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Dungeons of Eternity

Dungeons of Eternity Game Cover
90%Game Brain Score
story, gameplay
grinding, stability
90% User Score Based on 581 reviews

Platforms

PCVirtual RealityWindows
Dungeons of Eternity Game Cover

About

Dungeons of Eternity is a single player and multiplayer hack and slash game with fantasy, dark fantasy and science fiction themes. It was developed by Othergate and was released on September 11, 2025. It received very positive reviews from players.

When a cataclysmic cosmic event threatens your homeworld, the only hope for survival lies within the endless labyrinth of dungeons on the forsaken planet known as Eternity. Hack-n-slash takes on a new meaning in VR: swing swords, throw axes, use bows, wield magic staffs, and more to make it out alive. With the power of VR, you will be immersed in a fantasy adventure like no other.

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90%
Audience ScoreBased on 581 reviews
story29 positive mentions
grinding12 negative mentions

  • Dungeons of Eternity offers highly satisfying and polished physics-based combat, with a wide variety of weapons and combat styles that feel natural and engaging in VR.
  • The game excels in multiplayer co-op, providing a fun and social experience with smooth matchmaking, voice chat, and a friendly community, making dungeon crawling highly enjoyable with friends.
  • Procedurally generated dungeons, regular updates, and a balanced progression system with loot, cosmetics, perks, and difficulty scaling ensure high replayability and challenge for both solo and group play.
  • Melee combat suffers from balancing issues and technical problems like hit detection inconsistencies, making ranged and throwing weapons often more viable but causing frustration among players seeking skill-based melee play.
  • The game can become repetitive due to a limited variety of dungeon rooms, enemy types, and game modes, while progression and grinding may feel slow or tedious, especially in solo play or at higher difficulties.
  • PCVR version suffers from performance issues on some setups, lack of quality-of-life options like grip toggle and height adjustment, and some bugs related to controls (particularly with certain controllers), quest account linking, and occasional crashes or disconnections.
  • story
    118 mentions Positive Neutral Negative

    The game features a minimal and simple story, serving mostly as a backdrop for its core dungeon-crawling gameplay, which many players find enjoyable despite the lack of narrative depth. While there is an introductory cinematic that suggests a richer plot, subsequent storytelling is sparse, leading some users to wish for more varied mission objectives and a stronger narrative presence. Overall, the story is considered functional but not a central or compelling aspect of the experience.

    • “The combat feels good and varied, the environments are detailed and look great, the story is actually decent even if it is simple.”
    • “This is not a story-based game; there is a light veneer of story that explains why you're there and why the environment is a curious mix of a high-tech base and medieval gear in the field.”
    • “It is a pure dungeon crawler, no story to speak of - but the dungeon crawling is very fun with great combat.”
    • “Only wish it had a little more story.”
    • “No story to speak of really, but an awesome dungeon crawler.”
  • gameplay
    75 mentions Positive Neutral Negative

    The gameplay in this VR dungeon crawler is widely praised for its smooth, intuitive combat mechanics—especially bow usage and throwing—that provide a satisfying and immersive experience. The game features a fun, engaging loop with weapon variety, progression, and cooperative multiplayer, though some players note combat can feel repetitive, melee encounters frustrating, and certain mechanics like magic or crystal hunts lacking depth or scalability. Overall, it delivers polished, enjoyable VR gameplay that keeps players coming back, particularly in cooperative settings.

    • “My favorite VR gameplay mechanic is the bow; the developers have hit the sweet spot with this. Drawing and shooting is very intuitive and natural.”
    • “Dungeons of Eternity is a roguelike VR game with a lot of upgrade mechanics and weapon choices to keep you playing for hours.”
    • “The gameplay, immersion focus, and physics-based combat all come together to make an incredibly well done product.”
    • “Melee combat feels boring and pulling my weapon back rarely worked inside an actual dungeon. Bow gameplay is straightforward with no interesting variety or unique magic bows, and magic is extremely flawed with very limited uses.”
    • “The bow progression feels like incremental modifiers rather than new mechanics, which made the game not click for me.”
    • “Additionally, staves are the only weapon without substats rolls, making them heavily gimped on top of their lackluster mechanics and effectiveness.”
  • graphics
    70 mentions Positive Neutral Negative

    The game’s graphics are a significant improvement on the Quest version, featuring enhanced lighting, shadows, and visual effects that work well within its stylized art direction. While not ultra-realistic or cutting-edge compared to top-tier VR titles, the PCVR version offers smooth performance and visually pleasing environments, though some users note that model and texture quality remain modest. Overall, the graphics successfully boost immersion and replayability, making the upgrade worthwhile, especially for players seeking better fidelity and customization options.

