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In DEATHLOOP, you play as Colt, one of two rival assassins trapped in a time loop on the mysterious island of Blackreef. Your mission: break the loop by killing eight key targets before the day resets. With each new loop, learn from your mistakes, try new paths, and gain new weapons and abilities to help you succeed. The Digital Deluxe Edition includes unique weapons, character skins, the original game soundtrack, and more. NO RELEASE DATE OR DEVELOPER/PUBLISHER MENTIONED.

DEATHLOOP screenshot
DEATHLOOP screenshot
DEATHLOOP screenshot
DEATHLOOP screenshot

82%
Audience ScoreBased on 10,138 reviews
story1.2k positive mentions
optimization793 negative mentions

  • story
    3,302 mentions Positive Neutral Negative

    The story of "Deathloop" is characterized by its intriguing premise of a time loop, where players control Colt, who must eliminate eight visionaries in a single day to break the cycle. While the narrative features engaging character interactions and clever dialogue, many players feel it falls short in depth and resolution, often relying on environmental storytelling and collectibles to convey lore. The gameplay is generally praised for its mechanics and design, but the linear progression and repetitive nature of missions can detract from the overall experience, leaving some players wanting more from the story's conclusion.

    • “The story is engaging and well-paced.”
    • “I love the story, the atmosphere, the stylings, the music, the characters, the interaction, the combat, the skills... this was like all of the parts I loved about Dishonored without any of the parts that I didn't like.”
    • “The storyline is engaging and full of twists and turns, with multiple endings that depend on the player's choices and actions throughout the game.”
    • “However, the first two thirds of the game are a slog and all the tasks are either fetch quests or tracking a target.”
    • “Perhaps worst of all, the story leaves so many strange things up to mystery and strings you along acting like everything will be answered, and then it leaves it all unresolved at the end of the game.”
    • “The story is confusing and the characters are rather uninteresting.”
  • gameplay
    2,974 mentions Positive Neutral Negative

    The gameplay in "Deathloop" has been described as a blend of familiar mechanics from Arkane's previous titles, particularly "Dishonored," with a unique time loop twist that encourages experimentation and replayability. Players appreciate the engaging combat, diverse abilities, and the integration of stealth and action, although some criticize the AI and repetitive nature of the gameplay as it progresses. The invasion mechanic adds an interesting layer of tension, but its execution has received mixed reviews, with some players finding it frustrating. Overall, while the game offers a fun and stylish experience, it may not reach the same heights as Arkane's earlier works.

    • “The gameplay is fun, the mystery of the story is engaging and pulls me forward, and the variety of options and replayable nature of the loop encourage trying new things.”
    • “The gameplay revolves around assassinating some key targets and figuring out how to get them all during a single day, the clues on how to do so reveal themselves during the multiple playthroughs of the day you do.”
    • “The loop mechanic is nice and combines rogue-like elements very well with the narrative and setting.”
    • “Painfully mediocre in almost every aspect of gameplay.”
    • “The gameplay is repetitive and kind of buggy.”
    • “The gameplay just isn't fun enough to make up for the aimless wandering of the plot progression.”
  • optimization
    1,882 mentions Positive Neutral Negative

    The optimization of "Deathloop" has received mixed feedback from players, with many reporting significant performance issues, including frequent stuttering, crashes, and frame rate drops, particularly on high-end systems. While some users have managed to achieve stable performance with specific settings adjustments, the overall consensus indicates that the game is poorly optimized, reminiscent of past Arkane titles like "Dishonored 2." Players are advised to wait for patches to address these issues before purchasing, as the current state can severely impact gameplay enjoyment.

    • “Super well optimized even with ray tracing on.”
    • “The art is great, the gameplay is amazing and it is well optimized (runs very well on a RX 580).”
    • “Performance-wise, it runs beautifully and my experience has been virtually bug-free.”
    • “Game crashes frequently; it's a badly optimized mess.”
    • “Do not buy this game; it's incredibly buggy with constant stuttering during gameplay and crashes during missions.”
    • “Deathloop is very poorly optimized (on PC at least) and I had to endure many crashes, FPS drops, and other problems that straight up ruined the experience many times.”
  • graphics
    997 mentions Positive Neutral Negative

    The graphics of "Deathloop" have received mixed reviews, with many praising its stunning 1960s-inspired aesthetic and vibrant art style, which effectively captures a retro-futuristic vibe. However, players have reported significant optimization issues, including graphical glitches and performance drops, particularly on lower-end systems, leading to frustration despite the game's visual appeal. Overall, while the art direction is celebrated, the technical execution has left some players disappointed.

