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Divinity: Original Sin 2

With an amazing range of important choices, Divinity: Original Sin 2 will be remembered as one of the great RPGs.
Divinity: Original Sin 2 Game Cover
93%Game Brain Score
story, gameplay
grinding, stability
96% User Score Based on 73,620 reviews
Critic Score 88%Based on 40 reviews

Platforms

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Divinity: Original Sin 2 Game Cover

About

Divinity: Original Sin 2 is a single player and multiplayer role playing game with a fantasy theme. It was developed by Larian Studios and was released on September 13, 2017. It received positive reviews from critics and overwhelmingly positive reviews from players.

Divinity: Original Sin II is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.

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96%
Audience ScoreBased on 73,620 reviews
story9.1k positive mentions
grinding595 negative mentions

  • story
    21,729 mentions Positive Neutral Negative

    The story of "Divinity: Original Sin 2" is widely praised for its depth, complexity, and engaging character arcs, with many players highlighting the rich lore and the impact of player choices on the narrative. While the main storyline follows a familiar "chosen one" trope, it is complemented by numerous side quests that often feel meaningful and interconnected, enhancing the overall experience. However, some players find the quest tracking system confusing and the pacing uneven, particularly in the later acts, which can detract from the enjoyment of the story.

    • “The story is magnificent, the theme, ambiance, feel, music, dialogues, battle, skills, everything is top-notch.”
    • “The story and characters seem interesting, the voice acting is superb, the world is fully fleshed out and realized.”
    • “The story is captivating and very well written, graphics are good, music and the voice over is amazing.”
    • “The quest log seemed to be lacking substantial information to keep track of your quests; either that or I experienced some quest log bugs, I can't really tell you.”
    • “The story is a bit predictable, and if you read a lot of fantasy, you'll spot a lot of references and ideas they borrowed, but the gameplay is great!”
    • “The story is very cliché, predictable, and boring to be honest.”
  • gameplay
    6,758 mentions Positive Neutral Negative

    The gameplay of "Divinity: Original Sin 2" is widely praised for its depth, strategic turn-based combat, and intricate mechanics that encourage creative problem-solving and character customization. Players appreciate the variety of skills, environmental interactions, and the ability to approach challenges in multiple ways, although some find the learning curve steep and certain mechanics, like the armor system, frustrating. Overall, the game offers a rich RPG experience with engaging storytelling and high replayability, making it a standout title in the genre.

    • “Great story, great gameplay, great dialogues, well polished, details were carefully designed and implemented.”
    • “The gameplay is tactical, turn-based, and very environmental.”
    • “The gameplay is deep and engaging, with a vast array of skills and abilities to choose from, as well as a rich and immersive world to explore.”
    • “As this game lacks gameplay fun and it is totally a waste of time.”
    • “The other half does no damage to the enemy, because armor mechanics are completely nonsensical.”
    • “The gameplay is slow and methodical, demanding careful thought and strategy.”
  • graphics
    3,110 mentions Positive Neutral Negative

    The graphics of "Divinity: Original Sin 2" have received widespread acclaim for their stunning visuals and artistic design, with many reviewers praising the game's vibrant environments, detailed character models, and impressive spell effects. While some players noted that the graphics may not be cutting-edge compared to the latest AAA titles, they still found them to be beautiful and well-optimized for a top-down RPG. Overall, the game's graphics contribute significantly to its immersive storytelling and engaging gameplay experience.

    • “Graphically, it has that beautiful 'diorama' type of style that BG3 has, and I adore it.”
    • “The graphics are stunning, showcasing a world that feels alive and brimming with beauty.”
    • “The art style captures a rich fantasy world that's both beautiful and haunting.”
    • “It is quite disappointing that this genre was mastered over 20 years ago, but Larian has thrown that all in the garbage in favor of what amounts to 'aesthetic' appeal.”
    • “Additionally while definitely an unfair comparison to modern games, it's hard to not feel like everything in this game is made of play-dough with how the visuals look.”
    • “The graphics art was decent, overall graphics bit below modern standards and thus disappointing.”
  • music
    2,601 mentions Positive Neutral Negative

    The music in "Divinity: Original Sin 2" has been widely praised for its exceptional quality and emotional depth, with many reviewers highlighting the dynamic soundtrack that adapts based on player choices and character instruments. Composed by Borislav Slavov, the score enhances the game's immersive atmosphere, making it a standout feature that resonates with players long after gameplay. Overall, the soundtrack is considered one of the best in gaming, contributing significantly to the game's narrative and emotional impact.