    • “The graphics are absolutely stunning, and the gameplay is smooth, engaging, and feels perfectly designed for VR.”
    • “While you can tell it has mobile roots, the PCVR enhancements bring the visuals to a solid 8/10—the lighting and clarity are great, even if there’s still room for even more high-end texture work.”
    • “Zero stutters, crisp visuals, smooth gameplay all around.”
    • “The only downside is the graphics, this is a port from Quest and doesn't take full advantage of a good PC. Apparently, all the developers did for the Steam version is improve shadows, lighting, and the sort, but models and textures seem to be the same as the original Quest version.”
    • “The graphics are average or the game is not optimized very well for PC.”
    • “To get solid 80 FPS with all graphics settings maxed using the Index and RTX 3090 (about same as 4070 Ti), I had to use res 250% – so similar to Kayak VR Mirage – but Kayak VR Mirage looks 100 times better.”
  • optimization
    18 mentions Positive Neutral Negative

    The game's optimization is mixed, with generally smooth performance on both Quest and PC versions, especially after recent fixes and graphical adjustments. However, some users report persistent frame rate drops, stuttering, and occasional performance issues even on high-end hardware. Ongoing updates and built-in performance guides seem to improve stability, but definitive optimization still appears to be a work in progress.

    • “The visuals aren’t ultra-realistic, but the art style works well in VR and performance stays smooth, which is more important.”
    • “Been playing this on Quest since launch and the SteamVR release, with all of its graphical and performance enhancements just makes a great game even better.”
    • “Edit: just saw a performance fix on their website, game had to be capped to 80 fps, everything now running like butter.”
    • “The rest you can currently adjust by lowering graphics, but I'm hoping they will do proper optimization in upcoming weeks because again - this game is not some mind-blowing graphics... I don't understand where frame rate drops are even coming from.”
    • “I'm going to say if you own this on Quest, perhaps wait for a deep sale at $15 or less for the following reasons: performance is pretty bad even on a 4080s GPU.”
    • “Even tried lowering settings and had constant stuttering slowdown and reprojection which was really odd.”
  • grinding
    12 mentions Positive Neutral Negative

    Grinding in the game is a significant and repetitive aspect, often compared to old-school MMO levels of effort, which may deter solo players who dislike repetitive combat. However, players who enjoy loot grinding and co-op find it rewarding, though endgame content beyond continuous farming is still desired. Overall, grinding is integral to progression and gear acquisition, blending challenge with a sense of accomplishment for dedicated players.

    • “Not recommended for solo players who are not about grinding and repetitive combat over and over.”
    • “While the game is quite fun at first, you'll realize you need to do old-school MMO levels of grinding to see new content.”
    • “Hoping to find keys or loot for necessary equipment is more tedious chore than 'adventure'.”
  • replayability
    12 mentions Positive Neutral Negative

    The game offers exceptionally high replayability through varied gameplay loops, procedural dungeon layouts, and a wealth of unlockable weapons and loadouts. Its fun combat, cooperative multiplayer, and continuous content updates further enhance the experience, making each session feel fresh and engaging. Overall, it provides endless replay value, especially suited for fans of VR dungeon crawlers.

    • “Graphics are consistent, levels are nicely laid out, looting is fun, combat is solid (including archery), there is so much to unlock and earn boosting replayability.”
    • “The ability to experiment with different loadouts and weapon combos makes for great replayability.”
    • “By assembling a variety of predefined rooms into unique configurations, the game ensures endless replayability and a sense of discovery with each dive.”
  • stability
    10 mentions Positive Neutral Negative

    The game demonstrates excellent stability, running smoothly and launching quickly with minimal glitches, especially on high-end systems. While there are occasional minor bugs, such as rare restarts and some issues with enemy shields, overall performance is reliable and consistent, avoiding the common pitfalls of buggy VR titles.

