E.Y.E: Divine Cybermancy Game Cover
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In E.Y.E: Divine Cybermancy, play as a member of the secret society E.Y.E, engaged in a coup against the Federation while dealing with internal conflicts between factions. With loyalties divided, you must navigate political conspiracies and prepare for an impending attack threatening humanity. Experience intense FPS/RPG gameplay with cybernetic abilities and heavy customization.

  • PC
  • Windows
  • Linux

Reviews

65%
Audience ScoreBased on 9,297 reviews
story532 positive mentions
grinding192 negative mentions
  • story3,146 mentions

    The story of "E.Y.E: Divine Cybermancy" is often described as convoluted and difficult to follow, primarily due to poor translation from French to English, which leads to confusing dialogue and plot points. While many players find the narrative intriguing and layered, it typically requires multiple playthroughs and external resources to fully grasp the underlying themes and connections. Despite its complexity, the game offers a unique cyberpunk atmosphere and a variety of gameplay mechanics that keep players engaged, even if the story itself can feel disjointed and obscure.

    • “There's a reason why people keep coming back to this (frankly incredible) eurojank game despite how niche it is and why there are still people discussing the story in-depth with new conclusions.”
    • “The story is very bizarre but it's interesting to follow the bits and pieces, and replaying it is a smooth transition from the first playthrough, as you get to keep all of your abilities, weapons, and research earned.”
    • “The story is engaging, and the replay value is tremendous.”
    • “The story doesn't make sense at first glance, and my 14-year-old self couldn't even begin to comprehend it a decade ago; I simply wrote it off as being poorly translated and obtuse.”
    • “The story is a mess; countless game mechanics are obtuse and barely explained, and the graphics are mediocre at best; yet it’s still fun to play.”
    • “The story is borderline incomprehensible in the first few hours, and things get even weirder as you progress.”
  • gameplay1,664 mentions

    The gameplay of "E.Y.E: Divine Cybermancy" is a complex blend of first-person shooter and RPG mechanics, offering a unique experience with deep customization options and various playstyles. However, players often find the mechanics poorly explained, leading to a steep learning curve and initial confusion, compounded by a convoluted story and inconsistent design choices. Despite its flaws, many appreciate the engaging combat and the freedom to approach missions in multiple ways, making it a rewarding experience for those willing to invest the time to understand its intricacies.

    • “The gameplay is fantastic and the graphics are good enough even today, in my opinion.”
    • “The gameplay itself is where the game really shines, nothing is more satisfying than cutting an enemy with a sword only for them to explode into pieces.”
    • “The gameplay is engaging, guns have some serious kickback, the soundtrack is perfect for the setting and the plot is insane.”
    • “Just be forewarned...the game has a steep learning curve and is utterly loath to fully explain its mechanics and story to even the most perspicaciously studious of players.”
    • “This game is horrendously inconsistent and vague with its own core mechanics, explains very little, and does not even attempt to make levels engaging to play, which is a shame for a game on the source engine, which was birthed by games with some of the best level design ever (like Half-Life 2 or Portal).”
    • “I really wanted to like this game but it has too many flaws; the atmosphere and the concept overall of this game is fantastic but the gameplay sucks.”
  • graphics602 mentions

    The graphics of "E.Y.E: Divine Cybermancy" are a mixed bag, with many players noting that while the art style is unique and visually striking, the overall graphical fidelity is dated, reminiscent of early 2000s titles. The game runs on the Source engine, which limits its visual capabilities, leading to criticisms of low-quality textures and rough animations, yet some players appreciate the atmospheric design and creative aesthetics that evoke a cyberpunk and Warhammer 40k vibe. Overall, while the graphics may not meet modern standards, the game's distinctive art direction and immersive environments contribute positively to the experience for those who prioritize atmosphere over cutting-edge visuals.

    • “Eye also has a really unique visual style due to effectively being a source mod; it has the graphical fidelity of Half-Life 2 while attempting to be Warhammer (which makes sense given what the devs later went on to make).”
    • “The visuals are still striking, gunplay feels amazing, and you can have a lot of fun in co-op.”
    • “The art style is stunning; the graphics scream dated Half-Life mod, but the design is just great.”
    • “Everything is dirt colored and low-quality graphics.”
    • “Butt-ugly from a graphical standpoint, the banner art is an outright lie, and only one of the armor classes actually looks good (heavy).”
    • “The graphics in the majority of places are atrocious for a 2011 release and could easily be from 2003.”
  • atmosphere416 mentions

    The atmosphere of the game is widely praised for its unique blend of dark, gritty cyberpunk elements and surreal, bizarre charm, often drawing comparisons to iconic works like "Blade Runner" and "Warhammer 40,000." Players appreciate the immersive world-building, atmospheric sound design, and the engaging, albeit convoluted, narrative that enhances the overall experience. Despite some criticisms regarding gameplay mechanics and graphical limitations, the game's atmosphere remains a standout feature that captivates and draws players back for more.