    • “This game has everything you want in an RPG (especially if you are a turn-based combat lover), the story is magnificent, the theme, ambiance, feel, music, dialogues, battle, skills, everything is top-notch.”
    • “The music is phenomenal! It captures the adventure I'm experiencing and captivates me to play it more and more.”
    • “The soundtrack is absolutely incredible, the graphics are great, the gameplay is where it really shines.”
    • “The music is boring and the game lacks the wit and charm of old Divinity games.”
    • “The soundtrack feels like listening to the same tune over and over again, which is annoying.”
    • “The music this time round feels too quiet pretty much all the time even at full volume and if we find a mod that adds the music from the first game we'll be grabbing that as soon as possible.”
  • replayability
    2,012 mentions Positive Neutral Negative

    The game is widely praised for its exceptional replayability, attributed to its rich storytelling, diverse character options, and multiple gameplay paths. Players can experience different outcomes based on their choices, explore various character builds, and engage with a robust modding community that enhances replay value even further. Many reviewers note that the game's depth and complexity encourage multiple playthroughs, making it a standout title in the RPG genre.

    • “Custom campaign scenarios and a vast workshop of community content on Steam ensure endless replayability.”
    • “Amazing experience with a bunch of replayability, great variety in classes and routes to take with different dialogue and just general game experience depending on your behavior in the game.”
    • “The replayability is insane; everything in this game is insane!”
    • “Not to mention some replayability since you can't recruit all the special characters in one go.”
    • “The biggest problem for me is replayability; I can play this maybe once or twice, as the plot is memorable and if you complete the game once, there's little reason to change, with things having little consequence at times.”
    • “While its steep learning curve might be intimidating for some, those who embrace its depth and complexity will find a deeply rewarding, replayable adventure.”
  • humor
    1,060 mentions Positive Neutral Negative

    The humor in "Divinity: Original Sin 2" is widely praised for its clever writing, engaging dialogue, and the ability to balance dark themes with lighthearted moments. Players enjoy the quirky interactions, especially those involving animals, and the game's ability to create hilarious situations through its mechanics and character interactions. While some find certain jokes cringeworthy or out of place, the overall consensus is that the humor significantly enhances the game's charm and replayability, making it a memorable experience, particularly in cooperative play.

    • “Playing this game was a wild ride with plot twists and funny interactions.”
    • “It's amazing, it's funny, it doesn't take itself seriously and yet it punches you in the gut repeatedly.”
    • “The writing is excellent for most of the game and the quests/dialogues are pretty funny.”
    • “There's a meta-quality infused into DOS2 that you can tell the developers put there to give the game a lightheartedness and a 'don't take it so seriously, it's only a game' vibe, but the result is some fantasy-ruining fourth-wall breaks and some truly baffling choices by the developers; which are not funny, ironic, or clever inasmuch as they're confounding, annoying, time-wasting, unfair, utterly enigmatic, poorly thought-through, and more.”
    • “The story is a sad, unfunny joke, with few redeeming characters that actually make you care about them (only Lohse and Red Prince to my knowledge have proper endings to their stories, both being decently written). Beast's story can actually proceed without him being alive and end the exact same way it does if he was. There are far, far too many characters that are interesting at first glance but, oops, look at that, some pages went missing!”
    • “The flippant humor is not as pervasive as in the original, but it's still there, and it's still not funny.”
  • grinding
    665 mentions Positive Neutral Negative

    The grinding aspect of "Divinity: Original Sin 2" has received mixed reviews, with many players finding it tedious and frustrating. While the game eliminates traditional experience farming by limiting enemy respawns and requiring players to engage with quests for leveling, this design choice often leads to a sense of forced grinding through repetitive encounters and lengthy battles. Players have noted that the combat can become monotonous, especially in the late game, where the complexity of enemy mechanics and inventory management can feel overwhelming and detract from the overall enjoyment of the game.

