Once you get past its high cost-of-entry of an overwhelming interface and start to get a hang of the gameplay, you'll find a gem that's more engaging than it 'should be'.”
“Just be forewarned...the game has a steep learning curve and is utterly loath to fully explain its mechanics and story to even the most perspicaciously studious of players.”
“Also instead of just teaching you through, I don't know clever game design, they just tell you to open the tutorial menu and watch a video for each new mechanic.”
“This game is horrendously inconsistent and vague with its own core mechanics, explains very little, and does not even attempt to make levels engaging to play, which is a shame for a game on the Source engine, which was birthed by games with some of the best level design ever.”
- graphics301 mentions
- 34 % positive mentions
- 56 % neutral mentions
- 10 % negative mentions
The graphics of "E.Y.E: Divine Cybermancy" are a mixed bag, with many reviewers noting that while the art style is unique and visually striking, the overall graphical fidelity is dated, reminiscent of early 2000s titles. The game, built on the Source engine, features impressive character and environment designs but suffers from visual glitches and rough animations. Despite its graphical shortcomings, the game's atmosphere and aesthetic appeal, particularly for fans of cyberpunk and Warhammer 40k, are often highlighted as redeeming qualities.
“The visuals are still striking, gunplay feels amazing and you can have a lot of fun in co-op.”
“The graphics are impressive, and the soundscape is phenomenal.”
“The atmosphere generated by the combinations of visuals and music create a mesmerizing experience.”
“Everything is dirt colored and low-quality graphics.”
“Butt-ugly from a graphical standpoint, the banner art is an outright lie, and only one of the armor classes actually looks good (heavy).”
“The graphics in the majority of places are atrocious for a 2011 release and could easily be from 2003.”
- atmosphere208 mentions
- 60 % positive mentions
- 38 % neutral mentions
- 2 % negative mentions
The atmosphere of the game is widely praised for its unique blend of cyberpunk aesthetics, dark and eerie settings, and immersive sound design, creating a captivating experience that draws players in. Many reviewers highlight the game's ability to evoke a sense of mystery and intrigue, despite its rough edges and gameplay flaws. Overall, the atmosphere is considered one of the game's strongest aspects, making it a memorable and engaging experience for fans of the genre.
“The attention to detail in the world design, from the gritty environments to the diverse and well-realized characters, creates an atmospheric experience that keeps players engaged and eager to uncover the secrets lurking within the game's universe.”
“This game has a soul and atmosphere that is lost in most modern games.”
“The atmosphere is haunting and definitely cyberpunk, the music is unobtrusive while not being terrible, and the game does a pleasant job of making me feel like a cybernetic god right out of the gate.”
“The atmosphere is just... so bizarre, the characters are insane, the quests make very little sense, and the degree to which you check the status of your legs is nothing short of obsessive.”
“Something about the atmosphere felt very dry and devoid of life.”
“Sadly, the atmosphere is part of the problem with this game.”
- music136 mentions
- 36 % positive mentions
- 62 % neutral mentions
- 2 % negative mentions
The music in the game receives mixed reviews, with some praising its atmospheric and immersive qualities that enhance the overall experience, while others find it unremarkable or forgettable. Many players appreciate the soundtrack's ability to fit the game's cyberpunk aesthetic, describing it as haunting and evocative, though some note that it can blend into the background and may not stand out. Overall, while the music contributes positively to the game's ambiance, opinions vary on its memorability and impact.
“The soundtrack is wonderfully atmospheric, the weapons are deeply satisfying, the story is as bewildering and fascinating as a David Lynch film, and the gameplay shifts wildly between granting the player moments of sheer badassitude and stomping on them without mercy.”
“The music truly grips you into your environment, and while the game itself is not overly long, it leaves a lasting impact.”
“The atmosphere generated by the combinations of visuals and music create a mesmerizing experience.”
“The music is some of the worst techno I've ever heard.”
“The music loops through the menus and locations instead of changing based on where you are or what you are doing, so you might as well just listen to your own music while you play.”
“Music is anywhere between 'on point and creepy' to 'I think the musician fell asleep on the keyboard'.”
