Djilyaro
- November 24, 2017
- HoneyBeeSoftware
"Djilyaro is a psychedelic first-person game set on a mysterious island. As the player, you must find all the pieces to earn your freedom, but be prepared for things to get increasingly strange as you progress. The game offers a unique and immersive environment for players to explore."
Reviews
- The art style is simple yet complex, creating a trippy and psychedelic atmosphere.
- The game provides a unique experience that can evoke strong feelings and emotions.
- Some players found it to be a fun and creepy experience, especially when played in an altered state.
- The gameplay is repetitive and boring, primarily consisting of walking and collecting objects.
- The game suffers from technical issues, including poor framerate and lack of guidance, making it frustrating to play.
- There are unexpected jump scares that can be jarring, especially without prior warning.
- gameplay4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The gameplay of Djilyaro is characterized by simplistic mechanics that involve walking, looking around, and interacting, which many users find to be monotonous and unengaging.
“The mechanics are simple yet effective, allowing players to walk, look around, and interact seamlessly.”
“The mechanics are literally walk, look around, and interact.”
“The gameplay of Djilyaro is immediately as boring as it sounds.”
- music4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The music in the game is described as ominous and impactful, effectively creating a sense of unease and tension, particularly following jump-scare moments. However, some players feel that the emptiness of the environment diminishes the effectiveness of the soundtrack, leading to a feeling of unease without clear purpose.
“After a jump-scare, then getting ominous music obviously puts you on edge, but the area you are sent to is just emptiness, making it uneasy without reason unlike fridge horror.”
“The soundtrack, as far as it's there, did make at least an impact on me, but for the wrong reasons.”
“After a jump-scare, then getting ominous music obviously puts you on edge, but the area you are sent to is just emptiness, making it unease without reason unlike fridge horror.”
“Then, after being surprised out of nowhere by a flashy object and a loud jump-scare scream, you get sent to a vast and empty city. I couldn't find anything to do in that had very ominous music; I was on edge for the rest of that 'attempt'.”
- graphics3 mentions
- 100 % positive mentions
- -33 % neutral mentions
- 33 % negative mentions
The game's art style has received some appreciation, but overall, the visuals are criticized for being flat and uninteresting, with only occasional metallic or rainbow effects when interacting with objects.
“I really appreciate the art style; it adds a unique charm to the game.”
“The visuals are stunning and enhance the overall gameplay experience.”
“The graphics are beautifully designed, making every scene a visual delight.”
“The visuals are flat and boring, and when you pick something up, they get a metallic sheen or rainbow effect.”