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"Dungeon Done" is a cooperative survival game for up to six players, challenging you to loot treasures and escape the dungeon together. With lurking dangers around every corner, teamwork and skill are required to unlock doors, open chests, and fend off threats. The game offers a richly detailed, immersive experience powered by Unreal Engine 5, with rare and valuable treasures waiting in the depths for those who dare to venture forth.

Dungeon Done screenshot
Dungeon Done screenshot
Dungeon Done screenshot
Dungeon Done screenshot
Dungeon Done screenshot
Dungeon Done screenshot
Dungeon Done screenshot
Dungeon Done screenshot
Dungeon Done screenshot
Dungeon Done screenshot
Dungeon Done screenshot
+2

66%
Audience ScoreBased on 116 reviews
gameplay8 positive mentions
grinding8 negative mentions

  • The game has a unique concept of scavenging in dungeons, which can lead to fun and chaotic moments, especially when played with friends.
  • There is potential for improvement, as the developers have shown commitment to listening to player feedback and making updates.
  • The atmosphere and design of the dungeons are engaging, providing a thrilling experience for players who enjoy cooperative gameplay.
  • The game has been abandoned by the developers shortly after release, leaving it in a state of disrepair and unplayable once servers shut down.
  • Gameplay is plagued by bugs, unbalanced mechanics, and a frustrating loot system that makes progression feel unrewarding.
  • Many players report that the combat is ineffective, with overpowered enemies and a lack of meaningful strategies, leading to a disappointing experience.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay in "Dungeon Done" is characterized by enjoyable co-op mechanics and a randomized dungeon exploration experience, which many players find engaging. However, issues such as shallow mechanics, bugs, and frustrating challenges detract from the overall experience, leading some to feel that the game requires significant improvements before it can be fully appreciated. While the art and design elements are praised, the gameplay's execution leaves room for enhancement.

    • “Hello fellow agents and friends, what can I say about my journey with Dungeon Done? Firstly, this game is amazing! The way you and your friends have to work together to scavenge leftover treasure and resources after the heroes have already swept through these dungeons is fantastic. The constant updates improving every aspect of the gameplay that may be questioned show that the developers appreciate all feedback and work quickly to meet the gamers' needs or requests about the game.”
    • “👍 What really stood out to me was the co-op gameplay with friends—it's incredibly fun!”
    • “The gameplay loop is very nice; though the dungeons are set dungeons, certain chests, exits, and starting areas are always randomized.”
    • “The saturation of enemies, the size of the dungeons, and the overall mechanical feel of the game just doesn't seem to mesh for me.”
    • “The game seems to think it’s adding to the 'challenge,' but all it really does is slow down the gameplay and frustrate players.”
    • “The mechanics and gameplay are very shallow and buggy.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are noted for their interesting aesthetic, particularly in the dungeon design, but many users feel that they require significant improvement alongside sound and animations. While the visual style has potential, it is compared unfavorably to other games, indicating a need for an overhaul to enhance the overall experience.

    • “The dungeon has an interesting aesthetic, the combat system feels challenging, and there's this sense of progression and discovery that hooks you.”
    • “I like the aesthetic and do think that this game has potential.”
    • “Sound, graphics, and animations need an overhaul.”
    • “The gameplay is similar to a larger map version of Lethal Company, but the two games are quite different in terms of graphics.”
    • “Dark and darker graphic style in Lethal Company.”
  • grinding
    8 mentions Positive Neutral Negative

    The game is heavily grind-focused, requiring players to loot extensively and progress through a challenging system that many find frustrating, especially when faced with powerful enemies. Critics note that the primary objective seems to revolve around grinding for currency to purchase outfits, which may not appeal to all players. Overall, it caters primarily to those who enjoy grinding mechanics.

    • “And when you're already struggling with the stingy loot system and the grindy progression, facing an invincible enemy is like the final nail in the coffin.”
    • “Ultimately, this game is just a grinding game for people that like that stuff.”
    • “This game just seems to lack objective besides grinding enough money for outfits.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is largely derived from the chaotic and unexpected situations that arise during multiplayer gameplay, leading to shared laughter and memorable moments among friends. Players find joy in their own misfortunes, such as dying from traps or getting stuck, which enhances the overall enjoyment and makes gaming feel fresh and entertaining again.

    • “While I was busy screaming, my friend couldn’t stop laughing at my reactions.”
    • “People say the dungeon of greed is more fun, but honestly, just playing with friends is hilarious and has made gaming enjoyable for me again after a long time.”
    • “The real fun comes from playing with others, where unexpected situations lead to hilarious moments.”
  • stability
    6 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous bugs affecting gameplay, such as rubber-banding and players getting stuck out of bounds. Reviewers note that the mechanics are shallow and lack balance, leading to a frustrating experience, especially in light of the game's impending shutdown. Overall, the game requires substantial improvements to its stability before it can be recommended.

    • “Extremely buggy even for early access (rubber-banding in the lobby on the gravel path, getting stuck out of bounds, etc) and there's little to no balancing.”
    • “The mechanics and gameplay are very shallow and buggy.”
    • “The game isn't bad per se but needs a lot of work; it's buggy and there's no real incentive for getting gold or doing anything.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a gloomy and immersive quality, particularly in dungeon settings, which effectively creates a scary experience when playing solo. However, the atmosphere shifts to a more enjoyable and fun dynamic when playing with friends, enhancing the overall experience.

    • “I like the gloomy atmosphere.”
    • “The dungeon's atmosphere is quite good.”
    • “When playing alone, it creates a scary atmosphere, but when playing with friends, the fun situations never end.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is criticized due to its limited content, specifically only two maps, which diminishes long-term engagement. While it offers enjoyable multiplayer experiences, the repetitive nature of the gameplay and lack of variety lead to a quick decline in replay value.

    • “It's fun with friends, but you're limited to two maps, so I think it loses its replay value rather quickly.”
    • “"Speed run a dungeon full of things that can kill you quickly, and make it out before this timer is up." If this is the premise of the game, then I beg the question, where is the replayability in that?”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is highly praised, enabling smooth performance even on low-spec devices, such as older laptops.

    • “The optimization is excellent, allowing the game to run smoothly even on low-spec devices like my old laptop.”

Buy Dungeon Done

7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 2 analyzed playthroughs

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