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About

Dungeon Journey is a single player casual role playing game. It was developed by Nova Dimension and was released on June 2, 2016. It received mostly positive reviews from players.

Embark on an epic journey through countless dungeon floors in "Dungeon Journey." Fight gruesome undead creatures, gather treasures, and enhance your character's abilities. With various heroes to choose from, each with unique playstyles, and intricate monster compositions, this roguelike offers depth and replayability for all!

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72%
Audience ScoreBased on 115 reviews
replayability3 positive mentions
gameplay5 negative mentions

  • Dungeon Journey offers a simple and addictive gameplay experience, making it a great casual game for short play sessions.
  • The game features a variety of classes and random dungeon generation, providing replayability and some strategic depth despite its simplicity.
  • It's a budget-friendly option that can be enjoyable for those looking for a light-hearted dungeon crawler without heavy commitment.
  • The game suffers from repetitive gameplay and lacks significant depth, leading to boredom over time.
  • As a mobile port, it has a poor user interface and design choices that feel unoptimized for PC, including a fixed aspect ratio and clunky controls.
  • Combat mechanics can be frustrating due to the timing-based blocking system, which may feel unfair and detracts from the overall enjoyment.
  • gameplay
    25 mentions Positive Neutral Negative

    The gameplay is characterized by repetitive mechanics and a lack of strategic depth, with simple combat and timing-based elements that can quickly become tedious. While some players appreciate the unique RPG and rogue-like blend, many criticize the overall execution, including poor item management and a mobile port feel that detracts from the experience. Despite its intuitive aspects and potential for fun, the game often feels dull and unbalanced, making it hard to recommend for those seeking engaging gameplay.

    • “The basic gameplay loop is clear: clear tiles, pick up items or leave them, kill monsters, perform ripostes, find the key for the floor, go to the next floor, and finish the dungeon.”
    • “It's very easy to get into the gameplay, yet it demands a combination of risk management, strategic thinking, and quick-time reactions to survive whatever the game throws at you.”
    • “What we have here is a mixture of RPG and roguelike gameplay, where you have a character that uncovers tiles as you click them one at a time, some may have treasures while others have enemies you have to fight.”
    • “Repetitive RPG with simple combat, timing-based mechanics, tedious dungeons, and minimal strategic depth.”
    • “Apart from the fact it's a mobile port and thus immediately fails to meet PC game standards, the fixed aspect ratio, samey gameplay, awful translation, repetitive clicking, and general low effort overall here makes this impossible to recommend.”
    • “Incredibly boring rogue-like that relies on a tedious parrying mechanic for its combat.”
  • grinding
    15 mentions Positive Neutral Negative

    The reviews highlight that grinding is a central aspect of the game, often described as tedious and repetitive, particularly after reaching higher levels where experience and gold become scarce. Players note that while grinding is expected in RPGs, the excessive amount required to progress, especially in the later stages, detracts from the overall enjoyment. Some games offer endless dungeons for replayability, but many reviewers feel that the lack of strategic depth and meaningful rewards makes the grinding feel more like a chore than a rewarding experience.

    • “The dungeon is randomly generated every time, so you aren't grinding away at the same dungeon repeatedly. The game includes endless dungeons for replayability, which is a great inclusion in my opinion.”
    • “Knowing that this game is a rip-off of Dungelot, I really liked it and felt rewarded by the class unlocks. Although it's missing some features from Dungelot, it has a lot of its own unique elements that make up for it. I would definitely recommend it for 50 cents or even its full price of 2 dollars, and because it is not grindy, I enjoyed it far more than Runestone Keeper.”
    • “Repetitive RPG with simple combat, timing-based mechanics, tedious dungeons, and minimal strategic depth.”
    • “Very good concept, but beating the last 25% of the game requires an enormous amount of mindless grinding.”
    • “But most importantly, what I don't like is the amount of grinding you have to do to progress.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some players appreciating the effort put into character animations and overall presentation, while others criticize the basic 3D portraits and uninspired tile designs. Although the visuals may lack polish and depth compared to competitors, many users find them adequate for the game's low price and enjoyable gameplay. Overall, the graphics contribute to a fun atmosphere, despite some shortcomings.

