Djilyaro
- November 24, 2017
- HoneyBeeSoftware
"Djilyaro is a psychedelic first-person game set on a mysterious island. As the player, you must find all the pieces to earn your freedom, but be prepared for things to get increasingly strange as you progress. The game offers a unique and immersive environment for players to explore."
Reviews
- The art style is simple yet complex, creating a trippy vibe that many players appreciate.
- Some players found the experience to be cool and worth the low price, describing it as a fun little arty game.
- The game successfully creates a poignant tone of unease and mood, which resonates with certain players.
- The gameplay is described as boring and lacks depth, with slow movement and minimal interaction.
- There are significant performance issues, including low framerate and unplayable moments, detracting from the overall experience.
- The game features unexpected jump scares without warning, which can lead to panic and frustration for players.
- gameplay8 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The gameplay of Djilyaro is criticized for its simplicity, primarily involving walking, looking around, and interacting, which many users find to be dull and unengaging.
“The gameplay of Djilyaro is immediately as boring as it sounds.”
“The mechanics are literally walk, look around, and interact.”
- music8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The music in the game is described as ominous and impactful, effectively creating a sense of unease and tension, particularly following jump-scares. However, the emptiness of the environment detracts from the experience, leading to a feeling of discomfort without a clear purpose. Overall, while the soundtrack contributes to the atmosphere, it may leave players feeling unsettled for the wrong reasons.
“After a jump-scare, then getting ominous music obviously puts you on edge, but the area you are sent to is just emptiness, making it uneasy without reason unlike fridge horror.”
“The ominous music kept me on edge for the rest of that attempt.”
“The soundtrack, as far as it's there, did make at least an impact on me, but for the wrong reasons.”
“After a jump-scare, then getting ominous music obviously puts you on edge, but the area you are sent to is just emptiness, making it unease without reason unlike fridge horror.”
“Then, after being surprised out of nowhere by a flashy object and a loud jump-scare scream, you get sent to a vast and empty city I couldn't find anything to do in that had very ominous music. I was on edge for the rest of that 'attempt'.”
- graphics6 mentions
- 17 % positive mentions
- 50 % neutral mentions
- 33 % negative mentions
The graphics have received mixed feedback, with some users appreciating the art style, while others find the visuals to be flat and uninteresting. The addition of metallic sheen or rainbow effects when interacting with objects has been noted, but overall, the visual presentation lacks excitement.
“I do like the art style though.”
“The visuals are flat and boring, and when you pick something up, they get a metallic sheen or rainbow effect.”