- grinding96 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is widely criticized for being tedious and time-consuming, often requiring players to engage in repetitive farming of resources and experience points to progress effectively. Many reviewers suggest that the vast, empty maps and endlessly respawning enemies contribute to a frustrating experience, making the grind feel more like a chore than an enjoyable part of gameplay. While some players find satisfaction in the grind and the eventual power it brings, the overall sentiment leans towards it being a significant drawback that detracts from the game's potential enjoyment.
“There were a lot of things I disliked about Eye: Divine Cybermancy, some of which include: the cryptic storyline that I admittedly never could fully understand, vast and empty maps that take forever to traverse, endlessly respawning enemies equipped with frustratingly persistent AI, the hacking minigame that boils down to brainless spam-clicking, and the entirety of the grindy RNG-based time-waster that is the research system.”
“The enormous level grinding of countless respawning enemy waves will force every casual gamer to stop playing and refund the game.”
“The game has its problems, such as needing a lot of grinding to get new weapon unlocks, the inventory system and other menus being really unwieldy, and silly high enemy respawn.”
- stability83 mentions
- 2 % positive mentions
- 0 % neutral mentions
- 98 % negative mentions
The game's stability is widely criticized, with numerous reports of glitches, crashes, and unpolished mechanics that significantly detract from the overall experience. While some players find enjoyment in its unique atmosphere and gameplay despite these issues, many agree that the game feels unfinished and can be frustratingly buggy. Overall, it is described as a "janky mess" that may appeal to those willing to overlook its numerous technical problems.
“The game looks and feels great, runs smoothly, and is a lot of fun.”
“It's not the most user-friendly or bug-free game, but when you understand what's going on and it's working properly, it is absolutely fantastic.”
“Incredible atmosphere/story/setting/premise but very rough around the edges and prone to crashing/glitches/locking up.”
“It's so unbelievably buggy in terms of taking you back hours of progress in the missions (missions which won't play through the same as last time; NPCs and quest givers you've never seen before will appear out of nowhere) if you leave and come back or use all of your resurrectors, the command console is literally littered with red lines of text of everything that's going wrong in the game, not to mention the map designs are diabolical.”
“This "game" (it is actually more of a source mod that went out of control) is a buggy, wonky, barely playable nonsensical mess, and it utterly baffles me how people can claim this to be some sort of "hidden gem" and shower it in good reviews when it is awful on so many levels.”
- replayability75 mentions
- 31 % positive mentions
- 65 % neutral mentions
- 4 % negative mentions
The game boasts high replayability due to its mission-based structure, multiple paths, and diverse playstyles, allowing players to experience the story from various angles. With dynamic environments, random objectives, and extensive character customization, players can engage in countless hours of gameplay, making it a worthwhile investment. While some players note that missions may become repetitive after several playthroughs, the overall depth and variety keep the experience fresh and engaging.
“The game's missions are highly replayable, with multiple paths, choices, and outcomes that allow you to experience the story from different angles.”
“There's plenty of depth to be had in how you want to build your character for the endgame, which makes for solid replayability in itself.”
“Randomly generated missions, multiple paths through the story, and different ways to play the game ensure a good amount of replay value.”
“The replayability seems forced because the developers could not decide whether to make things easier to get or make the game longer by adding more (and shorter) levels.”
“I don't think there's much replay value aside from getting the different endings.”
“Good amount of replay value as well, but missions will get boring after the 5-6th playthrough.”
- humor72 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its dark, cynical tone and bizarre, often poorly translated dialogue that results in unintentionally hilarious moments. Players appreciate the surreal and chaotic nature of the gameplay, which is enhanced by the comedic effects of the translation, leading to memorable and absurd interactions. Overall, the humor is a mix of intentional and unintentional comedy, making for a uniquely entertaining experience that resonates well with those who enjoy quirky, offbeat narratives.
“Bit of jank and odd mechanics that are only figured out through experimentation but cool world/atmosphere, fun combat with lots of player agency, and hilariously translated dialogue.”
“The game offers plenty of chances for funny shenanigans and memorable moments with friends and random people in public servers.”