    • “The attention to detail in the world design, from the gritty environments to the diverse and well-realized characters, creates an atmospheric experience that keeps players engaged and eager to uncover the secrets lurking within the game's universe.”
    • “This is a very unique game, it has one of the best atmospheres of any game I have ever played (probably north of 500 games) and it should be used as an example to level designers everywhere on how to create an atmospheric game environment, everything from the lighting to the music to the buildings and clutter on the ground is perfect.”
    • “The atmosphere generated by the combinations of visuals and music create a mesmerizing experience.”
    • “Something about the atmosphere felt very dry and devoid of life.”
    • “Sadly, the atmosphere is part of the problem with this game.”
    • “Complicated... to the point where it's almost laughable... to be fair on paper the game has it all: atmosphere, story, style etc... but the execution instead of being flawless is awkward at best.”
  • music272 mentions

    The music in the game receives mixed reviews, with some praising its atmospheric and immersive qualities that enhance the overall experience, while others find it forgettable or lacking in impact. Many players appreciate the ambient and orchestral elements that fit the game's cyberpunk aesthetic, though some criticize it for being too subtle or repetitive. Overall, the soundtrack is seen as a significant aspect of the game's atmosphere, even if it doesn't always stand out on its own.

    • “Has a soundtrack that is straight from a cyberpunk film itself, leaving no stone unturned and no tone not played.”
    • “The music truly grips you into your environment, and while the game itself is not overly long, it leaves a lasting impact.”
    • “The atmosphere generated by the combinations of visuals and music create a mesmerizing experience.”
    • “The music is some of the worst techno I've ever heard.”
    • “The music loops through the menus and locations instead of changing based on where you are or what you are doing, so you might as well just listen to your own music while you play.”
    • “Music is anywhere between 'on point and creepy' to 'I think the musician fell asleep on the keyboard'.”
  • grinding192 mentions

    The grinding aspect of the game is frequently criticized for being tedious and time-consuming, with many players feeling that it detracts from the overall experience. While some enjoy the depth it adds to character progression and the ability to unlock powerful upgrades, others find the necessity to grind for in-game currency and resources frustrating, especially given the game's vast maps and respawning enemies. Overall, players suggest that while grinding can lead to rewarding gameplay, it often feels excessive and can hinder enjoyment, particularly for those unfamiliar with the mechanics.

    • “There were a lot of things I disliked about E.Y.E: Divine Cybermancy, some of which include: the cryptic storyline that I admittedly never could fully understand, vast and empty maps that take forever to traverse, endlessly respawning enemies equipped with frustratingly persistent AI, the hacking minigame that boils down to brainless spam-clicking, and the entirety of the grindy RNG-based time-waster that is the research system.”
    • “And the enormous level grinding of countless respawning enemy waves will force every casual gamer to stop playing and refund the game.”
    • “The game has its problems, such as needing a lot of grinding to get new weapon unlocks, the inventory system and other menus being really unwieldy, and silly high enemy respawn.”
  • stability166 mentions

    The game's stability is widely criticized, with numerous reports of glitches, crashes, and unpolished mechanics that significantly detract from the overall experience. While some players find enjoyment in its chaotic charm and unique gameplay, many express frustration over the frequent bugs and inconsistent performance, making it difficult to recommend without caution. Overall, the game is described as a "buggy mess" that can be fun if players are willing to overlook its many technical issues.

    • “The game looks and feels great, runs smoothly, and is fun to play.”
    • “While it may not be the most user-friendly or bug-free game, when you understand what's going on and it works properly, it is absolutely fantastic.”
    • “It's so unbelievably buggy in terms of taking you back hours of progress in the missions (missions which won't play through the same as last time; NPCs and quest givers you've never seen before will appear out of nowhere) if you leave and come back or use all of your resurrectors. The command console is literally littered with red lines of text of everything that's going wrong in the game, not to mention the map designs are diabolical.”
    • “Unfortunately, it is too buggy and unpolished to have any fun playing.”
    • “This 'game' (it is actually more of a source mod that went out of control) is a buggy, wonky, barely playable nonsensical mess, and it utterly baffles me how people can claim this to be some sort of 'hidden gem' and shower it in good reviews when it is awful on so many levels.”
  • replayability150 mentions

    The game boasts high replayability due to its mission-based structure, multiple paths, and diverse playstyles, allowing players to experience the story from various angles. With dynamic environments, randomly generated missions, and RPG elements that encourage experimentation, players can engage in countless hours of gameplay. While some may find the missions repetitive after several playthroughs, the overall depth and character customization options contribute significantly to its replay value.

