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"Dungeon Core" is a roguelite game where you explore sewers and an abandoned facility as a clean-up crew member, fighting mutated creatures. The goal is to find and destroy the nuclear core. You can upgrade nine different permanent bonuses, keeping some tech even after failure for future runs' upgrades and shop enhancements. Every new run features unique randomly generated environments.

Dungeon Core screenshot
Dungeon Core screenshot
Dungeon Core screenshot
Dungeon Core screenshot
Dungeon Core screenshot
Dungeon Core screenshot
Dungeon Core screenshot
Dungeon Core screenshot
Dungeon Core screenshot

82%
Audience ScoreBased on 44 reviews
gameplay5 positive mentions
grinding3 negative mentions

  • The game features enjoyable twin-stick shooter mechanics with responsive controls and satisfying gameplay.
  • The pixel art and enemy designs are well-crafted, contributing to a visually appealing experience.
  • The meta-progression system allows players to unlock permanent upgrades, enhancing the replayability and overall enjoyment.
  • The game suffers from a lack of content, including limited weapon variety and enemy types, making it feel repetitive.
  • There are significant bugs, particularly with controller support, which can disrupt gameplay and lead to frustrating experiences.
  • The game has been criticized for borrowing heavily from other titles like Enter the Gungeon without adding unique elements, resulting in a less innovative experience.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay of Dungeon Core is polished and engaging, drawing inspiration from titles like Enter the Gungeon and The Binding of Isaac, while incorporating roguelite mechanics and a variety of enemies and bosses. While players appreciate the smooth controls and appealing art style, some express a desire for more innovation and depth, particularly in terms of item variety and risk-reward dynamics. Overall, it offers a solid foundation for fans of the genre, though it may feel familiar to those seeking unique gameplay experiences.

    • “The game is still in early access, but the core gameplay is already very polished and all levels are implemented.”
    • “Although it sticks close to the roguelite formula, Dungeon Core offers a delightful experience with tight gameplay and some excellent artwork.”
    • “Fans of 'Enter the Gungeon' will find a familiar experience in Dungeon Core, with a few gameplay twists.”
    • “Dungeon Core is an action-roguelite twin-stick shooter heavily inspired by Enter the Gungeon, but it lacks the variety of items and guns, and the gameplay feels less tight.”
    • “Decent rogue-lite with a solid foundation when it comes to gameplay and visual clarity; however, it takes good ideas from other games and adds nothing unique to the formula, which is disappointing for those seeking more innovation in the genre.”
    • “Additionally, the game could use more 'risk vs reward' elements; right now, I can only think of one mechanic that kind of does it.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their polished visuals and appealing art style, which enhance the overall gameplay experience. Reviewers appreciate the intuitive design that avoids clutter, making it easy to identify hitboxes and enemy attacks. Overall, the visuals contribute positively to the game's smooth and enjoyable mechanics.

    • “Although it sticks close to the roguelite formula, Dungeon Core offers a delightful experience with tight gameplay and some excellent artwork.”
    • “+ polished visuals and telegraphed enemy attacks”
    • “But it plays well, has juicy audio and decent visuals.”
    • “In general, the visuals in the game are very intuitive; it's not too populated with particle effects, which makes it easy to spot the hitboxes.”
    • “+ polished visuals and telegraphed enemy attacks.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive, as it primarily revolves around collecting money for permanent upgrades, which can lead to a tedious experience. While the game can be completed relatively quickly, the lack of content and the challenging final section may require additional grinding for stat improvements.

    • “Basically, I finished this game after 5 hours. It's pretty fast for a roguelike, but the permanent upgrades make it very grindy.”
    • “For me, it was just collecting money and not buying things in the shop so I could do permanent upgrades first, which made the game boring and unnecessarily grindy.”
    • “It does not have a ton of content, but the difficulty of the last section will keep you grinding for stats.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is considered less sharp and cohesive compared to its predecessors, but it still manages to deliver a decent comedic experience.

    • “Not quite as tight, funny, or well put together as its predecessors, but still a decent game.”
  • character development
    1 mentions Positive Neutral Negative

    While the music and character design are praised, there is no specific mention of character development in the reviews, suggesting that this aspect may not be a focal point of the game.

  • music
    1 mentions Positive Neutral Negative

    The music in the game is highly praised, contributing to its overall appeal alongside impressive character design, making it a standout experience for players.

    • “Awesome music and cool character design make this a winner.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is viewed positively, as it effectively promotes the roguelike/roguelite genre, suggesting that players may find value in its offerings without feeling pressured by aggressive monetization strategies.

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