“This game contains obscure esoteric knowledge, unique mechanics, and hilarious translations that add to the charm.”
- character development26 mentions
- 31 % positive mentions
- 58 % neutral mentions
- 12 % negative mentions
Character development in the game is noted for its complexity and depth, offering a variety of playstyles through skill points, cybernetic upgrades, and a unique mental health and karma system. While the character designs are engaging and contribute to the immersive cyberpunk aesthetic, some players find the mechanics convoluted and the narrative lacking emotional attachment. Overall, the game provides a robust character development system, though it may not be intuitive for all players.
“The level of granular control you have over character design is incredible.”
“The possibility of different playstyles, a variety of weapon types, character development through skill points and cyber implant upgrades, a mental health, karma, and health condition system, a research tree, dialogues with NPCs, hacking, and a story involving multiple factions.”
“This is an excellent action RPG, with an awesome character development and a really cool cyberpunk story!”
“There is some character development, but because of all of its wackiness, I didn't really feel very attached to most of the characters or even why I should care about them.”
“Game was written by an edgy 13-year-old and I should have known what I was getting into, but I guess I kind of figured a game with character designs this honestly sick and models this well polished wouldn't have dialogue written with the overall quality of a disappointing cybering session with a stranger on Elder Scrolls Online.”
“At the beginning, story and character development was black magic to me.”
- optimization14 mentions
- 36 % positive mentions
- 43 % neutral mentions
- 21 % negative mentions
The optimization of the game receives mixed reviews, with some players praising its solid performance across multiple systems and good graphics, while others criticize it for being poorly optimized, particularly on older engines, leading to lag and performance issues. Users have noted that while the game performs well on Linux through Wine and certain beta versions of Proton, it still suffers from outdated menus and a convoluted story that detracts from the overall experience.
“It’s no wonder, between the heights you can achieve combined with your powers, and the solid performance of every weapon that this is commonly lauded as one of the best aspects of E.Y.E.”
“Overall, the performance on Linux through Wine is pretty good.”
“The graphics are very good and the game itself is very well optimized.”
“But I will admit this game does have its faults; the story is hard to follow due to a bad translation, and some menus did not age well. This engine is old Source 1, which can have issues being optimized.”
“- generally lackluster optimization”
“It is a really badly optimized game (I almost can't run it, which is saying a lot for a Source game), plus it is just boring and shallow.”
- emotional10 mentions
- 90 % positive mentions
- -20 % neutral mentions
- 30 % negative mentions
The emotional aspect of the game is mixed, with some players feeling a heartwarming connection to the story of recovery and developing attachments to in-game elements, while others criticize the presentation of the narrative and mechanics as lacking depth, leading to a sense of frustration and detachment. Overall, the game evokes a range of feelings from vulnerability to empowerment, but many players find it fails to create a strong emotional investment.
“I had actually grown emotionally attached to the guns I use often; hell, I might even start giving them names.”
“This game is a heartwarming story about a man recovering from a leg injury.”
“Few games have made me feel weak and vulnerable like this one does; even less have made me feel so powerful as you can eventually become.”
“The emotional depth of the story is lacking, making it hard to connect with the characters.”
“I felt no attachment to the narrative; it was just a series of events without any emotional impact.”
“The game failed to evoke any feelings, leaving me indifferent to the outcomes of the characters.”
- monetization8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has drawn mixed reactions, with some players criticizing the presence of jarring advertisements that clash with the game's grimdark aesthetic, such as gun ads featuring scantily clad women. However, others appreciate the atmospheric integration of these ads into the game world, noting that they contribute to a sense of life and detail in the environment. Overall, the monetization strategy appears to be a divisive element, impacting player immersion and enjoyment.
“I just can't stand WH40K armored type guys next to wacky neon advertisements and McDonald's restaurants.”
“Haven't finished the game yet, so I'm not sure on the story, but so far RPG dialogue options are awesome (no voice acting would be great though). You can talk someone into giving you the info you want, then blast them with a force palm thingy. Oh yeah, did I mention the ads in the city zones?”
“Good atmosphere (grimdark edgy world with edgy people), but the small things, like the ads scattered around the city, add some semblance of life to it.”