    • “The game's missions are also highly replayable, with multiple paths, choices, and outcomes that allow you to experience the story from different angles.”
    • “There's plenty of depth to be had in how you want to build your character for the endgame and thus how you want to approach gameplay overall, which makes for solid replayability in itself.”
    • “Randomly generated missions, multiple paths through the story, and different ways to play the game ensure a good amount of replay value.”
    • “The replayability isn't that great and having to listen to some of the dialogue makes the game a crawl; it's mostly a novelty game, love it for its intricacies and mysteries.”
    • “Good amount of replay value as well, but missions will get boring after the 5-6th playthrough.”
    • “Yes, the game is short and often seems empty, but that only enhances the replayability.”
  • humor144 mentions

    The humor in this game is characterized by its dark, cynical tone and often unintentionally hilarious dialogue, largely due to poor translations from French to English. Players find the bizarre and surreal writing, along with absurd gameplay mechanics, to be both charming and amusing, leading to memorable moments and shenanigans. While some may find the humor confusing or annoying, many appreciate the game's unique blend of dark themes and comedic elements, making it a standout experience.

    • “The game offers plenty of chances for funny shenanigans and memorable moments with friends and random people in public servers.”
    • “This game contains obscure esoteric knowledge, unique mechanics, and hilarious translations that add to the charm.”
    • “It's just pointless genius wasted on dopes who can't see it for the shining gunplay, strange and often hilarious cyberpunk setting, and the deep and messed up storyline.”
  • character development52 mentions

    Character development in the game is noted for its complexity and depth, offering a wide range of customization options, skill trees, and playstyles that enhance player engagement. However, some players find the mechanics convoluted and poorly explained, leading to frustration with the overall experience. While the character designs are visually appealing and contribute to the game's unique style, emotional attachment to the characters can be lacking due to the wacky narrative and dialogue.

    • “The possibility of different playstyles, a variety of weapon types, character development through skill points and cyber implant upgrades, a mental health, karma, and health condition system, a research tree, dialogues with NPCs, hacking, and a story involving multiple factions.”
    • “Great character development, especially the drugs guy; may he rest in peace.”
    • “This is an excellent action RPG, with awesome character development and a really cool cyberpunk story!”
    • “There is some character development, but because of all its wackiness, I didn't really feel very attached to most of the characters or even why I should care about them.”
    • “At the beginning, the story and character development was black magic to me.”
    • “Game was written by an edgy 13-year-old, and I should have known what I was getting into, but I guess I kind of figured a game with character designs this honestly sick and models this well polished wouldn't have dialogue written with the overall quality of a disappointing cybering session with a stranger on Elder Scrolls Online.”
  • optimization28 mentions

    The optimization of the game receives mixed reviews, with some players praising its solid performance across multiple systems and good graphics, while others criticize it for being poorly optimized, particularly on older hardware and due to its outdated engine. Users report experiencing lag and performance issues, especially on certain setups, indicating a need for enhancements. Overall, while some find it well-optimized, many others highlight significant shortcomings that detract from the gameplay experience.

    • “It’s no wonder, between the heights you can achieve combined with your powers, and the solid performance of every weapon that this is commonly lauded as one of the best aspects of E.Y.E.”
    • “Overall, the performance on Linux through Wine is pretty good.”
    • “The graphics are very good and the game itself is very well optimized.”
    • “But I will admit this game does have its faults; the story is hard to follow due to a bad translation, and some menus did not age well. This engine is old Source 1, which can have issues being optimized.”
    • “- generally lackluster optimization”
    • “It is a really badly optimized game (I almost can't run it, which is saying a lot for a Source game), plus it is just boring and shallow.”
  • emotional20 mentions

    The emotional aspect of the game is mixed, with some players finding it heartwarming and capable of fostering attachment to in-game elements, while others criticize its storytelling and mechanics as poorly presented and lacking depth. While a few reviewers felt moments of vulnerability and empowerment, many expressed disappointment in the overall emotional investment the game offers, deeming it insufficient for a meaningful experience.

    • “I had actually grown emotionally attached to the guns I use often; hell, I might even start giving them names.”
    • “This game is a heartwarming story about a man recovering from a leg injury.”
    • “Few games have made me feel weak and vulnerable like this game does; even less have made me feel so powerful as you can eventually become.”
  • monetization16 mentions

    The monetization aspect of the game has drawn mixed reactions, with some players finding the in-game advertisements jarring and out of place in the game's grimdark setting. While the ads, including those for firearms featuring provocative imagery, contribute to the atmosphere, they also evoke criticism for their tone and content. Overall, the integration of ads is seen as both a creative choice that adds life to the environment and a controversial element that detracts from the game's thematic coherence.

    • “I just can't stand WH40K armored type guys next to wacky neon advertisements and McDonald's restaurants.”
    • “To the point where the ads for firearms feature scantily clad women holding them with a one-liner (that is the best way to sell a gun).”
    • “Gun ads advocating spouse murder.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

50% average critic score

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Play time

15hMedian play time
22hAverage play time
5-30hSpent by most gamers
*Based on 36 analyzed playthroughs

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