    • “The game runs great with virtual desktop ultra resolution after tuning some settings to normal/high and syncing physics with frame rate. It launches to the main menu in seconds without unnecessary intros and splash screens. The runs take just the right amount of time and effort to complete.”
    • “The game runs great, looks pretty good though you can see it's a Quest project originally, but the art style works regardless. The updated effects, lighting, and shadows for PC look quite nice.”
    • “No glitches!”
    • “Why port the game over to Steam if the Valve controllers are going to be broken and buggy?”
    • “Pretty buggy but I'm writing this on release day, so... yeah... but other than a few restarts every once in a while, no complaints!”
    • “The combat is really well done (except for maybe the buggy shields that enemies hit through); great sword-swinging action that can everywhere become a bit of a fun workout at times.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric and immersive quality, often enhancing the overall experience and drawing favorable comparisons to iconic soundtracks. However, some players feel the music lacks variety, particularly in certain gameplay aspects, and describe it as average. Overall, the soundtrack contributes significantly to the game's engaging and memorable VR experience.

    • “The music, graphics, atmosphere and physics are incredible.”
    • “It has the right atmosphere, much due to the music.”
    • “Watching someone's gameplay I thought they had muted the ingame music and got some Diablo tunes in the background, and was hyped enough to find my own Diablo collection, meaning to mute whatever was ingame.. but upon booting the game I realised it was the ingame music that I had heard, and that it's awesome.”
    • “I wish the music was better and there was a bit more variety with magic, but it's an absolutely solid team hack and slash in VR. I hope it gets more content down the line, we blew through everything so fast.”
    • “The music is meh, some of the bosses are extremely spongy, you can spend 45 minutes in a dungeon to fail at the last fight and get kicked out.”
    • “Watching someone's gameplay I thought they had muted the in-game music and got some Diablo tunes in the background, and was hyped enough to find my own Diablo collection, meaning to mute whatever was in-game... but upon booting the game I realized it was the in-game music that I had heard, and it's awesome.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game excels in creating an immersive and atmospheric dungeon-crawling experience, enhanced by excellent sound design, music, and visual upgrades. Players consistently praise the combination of atmosphere and combat, making it highly engaging and enjoyable.

    • “Sound design and atmosphere do a great job setting the dungeon-crawling mood.”
    • “The atmosphere is outstanding, this game quickly became my favorite VR game for action combat.”
    • “The immersive combat, diverse weapon choices, and atmospheric dungeons make every run a blast.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is praised for creating chaotic and memorable moments, especially when playing with friends, enhancing the fun through role-playing and comical gameplay elements. However, some users find attempts at humor from developers, like marking negative reviews as "funny," to be dismissive. Overall, the game’s humor adds an enjoyable, lighthearted layer to the experience.

    • “Playing with friends is an absolute blast, turning each dungeon into chaotic, hilarious, and memorable adventures.”
    • “There are no hard locked classes, but when you and the boys get into the role-playing mood, it's hilarious and adds another layer of fun.”
    • “Great fun in a group with friends, not only will your arm hurt from throwing so many weapons but your sides will hurt from laughing so much.”
  • monetization
    1 mentions Positive Neutral Negative

    The game features a straightforward monetization model with no micro-transactions, subscriptions, or ads, providing a clean and uninterrupted experience for players.

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31h Median play time
58h Average play time
5-139h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Dungeons of Eternity is a hack and slash game with fantasy, dark fantasy and science fiction themes.

Dungeons of Eternity is available on PC, Virtual Reality and Windows.

On average players spend around 58 hours playing Dungeons of Eternity.

Dungeons of Eternity was released on September 11, 2025.

Dungeons of Eternity was developed by Othergate.

Dungeons of Eternity has received very positive reviews from players. Most players liked Dungeons of Eternity for its story but disliked it for its grinding.

Dungeons of Eternity is a single player game with multiplayer and local co-op support.

Similar games include Legendary Tales, VR Dungeon Knight, Karnage Chronicles, Grimlord, Trickster VR and others.