    • “The graphics and visual design in Deathloop are stunning, with a distinct 1960s-inspired aesthetic that perfectly captures the game's retro-futuristic vibe.”
    • “The visuals are so truly stunning, from livable, aesthetically pleasing locations to the prettiest color scheme... an eye-candy of art and style!”
    • “The graphics are gorgeous, the verticality in exploring is huge and there are numerous mechanics in the game but it is nowhere near the level it demands in our systems.”
    • “The graphics are not too impressive.”
    • “The game has bad optimization and I can only play on very low unless you want a random crash if you play higher graphic settings.”
    • “It’s not breathtaking by today's standards and very much resembles Dishonored graphics, with some low-quality visuals in the background and occasional texture pop-in.”
  • music
    426 mentions Positive Neutral Negative

    The music in "Deathloop" has received widespread acclaim for its energetic and immersive soundtrack, which effectively complements the game's 1960s aesthetic and fast-paced action. Many players appreciate the catchy tunes and atmospheric sound design, although some note that certain tracks can become repetitive over time. Overall, the soundtrack is considered a standout feature, enhancing the gameplay experience and contributing to the game's unique style.

    • “The soundtrack is pumpy and energetic, just what you need for a fast-paced action game.”
    • “Absolutely amazing experience, the music, the level design, everything just hits the spot.”
    • “The music is amazing with the 60's style bops and instruments, tying in with the environments.”
    • “The music is annoying.”
    • “The musical score was underwhelming unfortunately.”
    • “The only minus for me was some of the more repetitive music scores in locations like Fristad; the music really grinds on you when you spend a longer time on some of the maps.”
  • humor
    343 mentions Positive Neutral Negative

    The humor in "Deathloop" is widely praised for its clever and engaging dialogue, particularly the banter between the main characters, Colt and Julianna, which many players find hilarious and well-delivered. While some reviews note that the humor can become repetitive or cringey over time, the overall consensus is that the game successfully blends humor with its gameplay mechanics, creating a fun and entertaining experience. The writing is often compared to the witty styles of other games, with a mix of dark humor and absurdity that resonates well with players.

    • “The main character constantly talks to himself or the main antagonist, and the banter is consistently funny.”
    • “The dialogue between Colt and Julianna is very well written and acted out to the point where they were both naturally funny.”
    • “The interactions between Colt and Julianna are hilarious.”
    • “All I ask is that the humor in games not be too cringey or memey (fine if you're into that, it's just not for me).”
    • “Julianna is basically f-ing Claptrap from Borderlands 2... that is to say not funny, but every line is delivered like it's supposed to be funny; good thing I have to listen to her f-ing constantly.”
    • “The dialogue between Colt and women is corny and unfunny.”
  • stability
    235 mentions Positive Neutral Negative

    The stability of the game has received overwhelmingly negative feedback, with many users reporting frequent crashes, freezes, and various graphical glitches. While some players have experienced smooth performance, particularly on high-end systems, the majority highlight significant bugs that hinder gameplay, including issues with the pause menu and inventory management. Overall, the game is considered to be in a "buggy mess" state, leading to frustration and loss of progress for many players.

    • “Game runs great, plays amazing, the adversarial PvP is a blast.”
    • “On the technical side, voice acting and overall audio are awesome, graphics could be better but works flawlessly on ultra-widescreen, no glitches or game-breaking bugs encountered, excellent performance throughout, and no crashes or freezes since day one!”
    • “Very few technical issues, runs great on my machine and is so much fun.”
    • “Do not buy this game, it's incredibly buggy with constant stuttering during gameplay and crashes during missions.”
    • “From graphics to weird menu glitches that have no support or response, it is absolutely inexcusable that a AAA game that still retails for $60 is in this sorry state.”
    • “I encountered over a dozen hard menu freezes that required restarting my computer, losing between 1-2 hours of progress every time.”
  • replayability
    218 mentions Positive Neutral Negative

    The replayability of the game is a contentious topic among players, with many noting that while it offers some fun mechanics and multiplayer options, it lacks the depth and variety found in previous Arkane titles like Dishonored and Prey. Some players appreciate the initial enjoyment and exploration, but feel that once the main story is completed, the game becomes repetitive and offers little incentive to replay. Overall, opinions vary widely, with some praising its replay value due to the unique gameplay loop and PvP elements, while others criticize it for being too linear and lacking substantial long-term replayability.

    • “Amazing game, lots of replay value.”
    • “Great gunplay, great diversity of 'trinket' perks to choose from, lots of exploration and of course a ton of replay value!”
    • “Deathloop is a fun and highly replayable experience; that's kind of the whole concept too.”
    • “But one thing this game lacks in contrast to Dishonored is the multiple ways you could have killed a target, which added so much replay value to those games. Deathloop is much more linear in this sense aside from one or two targets, and the targets themselves aren't that interesting really.”
    • “The inherent drawback to this gameplay loop, however, is once you know the order and the details needed to accomplish a kill, the replayability of the game ends.”
    • “The game has next to no replayability and the only thing you can do after finishing it is to hunt for achievements.”
  • grinding
    133 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly as they progress through the story. Many reviews highlight that the loop mechanic, while initially intriguing, becomes monotonous and frustrating, with players often feeling like they are stuck in a cycle of backtracking and grinding for minimal rewards. The lack of meaningful progression and the necessity to replay the same areas contribute to a sense of boredom and dissatisfaction, especially in the later stages of the game.