    • “While excessive grinding can be bad, no grinding option can be a waste of a very enjoyable combat system with character builds and tactics players are eager to try out.”
    • “There's no grinding in Divinity: Original Sin games -- in the sense that every battle is meaningful, necessary, and well-planned out by the developers.”
    • “The gameplay isn't too grindy, and the smaller storylines that overlap the main storyline are fun and engaging.”
    • “The issues with tedious fights or testing builds are inconsequential in the early game, but by the late game, the charm and novelty of DOS2 is gone and the boredom of another encounter too far below or above your level sets in.”
    • “It's not even the fact that it's 'difficult,' it's overly tedious and annoying with the feeling that everything is stacked against you no matter how prepared you think you are.”
    • “The combat on classic difficulty is a tedious slugfest if you deviate even a tiny bit from the 'intended' path as you encounter much stronger enemies.”
  • stability
    486 mentions Positive Neutral Negative

    The game's stability has been a significant point of contention among players, with many reporting a wide range of bugs and glitches that can disrupt gameplay, particularly in quests and combat mechanics. While some users have noted improvements over time and found the game generally playable, others have experienced severe issues, including crashes, freezing, and unresolvable quest bugs. Overall, the game is described as "buggy" and "unstable," with varying experiences depending on individual setups and play styles.

    • “It looks great, runs great, and has a minimal amount of technical issues.”
    • “Technically sound, not a single crash at 128 hours in, and it runs great.”
    • “The game runs great, plays great, sounds amazing, and looks even better.”
    • “From memory leaks upon launching your save for the first time (solved by loading it a second time) to quest glitches, items disappearing, monsters behaving differently and visibly nerfed after reloading an autosave... it's baffling that many of these are still around, more than six years after release.”
    • “A buggy, dragged out game that only got good in the final chapter (which was excellent, gotta give it that).”
    • “Unfortunately, this game is plagued with game-breaking glitches; remember to save often!”
  • character development
    354 mentions Positive Neutral Negative

    Character development in "Divinity: Original Sin 2" is widely praised for its depth and complexity, offering players extensive customization options and meaningful choices that significantly impact gameplay and story progression. The game features rich narratives for each character, enhanced by professional voice acting, and allows for diverse playstyles through a flexible class system. While some critiques mention occasional shortcomings in character design and writing, the overall consensus highlights the game's exceptional character development as a standout feature that elevates the RPG experience.

    • “The character development has so many synergies to discover, the battles are engaging, there is zero grind, the story and variety of situations is astonishingly good, and almost every character is voice acted with top actors.”
    • “Its captivating storyline, rich character development, and immersive open-world setting keep players hooked from start to finish.”
    • “The character development throughout the game, as well as the relationships between those characters, is phenomenal, and each of the main party members' campaigns are entire stories unto themselves.”
    • “I felt myself forced to play genocidal because I just cannot stand the character designs and the dialogues; they're absolute jokes and following them will probably insult your intelligence.”
    • “However, the tedious combat, disagreeable story, poor character development, and unrelenting progression grind ruined this game for me.”
    • “The plot in general is interesting and has some decent surprises, but I do find the actual writing and character development somewhat unsatisfactory--the characters in this game don't exactly feel 'alive' to me.”
  • optimization
    296 mentions Positive Neutral Negative

    Overall, the optimization of the game has received mixed feedback from users. Many players report that it runs smoothly on a variety of hardware, including older systems, with minimal performance issues and impressive graphics. However, some users have experienced significant performance drops, particularly in later acts or during intense combat scenarios, indicating that while the game is generally well-optimized, there are still areas that could benefit from further refinement.

    • “The game runs smoothly, is immersive, and very enjoyable.”
    • “The game is extremely well optimized, looks great, there's nothing to complain about.”
    • “Thank baby Jesus that DOS2 is pretty optimized and can run in the background, because you will be alt-tabbing out a lot as you wait; it becomes a game of 'when do we get to the ride?'”
    • “Game is just sadly not optimized well at all for modern hardware.”
    • “This seems like a great game, but it's so poorly optimized that it's downright unplayable even though I meet the recommended specs.”
    • “I did notice that as I progressed through the campaign, I did start getting performance drops, lag and even near crashes by the time I reached the last few hours of the game.”
  • atmosphere
    279 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its rich detail, immersive environments, and exceptional sound design, including a captivating soundtrack that enhances the overall experience. Players appreciate the blend of beautiful graphics, engaging storytelling, and well-developed characters that contribute to a vibrant and atmospheric world. However, some critiques mention inconsistencies in atmosphere and narrative depth, suggesting that while the game excels in many areas, it may not fully resonate with every player.

