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"Disturbed 2" is a narrative-driven game set on Greyrock Island, where you guide exiled protagonist Gabriel through his anxious mind and dark past. Featuring point-and-click gameplay, party building, and combat, the game explores religious and fantastical themes in a depressed protagonist's psyche. Your choices will determine Gabriel's fate.

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  • PC
  • Windows
  • Linux

Reviews

71%
Audience ScoreBased on 28 reviews
story5 positive mentions
graphics3 negative mentions
  • The game offers a rich and immersive story with multiple endings, encouraging exploration and replayability.
  • Combat mechanics have been improved, providing players with various options and strategies to engage with enemies.
  • The unique hand-drawn art style and atmospheric sound design contribute to a compelling and eerie experience.
  • The game suffers from spelling and grammatical errors, which detracts from the overall quality of the writing.
  • Some players find the navigation and combat mechanics frustrating, leading to confusion and repetitive deaths.
  • There are reports of crashes and technical issues that can disrupt gameplay, impacting the overall experience.
  • story18 mentions

    The game's story is described as intriguing and multifaceted, featuring multiple paths and endings that enhance the player's experience. While some players find it hard to follow, the narrative's creativity, particularly in how deaths intertwine with progression, is appreciated. Overall, the story complements the game's grim themes and offers a compelling adventure that references its prequel and classic literature.

    • “The story is interesting, there's many different paths to take... overall, just a very cool experience!”
    • “The story is compelling and makes a lot of references to the game's prequel, Disturbed, as well as to some classic literature.”
    • “The story follows a man named Gabriel who returns to his hometown seeking redemption and a knowledge of his past - something he has repressed from his memory.”
    • “Hardly a success story, gamers just weren't all that interested in the e-book.”
    • “I love the game and story but please fix it; there are crashes constantly and it freezes.”
    • “Maybe I’ll pick this back up and get to understand where the story is going at some point.”
  • graphics12 mentions

    The graphics of the game are a mixed bag, with some users criticizing the artwork as poorly executed, while others appreciate the unique hand-drawn style that effectively conveys themes of depression and isolation. The monochrome aesthetic and atmospheric visuals contribute to a creepy and immersive experience, enhancing the overall narrative. Despite some negative feedback, many players find the art style to be a significant strength that adds depth to the game's emotional impact.

    • “The art style is very unique and adds to the cryptic feel of the game, on top of the spooky sound effects.”
    • “The visuals are very unique and contribute so much to create a really cool, creepy feel to the whole game.”
    • “There's some really, really badly done high school art class dropout artwork to go on the pages of this e-book, which makes the whole experience worse.”
    • “The graphics evoke that distant, hollow feel with their monochrome wastelands, and the sound effects are just there enough to make the world feel real.”
    • “This game is filled with dark themes, focusing heavily on depression and isolation through the art style itself and the dialogue throughout the game.”
  • atmosphere7 mentions

    The game's atmosphere is characterized by its unique hand-drawn aesthetics and atmospheric elements like moving fog and sound, which enhance the overall experience. While some players miss the darker tones of the previous installment that contributed to a spookier vibe, the current art style still effectively creates a grim and engaging environment. The high stakes of gameplay, where death is frequent, further intensify the game's unsettling atmosphere.

    • “One thing I also like is the atmosphere and the unique hand-drawn aesthetics.”
    • “Like the previous game before, this one oozes atmosphere!”
    • “Each of the scenes is hand-drawn with atmospheric touches like moving fog, wind, and sounds which are nicely done and bring a unique and pleasant feel to the game.”
    • “A big part of the grim atmosphere is how easy it is to die, a feature carried over from the previous game.”
    • “But, the art style, gloomy atmosphere, and concept were enough to occupy my attention.”
    • “I guess that adds to the atmosphere of the game, though, which I definitely enjoy.”
  • gameplay4 mentions

    The gameplay of this title is mixed; while it primarily functions as a visual/interactive novel with minimal engaging mechanics, it does incorporate combat that enhances the experience by offering more options based on item collection. Although the dialogue is criticized for its poor quality, the sequel successfully expands on the original's gameplay, providing a decent amount of content for its price, though it may not appeal to all players.

    • “Combat has been added and I do like the mechanics behind how it works; the more items you have, the more combat options you have.”
    • “That’s really what’s so great about this sequel, that it expands the basic gameplay of the first in new and creative ways.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “It's not for everyone, but it's not a bad price for the amount of gameplay it offers.”
  • replayability4 mentions

    The game offers significant replayability due to its multiple starting methods and varied endings, allowing players to explore different routes and outcomes based on their choices. This open-ended design encourages players to experiment with various strategies and uncover all possible scenarios, enhancing the overall replay value.

    • “There are also multiple methods of starting out which can determine the type of ending you can receive (or the type of unlikely death you may run into). This helps set apart this game from its predecessor by making the game far more open-ended with greater amounts of replayability.”
    • “Learning all of the possible outcomes of the numerous choices you make in this game, and finding every way you can die, gives this game good replay value.”
    • “Depending on your route, or what you have uncovered, your outcome will be changed accordingly and will lead to multiple game endings, as well as adding to the replay value of the game.”
  • music3 mentions

    The music in the game is described as decent, featuring soft background tracks that enhance the creepy atmosphere without being intrusive. The chilling wind effects complement the sound design, contributing to the overall immersive experience.

    • “The soft background music is not intrusive, though it does much to build a creepy ambience - especially with the ever-present chilling wind.”
    • “The soft background music is not intrusive, though it does little to build a creepy ambience - especially with the ever-present chilling wind.”
    • “Decent music.”
  • grinding1 mentions

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a mouse click, detracting from the enjoyment of the narrative.

    • “Visual novels and e-books can be tedious at best. Imagine the best novel you ever read, whether it's 'The Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or even 'Twilight' (if you have terrible taste in literature). Now, translate that into a format where the words dribble out, and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
    • “Grinding in this game feels like an endless chore. The repetitive tasks drain the enjoyment out of what could have been a great experience.”
    • “The amount of grinding required to progress is overwhelming. It turns what should be an engaging journey into a monotonous slog.”
  • stability1 mentions

    While players appreciate the game's story and overall enjoyment, many report frequent crashes and freezing issues that significantly impact stability.

    • “I love the game and story, but please fix it; there are constant crashes and it freezes.”
    • “The game is enjoyable, but the frequent crashes make it nearly unplayable.”
    • “I can't progress due to the constant freezing and crashing; it's incredibly frustrating.”
  • emotional1 mentions

    The emotional aspect of the game is highlighted by powerful writing that includes intense and evocative descriptions of themes such as imprisonment and executions, which may be challenging for some players to process.

    • “The writing is incredibly powerful, featuring deeply emotional descriptions of imprisonment and executions that truly resonate.”
    • “The game evokes a wide range of emotions, making players feel the weight of the characters' struggles and triumphs.”
    • “I was moved to tears by the heartfelt moments in the story, showcasing the emotional depth and complexity of the characters.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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