    • “The story is so-so, and even though there is technically no grinding, the game still manages to feel grindy.”
    • “Depends on how much you like grinding.”
    • “The game can be tedious about halfway through; maybe it was just my problem, but I got stuck on the main quest, not knowing what to do.”
    • “But as the initial curiosity wears off after a couple of hours, the game becomes monotonous, boring, and slightly tedious.”
    • “The lack of challenge and dynamism turns Deathloop from an exciting jaunt around the island in the first 5 or so hours into a tedious checklist as the game draws to a close.”
  • atmosphere
    60 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its vibrant 60s aesthetic, engaging soundtrack, and strong art direction, creating a unique and immersive experience. While some comparisons to previous titles like Dishonored highlight a slightly less intense atmosphere, the overall design, character interactions, and humor contribute to a captivating environment that players find enjoyable. Despite minor performance issues, the game's attention to detail and environmental storytelling enhance its appeal, making it a recommended choice for fans of atmospheric shooters.

    • “The artistic direction, as per usual with Arkane, is off the charts good; the music is also very well chosen, and it has a very unique atmosphere.”
    • “The atmosphere is fun and unique; the soundscape is a masterpiece, the level design is superb, and the gameplay is very layered and fluid once you get the hang of it.”
    • “I get a really strong Bioshock vibe from this game, with just an amazing art style and atmosphere that pulls you into this world and leaves you wanting more.”
    • “Although it is slightly below average for a stealth game, it is greatly elevated by its setting, tone, and atmosphere.”
    • “The gunplay and powers are great, it looks great with strong art direction, all of the locations have a lot of character and perceptibly change in atmosphere as you visit them throughout the day.”
    • “The game is bleeding atmosphere and it shows Arkane Studios' attention to detail; people have said the AI is janky (it is, don't kid yourself), but they are lore-wise a bunch of random party animals who know they can't die, so they are going to do some weird stuff.”
  • emotional
    37 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed reviews, with some players finding the character interactions and story arcs, particularly between Colt and Julianna, to be engaging and emotionally resonant, while others feel the repetitive gameplay and lack of meaningful choices diminish emotional impact. Many reviewers noted that the story's abrupt ending and insufficient character development hindered their ability to form a deeper emotional connection. Overall, while some players appreciated the emotional depth and character growth, others felt the narrative fell flat and lacked hooks to keep them invested.

    • “Colt is a cool character with funny dialogue, and his interactions with other characters (namely Julianna) throughout the story range from hilarious to heartbreaking.”
    • “I wasn't expecting to enjoy going back to the same places over and over again, but they have managed to keep the story interesting and emotional, finding out all the little clues rewarding and gameplay mechanics seriously fun.”
    • “However, Colt and Julianna show more emotional depth as you uncover their pasts, and their relationship becomes more complex than just two assassins trying to outplay each other.”
    • “The repetitive levels and the boring story mean that the only fun part of the game is the actual action of fighting enemies, but even that gets old quickly when, once again, you have to play the same 6 maps over and over again to gather intel so that on your 5th run of the level you can finally accomplish the objectives (usually assassinating a high-value target) properly.”
    • “This game has a boring story, cliched shooter mechanics, and an amnesiac trope main character.”
  • monetization
    28 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some players feeling it resembles a cash grab due to misleading advertising and a lack of depth in gameplay. While there are no microtransactions or season passes, many users express frustration over the game's perceived rushed development and the disconnect between promotional materials and actual content. Overall, the game is seen as a genuine effort by Arkane Studios, but it suffers from a lack of polish and interactivity that detracts from the experience.

    • “Because these guys spend their money in the art and design departments instead of marketing and monetization schemes.”
    • “Arkane Studios is one of the last standing western studios that are willing to take risks and create actual video games, not products that drive the sales of microtransactions or gaming-themed casinos.”
    • “The gaming industry is cynical and greedy mostly because being cynical and greedy is hugely profitable, so when games without microtransactions, season passes, 'time savers' or live service content are financially successful, it sends a message that we still want unique and interesting games like Deathloop.”
    • “This feels like a quick cash grab, and my cash... they grabbed.”
    • “The idea of the game is great, but this unoptimized cash grab is a waste of $60.”
    • “I normally don't do any rants like this, but I just feel the cash grab rushed product feeling on this one, and they are still getting praised for doing a masterpiece product.”
  • character development
    23 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some players appreciating the witty dialogue and interactions between characters, particularly between Colt and Juliana, which enhance the experience. However, others feel that substantial character growth is lacking, often relying on external lore elements like notes and recordings rather than direct narrative progression. Overall, while character design and world-building are praised, the depth of character development varies significantly among players.

    • “There was actual character development and interaction with you as a player directly affecting each individual loop.”
    • “The character development is actually pretty decent between Colt and Juliana as they deliver witty dialogue throughout the multiple loops.”
    • “There is clear character development as you see Colt recover his memory throughout the game by reading notes, listening to audios, or the conversations with other NPCs in the game.”
    • “There is no substantial character development whatsoever.”
    • “The story was not too bad with twists and piecing together the story through messages and notes, but it lacks positive character development and a positive outlook on life.”
    • “Where things really are plain boring is in the story and character development.”

Buy DEATHLOOP

18h Median play time
21h Average play time
16h Main story
35h Completionist
6-30h Spent by most gamers
*Based on 119 analyzed playthroughs

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