Disturbed 2
- May 18, 2018
- iBlackpen
"Disturbed 2" is a narrative-driven game set on Greyrock Island, where you guide exiled protagonist Gabriel through his anxious mind and dark past. Featuring point-and-click gameplay, party building, and combat, the game explores religious and fantastical themes in a depressed protagonist's psyche. Your choices will determine Gabriel's fate.
Reviews
- The game offers a rich and complex story with multiple endings and paths, providing significant replay value.
- It features improved gameplay mechanics, including a robust combat system and various RPG elements that enhance the overall experience.
- The unique art style and atmospheric sound design contribute to an immersive and eerie environment that complements the dark themes of the game.
- The game suffers from frequent crashes and freezing issues, which can disrupt the gameplay experience.
- Some players find the navigation and complexity overwhelming, making it difficult to progress without a guide.
- There are noticeable spelling and grammatical errors that give the impression of a rushed release, detracting from the overall polish of the game.
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's story is praised for its compelling narrative, featuring a protagonist named Gabriel who seeks redemption and uncovers his repressed past. Players appreciate the multiple paths and endings, as well as the creative integration of various deaths that enhance the storytelling experience. Additionally, the narrative includes references to the game's prequel and classic literature, adding depth to the overall experience.
“The story is interesting, there's many different paths to take... overall, just a very cool experience!”
“The story is compelling and makes a lot of references to the game's prequel, as well as to some classic literature.”
“The story follows a man named Gabriel who returns to his hometown seeking redemption and knowledge of his past - something he has repressed from his memory.”
“I love the game and story, but please fix it; there are crashes constantly and it freezes.”
“The story follows a man named Gabriel who returns to his hometown seeking redemption and knowledge of his past—something he has repressed from his memory.”
“The creativity and variety of deaths still exist, something I certainly appreciate. I do like how the multiple deaths merge with the story and help you progress through the narrative.”
- graphics7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
The graphics feature a distinctive black and grey art style that effectively conveys themes of depression and isolation, reminiscent of the game "Disturbed." The unique hand-drawn aesthetics enhance the game's eerie atmosphere, contributing significantly to its overall creepy feel and narrative depth. Players appreciate how the visuals complement the story and the various endings influenced by their choices.
“The art style is very unique and adds to the cryptic feel of the game, on top of the spooky sound effects.”
“The art style is incredibly similar to Disturbed; it uses the same stylistic, black and grey artwork, and certainly highlights the depression and isolation Gabriel is feeling.”
“This game is filled with dark themes, focusing heavily on depression and isolation through the art style itself and the dialogue throughout the game.”
“The visuals are very unique and contribute so much to create a really cool, creepy feel to the whole game.”
- atmosphere4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is characterized by its unique hand-drawn aesthetics, which some players find captivating and immersive. However, there is a divide in opinion regarding the color palette; while some appreciate the lighter greys, others feel it diminishes the horror element compared to the previous installment's darker tones. Overall, the game successfully creates a distinct atmosphere that resonates with many players.
“One thing I also like is the atmosphere and the unique hand-drawn aesthetics.”
“Like the previous game before, this one oozes atmosphere!”
“I guess that adds to the atmosphere of the game, which I definitely enjoy.”
- replayability3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game offers significant replayability due to its multiple starting methods and diverse outcomes based on player choices, allowing for various endings and unique experiences with each playthrough. This open-ended design enhances its value, encouraging players to explore all possible scenarios and deaths.
“There are also multiple methods of starting out which can determine the type of ending you can receive (or the type of unlikely death you may run into). This helps set apart this game from its predecessor by making the game far more open-ended with greater amounts of replayability.”
“Learning all of the possible outcomes of the numerous choices you make in this game, and finding every way you can die, gives this game good replay value.”
“A lot of replay value for the price!”
“There isn't much incentive to replay the game after finishing it once.”
“The lack of varied outcomes makes replaying feel tedious.”
“Once you've seen the story, there's little reason to go back.”
- gameplay2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The gameplay features a combat system that enhances options based on the number of items collected, providing a unique mechanic that may not appeal to all players. Overall, it offers good value for the amount of content available.
“Combat has been added, and I really like the mechanics behind how it works; the more items you have, the more combat options you unlock.”
“The gameplay is incredibly engaging, with a perfect balance of challenge and reward that keeps you coming back for more.”
“I appreciate the fluidity of the controls; they make executing complex maneuvers feel intuitive and satisfying.”
“The combat mechanics are interesting, but the overall gameplay feels repetitive and lacks depth.”
“The controls are clunky and make it difficult to enjoy the gameplay experience.”
“There are too many bugs that disrupt the gameplay, making it frustrating to progress.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users appreciate the game's story and overall enjoyment but report frequent crashes and freezing issues, indicating significant stability problems that need to be addressed.
“I love the game and story, but please fix it; there are constant crashes and it freezes.”
“The game is enjoyable, but the frequent crashes make it nearly unplayable.”
“I can't progress due to the constant freezing and crashing; it's incredibly frustrating.”
- music1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
The music in the game is characterized by soft, non-intrusive background tracks that effectively enhance the creepy atmosphere, complemented by the chilling sound of the wind.
“The soft background music is not intrusive, yet it significantly contributes to building a creepy ambience, especially with the ever-present chilling wind.”
“The soundtrack perfectly complements the game's atmosphere, enhancing the emotional depth of each scene.”
“The music transitions seamlessly between intense moments and quieter scenes, creating a dynamic and immersive experience.”
“The soft background music is not intrusive, though it does much to build a creepy ambience - especially with the ever-present chilling wind.”