Dungeon Girl Game Cover
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"Dungeon Girl" is a puzzle RPG that follows Monica's journey through the dungeon beneath the Tower of Light Blue. With over 1000 floors to explore, players can match panels to attack enemies, heal, and excavate. The game features 300 craftable items, 200 skills, and a synthesis and upgrade system for equipment, with support for both English and Japanese languages.

  • PC
  • Windows

Reviews

45%
Audience ScoreBased on 37 reviews
gameplay8 positive mentions
grinding6 negative mentions
  • The game features cute visuals and character designs, making it visually appealing.
  • It offers a unique blend of RPG elements and match-like gameplay, providing a fun and addictive experience.
  • The game is forgiving, allowing players to restart from previously completed levels and learn through trial and error.
  • The tutorial is poorly designed and does not adequately explain the game's mechanics, leading to confusion.
  • Gameplay can feel repetitive and grindy, with a lack of engaging story and character development.
  • The fixed screen size and simplistic mechanics make it feel more like a mobile game than a full-fledged RPG.
  • gameplay16 mentions

    Gameplay reviews highlight a mix of frustration and potential; while the core mechanic of clicking on groups of same-colored tiles is straightforward, players find the tutorial inadequate and the mechanics overly complex and poorly explained. The item mixing system shows promise but suffers from a lack of clarity, making it difficult for players to engage fully. Overall, the game is described as grindy and confusing, with a lighthearted aesthetic that doesn't compensate for its gameplay shortcomings.

    • “Interesting gameplay.”
    • “Familiar game mechanics.”
    • “It's lighthearted and cute, but the mechanics are poorly explained to a level that I simply could not get into the game at all.”
    • “Rather dense at first, not helped by the low initial difficulty, meaning you don't have to understand the item/upgrade mechanics to get to floor 110 or so.”
    • “The main game mechanic is simple - click on the groups of same-colored tiles to make them disappear, but the game has a lot of advanced systems on top of that.”
  • story12 mentions

    The game's story is described as mediocre, often falling into clichéd anime tropes and lacking depth, with minimal character development. Players find the narrative progression frustratingly slow and grindy, making it difficult to engage with the story meaningfully. Overall, while some consider the storyline to be passable, it is overshadowed by repetitive gameplay and a lack of substantial content.

    • “Pros: - storyline”
    • “The story seemed like perfectly passable anime fluff.”
    • “It takes forever to get the story bits out of the game, and the character development is so minuscule to begin with.”
    • “The storylines are also too far into anime cheese territory with half the cast acting like 6 year old children.”
    • “However, it suffers from repetitive gameplay and a serious lack of story.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be excessively tedious, requiring significant effort to earn "friendship points" and unlock underwhelming support characters. The mechanics are described as confusing, and the overall experience feels more like repetitive clicking than engaging gameplay, leading to frustration rather than enjoyment.

    • “Add in a brutally tedious grind to gain 'friendship points' and a totally wonky difficulty curve, and you have a game that I just could not love despite my real desire to do so.”
    • “It’s super grindy to get a small bite of okayish story and to unlock support characters that aren't super great; it's not really a puzzle or match game, more of a click on groups of tiles.”
    • “The game can feel a bit grindy.”
  • character development6 mentions

    Character development in the game is criticized for being minimal and slow to unfold, leaving players wanting more depth in the narrative. However, the character designs are consistently praised for their cuteness, adding a positive note to the overall experience.

    • “The character design is cute too, which is always a bonus.”
    • “I like the character designs; they were cute.”
    • “It takes forever to get the story bits out of the game, and the character development is so minuscule to begin with.”
  • graphics4 mentions

    The graphics of the game feature cute visuals, but many users criticize the developer for a lack of basic graphical settings, suggesting a perceived laziness in addressing this aspect.

    • “The visuals are incredibly cute and charming.”
    • “The developer is too lazy to implement basic graphical settings.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

85% average critic score

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