    • “However, the fact that the devs have put the effort into the graphics and presentation deserves credit.”
    • “The animation and graphics are nice, with the option to turn off the 3D characters.”
    • “The graphics are quite nice and the game has a fun sense of humor.”
    • “The graphics are rather basic animated 3D portraits and somewhat boring looking dirt tiles that you clear to reveal the dungeon.”
    • “Made on Unity, it features sloppy graphics and horribly redundant real-time mechanics of defense - you need to click quickly on yourself after each attack to block a random percentage of the returning damage; if late, you take all damage.”
    • “Dungeon Journey is not a bad little game, and for the low price, it is easy to forgive the lack of polish (poor English, incomplete tutorial, subpar graphics, and so on).”
  • music
    7 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players find it relaxing and fitting with the art style, others criticize it for being repetitive, poorly compressed, and lacking volume settings. Additionally, the option to turn off the music is appreciated by those who do not enjoy it. Overall, the soundtrack may enhance the experience for some, but it can also detract from it for others.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The music fits well with the game's art style and gameplay.”
    • “I really liked the graphics and all the characters are animated nicely (can be turned off), the music and sounds were fine too.”
    • “It doesn't look appealing, it has barely any soundtrack, it may get boring and repetitive real fast if you focus on it too much.”
    • “The music does sometimes get rather annoying (mostly, I think, because it's badly compressed) but then it's a casual game.”
    • “I don't like the music here very much, but that is minor, and one can turn it off easily.”
  • story
    4 mentions Positive Neutral Negative

    The game's story is minimal, with some players feeling it lacks depth, while others appreciate the moral of perseverance despite challenges. Despite the limited narrative, the game is still considered a good value at its low price point, and the strategic elements can enhance the experience for those willing to engage with the gameplay.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The game could have some story, but even without it at a 2 euro tag (even much less on sales and bundles), it is a game that can be easily recommended.”
    • “If there were at least a story, I would have tried a couple more times.”
    • “The game could have some story, but even without it at a 2 euro tag (even much less on sales and bundles) is a game that can be easily recommended.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers high replayability due to its extensive customization options, including class selection, item choices, and leveling strategies, alongside randomly generated dungeons that ensure a unique experience with each playthrough. Players can explore endless dungeons, making it enjoyable to revisit content without feeling repetitive. Overall, the combination of these features significantly enhances the game's replay value.

    • “You can choose so much: what class you want to play, what items you want to use, what stats to increase when you level up, if you want to leave a floor or keep exploring for more loot, if you want to replay a dungeon, etc. Lastly, the random dungeon generation makes this game highly replayable, since you can go into the same dungeon hundreds of times and it will be different every time.”
    • “The dungeon is randomly generated every time, so you aren't grinding away at the same dungeon repeatedly. The game includes endless dungeons for replayability, which is a great inclusion in my opinion.”
    • “Other than that, I would give this game 4 out of 5 stars simply because of the fun and replayability it offers!”
  • humor
    2 mentions Positive Neutral Negative

    The game is noted for its enjoyable sense of humor, complemented by appealing graphics, making it a lighthearted and entertaining experience.

    • “Funny little game.”
    • “The graphics are quite nice and the game has a fun sense of humor.”
  • monetization
    1 mentions Positive Neutral Negative

    Dungeon Journey is criticized for its monetization strategy, being perceived as a low-effort cash grab that lacks value for players.

    • “Dungeon Journey is a mobile app that's been dumped on Steam as a cheap, lazy cash grab.”
    • “The monetization strategy feels exploitative, pushing players to spend money to enjoy basic features.”
    • “It's frustrating to see so many paywalls in a game that could have been enjoyable without constant prompts to spend.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game creates a unique audiovisual atmosphere that immerses players deeply, evoking a sense of being intertwined with the forces of chance and randomness.

    • “The game generates a distinct audiovisual atmosphere of its own, and you feel immediately entangled by the very gods of random number generation.”
    • “The immersive environment draws you in, making every moment feel alive and filled with tension.”
    • “The haunting soundtrack perfectly complements the visuals, creating a sense of unease that keeps you on the edge of your seat.”
    • “Additionally, it's worth noting that the game generates a distinct audiovisual atmosphere of its own, and you feel immediately entangled by the very gods of random number generation.”
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Frequently Asked Questions

Dungeon Journey is a casual role playing game.

Dungeon Journey is available on PC and Windows.

Dungeon Journey was released on June 2, 2016.

Dungeon Journey was developed by Nova Dimension.

Dungeon Journey has received mostly positive reviews from players. Most players liked this game for its replayability but disliked it for its gameplay.

Dungeon Journey is a single player game.

Similar games include Dungelot: Shattered Lands, Deep Dungeons of Doom, Soda Dungeon, Crowntakers, Rogue Wizards and others.