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"Dread Dawn" is an open-world zombie survival sandbox game set in a quarantined city with a robust storyline and various public facilities. As a student left behind, you must survive by defending your camp and gathering resources with other survivors. Utilize materials for construction to enhance your chances of survival. Follow the developer on social media for updates.

Reviews

29%
Audience ScoreBased on 39 reviews
graphics positive mentions
story negative mentions
  • The game has a lot of potential and could be fun with future updates.
  • The atmosphere is immersive and can be very engaging at times.
  • There are moments of excitement, especially when facing large hordes of zombies.
  • The game feels clunky, with awkward controls and poor combat mechanics.
  • The story and dialogue are poorly written, making the experience tedious.
  • Many players report bugs, lack of polish, and a confusing tutorial that drags on.
  • story15 mentions

    The story in the game has been widely criticized for being disjointed, poorly written, and overly linear, with many players finding the dialogue cringe-worthy and the missions tedious. While some appreciate the game's apocalyptic atmosphere, the lack of coherence and depth in the narrative detracts from the overall experience, leading many to suggest focusing on gameplay mechanics instead. Overall, the story fails to engage players, making it a significant drawback in an otherwise promising title.

    • “The story is off... can't find my sister, check here (good), not there, check here (good), not there check here (unlocks north campus) (still got me hooked).”
    • “Pretty good first impression, not as polished as PZ but has a storyline, survivor mechanics with okay command mode, and a surprisingly smooth translation, though you might need to read stuff twice to understand it was some eastern figure of speech or something, still miles ahead of the usual in my opinion.”
    • “I knew that the game was going to be story-driven but was not expecting it to be this linear either.”
    • “The story is so bad, I'm cringing so much the whole time.”
    • “They clearly rushed what must be the tutorial and came up with a barely coherent story.”
    • “The dialogue is dreadful, it's like someone put together 'the story' in less than an hour.”
  • gameplay8 mentions

    The gameplay has been described as lacking polish and featuring janky mechanics, with a repetitive nature that detracts from the overall experience. While there are some interesting survivor mechanics and a storyline, many users feel that the game is held back by poor design choices, missing features like multiplayer, and an inadequate tutorial. Overall, the gameplay is considered just average, with room for significant improvement.

    • “Along the way, you are slowly introduced to new mechanics of the game.”
    • “Pretty good first impression, not as polished as PZ but has a storyline, survivor mechanics with okay command mode, and a surprisingly smooth translation, though you might need to read stuff twice to understand it was some eastern figure of speech or something, still miles ahead of the usual in my opinion.”
    • “Gameplay is okay, just okay.”
    • “I would definitely suggest not calling it a full release; very janky mechanics, and the story is pretty much all over the place.”
    • “However, it is currently held back by a lack of polish, missing features like multiplayer, and poor design choices in its tutorial, interfaces, and gameplay.”
    • “Gameplay is repetitive; I literally held shift and ran to each waypoint over and over again, which I then noticed I was still in the tutorial.”
  • graphics4 mentions

    The graphics of "Dread Dawn" are praised for their unique art style and potential in world-building and NPC systems. However, some players find that certain sprites clash with the overall aesthetic, leading to a perception of inconsistency as gameplay progresses.

    • “Great game, cool idea, love the art style.”
    • “So, yes, 'Dread Dawn' indeed shows potential with its visuals, world-building, and NPC systems.”
    • “Graphics look odd the more you play; there are some sprites that do not fit the rest of the art style, in my opinion.”
  • atmosphere3 mentions

    The game's atmosphere is highly immersive and effectively conveys a sense of dread, with a bustling environment filled with both infected and non-infected characters that enhances the feeling of a city in decline. Players find the setting to be both engaging and frightening, contributing significantly to the overall experience.

    • “The game is quite atmospheric.”
    • “The game's setting and atmosphere can be very immersive and scary at times.”
    • “The game does a great job with its atmosphere; there are tons of infected and non-infected running around everywhere, making it feel like an actual city being taken down.”
  • grinding2 mentions

    Players find the grinding aspect of the game detracts from its immersive apocalyptic atmosphere, as repetitive missions and dialogue lead to boredom and frustration, ultimately diminishing the overall experience.

    • “Nails the outbreak and the scary feels of the apocalypse, but the tediousness of the missions makes the game less scary, boring, and not really playable.”
    • “Hearing ten people reiterate the same thing gets tedious and annoying, and everyone becomes Captain Obvious.”
  • humor1 mentions

    The humor in the game is characterized as intentionally absurd and over-the-top, leading players to find enjoyment in its "hilariously bad" execution.

    • “It's hilariously bad.”
    • “The humor is so over-the-top that I couldn't stop laughing.”
    • “Every character has a quirky sense of humor that keeps the game entertaining.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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