    • “The attention to detail in the environments is commendable, from the bustling cities to the eerie, atmospheric landscapes.”
    • “The game's atmospheric soundtrack and sound effects transport you to this magical realm, enhancing the immersion.”
    • “The atmosphere of the world, music, characters, and details put into the mechanics are so perfect.”
    • “The atmosphere looks more realistic, but it feels dull, to be honest.”
    • “It's just sad how much of that atmosphere was lost in this game; it doesn't feel related to the first one at all.”
    • “So I must admit after 5-6 hours in the game (19 hours played) I had given up on the story, not because it would be too hard to follow but because it was pointless as nothing I did had any effect. There is no feeling of atmosphere or reason to do anything.”
  • emotional
    273 mentions Positive Neutral Negative

    The emotional aspect of the game is highly praised, with many players expressing deep connections to the characters and their stories, often leading to moments of laughter and tears. The narrative's ability to evoke a wide range of emotions—from joy to heartbreak—coupled with well-crafted character arcs and impactful choices, creates a rich and immersive experience that resonates with players long after they finish the game. However, some reviews note that the pacing and story coherence can detract from the emotional engagement, leaving a mixed impression for certain players.

    • “The emotional impact this game left on me has yet to be matched.”
    • “If you don't have an emotional bond with your character by the end of this game, you're a sociopath.”
    • “By the end of the game, you are so heavily invested in the characters and their progression in their world that it's almost heartbreaking to let them go.”
    • “A horrible 2/10 game suffering from a lot of UI issues, slow pacing including a long boring intro, save game corruption, boring storytelling that uses the most common features found in all RPGs, game mechanics that are very hard to figure out and make little sense, complex yet with almost non-existent documentation and its own launcher to make even launching the game a chore.”
    • “It was very slow, with a stupid and boring story, and combat which was tedious and grindy.”
    • “Top it off with another tired and boring story about the main protagonist being touched by divine power and his ascent to godhood.”
  • monetization
    94 mentions Positive Neutral Negative

    The monetization aspect of the game has been overwhelmingly praised for its absence of microtransactions, DLCs, and other predatory practices common in the industry. Players appreciate the full content provided at launch without additional costs, highlighting the developers' commitment to delivering a quality experience without exploiting their audience. This approach has positioned the game as a refreshing alternative in a market often criticized for cash grabs and monetization schemes.

    • “We should be thankful that there are still developers like Larian out there that focus on giving their customers a great experience instead of charging more for microtransactions.”
    • “It's truly refreshing in a world of season passes, microtransactions, and day one DLC to see a company put out such a wonderful game, with a very reasonable price tag, and with no strings attached.”
    • “Divinity: Original Sin 2 is a breath of fresh air amongst the growing number of games coming out with microtransactions, loot boxes, day one DLC, dishonest developers, and mobile marketing schemes.”
    • “Forced trash unwanted launcher with ads for an unfinished project, come on...”
    • “I used to have good things to say about this game, but it's been vandalized by a launcher that forces you to view ads for other products and tries to misdirect you into creating other online accounts.”
    • “The advertising was just complete BS, by trying to lure in the RTWP crowd and I feel a bit betrayed and sucked in.”
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74h Median play time
107h Average play time
59h Main story
153h Completionist
30-150h Spent by most gamers
*Based on 762 analyzed playthroughs
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Divinity: Original Sin 2 is a role playing game with fantasy theme.

Divinity: Original Sin 2 is available on Nintendo Switch, PlayStation 5, PlayStation 4, iPhone and others.

The main story can be completed in around 59 hours, while the entire game is estimated to take about 153 hours to finish. On average players spend around 107 hours playing Divinity: Original Sin 2.

Divinity: Original Sin 2 was released on September 13, 2017.

Divinity: Original Sin 2 was developed by Larian Studios.

Divinity: Original Sin 2 has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Divinity: Original Sin 2 is a single player game with multiplayer and local co-op support.

Similar games include Baldur's Gate 3, Divinity: Original Sin, Pillars of Eternity, Pathfinder: Wrath of the Righteous, Baldur's Gate 2 and others.