- June 2, 2016
- Carbomb Software
Dungeon Journey
Platforms
About
Embark on an epic journey through countless dungeon floors in "Dungeon Journey." Fight gruesome undead creatures, gather treasures, and enhance your character's abilities. With various heroes to choose from, each with unique playstyles, and intricate monster compositions, this roguelike offers depth and replayability for all!


- The game is a surprisingly addictive and fun casual RPG that is easy to pick up and play for short sessions.
- It features a variety of characters, skills, and random dungeon generation, providing good replayability.
- For its low price, the game offers decent entertainment value and can serve as a good time killer.
- The gameplay can become repetitive and lacks depth, leading to boredom after a short period.
- As a mobile port, it suffers from poor UI design and controls that don't translate well to PC gaming.
- The combat mechanics can feel frustrating due to unclear timing for blocking attacks and a lack of a proper tutorial.
gameplay
24 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with many players finding it repetitive and lacking depth, often describing it as boring and tedious due to its reliance on simple mechanics and a mobile port feel. While some appreciate the strategic elements and combat mechanics, others criticize the item management and overall balance, leading to a perception of low effort in design. Despite its potential for fun, the gameplay is marred by issues such as overgrinding and a lack of innovative mechanics, making it difficult to recommend for those seeking a more engaging experience.
“The gameplay is unique and close to fun, but they decided to implement the worst item management I have ever seen.”
“It's very easy to get into the gameplay, yet it demands a combination of risk management, strategic thinking, and quick-time reactions to actually survive whatever the game throws at you.”
“So the basic gameplay loop is clear a tile, pick up an item or leave it there if still clearing the floor of the dungeon, kill monsters, perform ripostes, find the key for the floor, go to the next floor, and finish the dungeon.”
“Overgrind, repetitive boring gameplay.”
“Apart from the fact it's a mobile port and thus immediately fails to meet PC game standards, the fixed aspect ratio, samey gameplay, awful translation, repetitive clicking, and general low effort overall here makes this impossible to recommend.”
“Incredibly boring rogue-like that relies on a tedious parrying mechanic for its combat.”